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Balashad

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balashad93

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About this mod

A lore-friendly mod that introduces in total 21 repainted versions of mainly Cerberus weapons

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Version 1.6.1 has a more immersive system for acquiring the repainted weapons: no more purchasing weapons from a store like a common mercenary. Feel like you are actually part of a military organization and request them!


  • It all started with the Mattock. Back in Mass Effect 2, it was my go-to weapon. Then Mass Effect 3 came along, and Bioware finally added an automatic version—the Harrier. But what’s that? It only comes with Cerberus branding? Seriously?!
  • It took me over a decade to finally do something about it. And thanks to the incredible people who created the necessary modding tools—and the fact that a snowstorm gave me a full week off work—I finally got around to fixing it.


🔧 What This Mod Does:
22 Repainted Weapons
→ Identical only in function to their originals
Authorize Delivery from the Spectre Terminal
→ The repainted weapons are authorized for delivery through the Spectre Terminal
The Original Weapons Remain Untouched
→ This mod is like a Weapons Pack DLC. It only adds to your arsenal, nothing is replaced or overwritten.
🔫 Included Weapons
Cerberus Weapon Repaints:
N7 Harrier (texture by HawkeMods)
Alliance Harrier (Marine)
Alliance White Set: Harrier, Talon, Hornet, Raptor, Eviscerator
Alliance Blue Set: Harrier, Talon, Hornet, Raptor, Eviscerator
N7 Weapon Repaints:
Alliance Marine Armor Set: Typhoon, Valkyrie, Valiant, Crusader, Piranha, Eagle, Hurricane
For Squadmates:
Garrus: Archangel's Typhoon and Camouflaged Typhoon
James: Alliance Typhoon
📦 Compatible Mods
✅Spectre Expansion Mod

📦 Compatibility Patches

✅Project Variety
✅Spectre Weapons Mod
Built using ME3Tweaks Mod Manager, Legendary Explorer, and reverse engineering other mods.

⚠️ Disclaimer
You may notice inconsistencies in the visual assets of the mod. I'd like you to know I am pretty much aware of them. But I'm learning how to do all of this as I go along and more I learn, my style changes as well. While I strive for cohesiveness where I can, my focus has always been on the technical side of modding—chasing down questions like “Can this even be done?” and “What would happen if I tried that?” As more of those questions get answered, I hope to revisit and refine the visual identity of the mod to make it more consistent over time.