About this mod
Improvements in LE1 necessary for certain mods to function and serving as a resource for other mod developers.
- Requirements
- Permissions and credits
- Changelogs
Implementations so far:
1) Adding in the ability to remove most screen shake.
Adds a bool, SFXGame.SFXGameConfig.bN7ScreenNoShake
Edits a function, SFXGame.SFXPlayerCamera.AddScreenShake using bN7ScreenNoShake to disable adding screen shake.
Edits a function, SFXGame.SFXCameraMode.GetCurrentShake using bN7ScreenNoShake to disable retrieving any current screen shake.
To use this implementation add a configdelta file to your mod with the following code:
[BioGame.ini SFXGame.SFXGameConfig]
bN7ScreenNoShake=true
2) Making PelletSpread in shotguns configurable via coalesced and configdelta.
Edits a variable, SFXGame.SFXWeaponStatsBase.PelletSpread to make it configurable.
To use this implementation add a configdelta file to your mod with the following code:
[BioWeapon.ini SFXGame.SFXWeaponStats_Storm]
..PelletSpread=(X=-40,Y=40)
..PelletSpread=(X=-80,Y=-80)
..PelletSpread=(X=80,Y=-80)
..PelletSpread=(X=80,Y=80)
..PelletSpread=(X=160,Y=0)
..PelletSpread=(X=-160,Y=0)
..PelletSpread=(X=0,Y=160)
..PelletSpread=(X=0,Y=-160)
-Future improvements will be added here when completed.
Permissions are open to all mod developers. The only requirement is credit on your mod page.
Mount: 31900
Reporting Bugs:
Report bugs in the Bug reporting section. When reporting upload a log of your current installation. Do not make any changes before uploading a log.
Click here to see how to create and post a log link for bugs.
Support can be found at the ME3Tweaks discord.
Click here to visit the ME3Tweaks discord.