Mass Effect Legendary Edition

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ColBatguano

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ColBatguano

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5 comments

  1. headache247
    headache247
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    idk what im doing wrong in me3 but i just cant get it to work :c ive done this many times with the regular mass effect
    1. ColBatguano
      ColBatguano
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      Honestly, I have not tested the ME3 in game. 

      However, I have used the Mass Effect Modder to extract the ME3 HMF_HIR_Mhk_Scalp_Diff_0x2192DE75 file to make sure the hash marks match and haven't changed.

      To check, I installed the the ME3_HMF_Mohawk_w_Fade_Scalp.mem mod file

      Then checked in the Texture Explorer in Mass Effect Modder to see if the diffuse file was replaced, and it has been. Same for going backwards.

      I made this using the 501 version of the Mass Effect Modder and just checked with the 502 upgrade, and it *appears* to work via my check above.

      Is it not showing up in game, or is the installing aspect throwing an error? 
    2. headache247
      headache247
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      thanks for replying!

      huh weird okay i see it showing up in texture manager, i guess im doing something wrong in the save editor
  2. youngtally
    youngtally
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    would anyone be able to transfer the short female haircuts onto male Shepard.
    1. ColBatguano
      ColBatguano
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      If the Models bones and attachments points correlate, then you may be able to swap the MDL file names out using the Trilogy Editor.

      If they don't, then when you move the hair will either stay behind and get dragged along by the incompatible mapping (Look up using the Ashley hair model swap in ME3, pretty awesome)

      I have a listing for the *Female* head stuff for ME2 on my notes page;

      Trilogy Editor Head Morph Notes and Basic Guide at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com)

      You can look at the models and figure out the naming conventions in order to do so using:

      UE Viewer | Gildor's Homepage

      Just load up the game directory, look in the BIOG files (HIR is the hair) and use the Page Down and Page Up keys to parse through it.

      When you find the ones you want, easiest way is to export the file to a directory. The subsequent directory structure for the exported files can be used to create the proper name format for the model/texture to replace in the Head Morph (RON) file used by the Trilogy Editor.

      I break down the naming conventions in my above notes.

      Until we get a fuller set of modding tools that would allow us to remap the bones/attachments, this is the best you can do for the moment.