File information
Last updated
Original upload
Created by
KarlitosUploaded by
KarlitosVirus scan
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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Trilogy Save Editor
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Date uploaded14 May 2021, 5:30PM
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File size1.3MB
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ME2/3 Legendary support
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Trilogy Save Editor
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Date uploaded17 Sep 2021, 2:57PM
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File size3.5MB
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Fixed `Open / Save` dialog not showing up for some people (for real this time)
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Trilogy Save Editor
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Date uploaded11 Jun 2021, 11:47AM
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File size4.2MB
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* ME1LE: Added `Inventory` tab
* ME1LE: Fixed a rare `unexpected end of file...` error -
Trilogy Save Editor
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Date uploaded02 Jun 2021, 2:11PM
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File size3.1MB
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* Fixed `add` button not working for War Assets and some other lists
* 60 fps limit for those who have a display above 60Hz. (May reduce CPU / GPU usage on some configs)
* Various small fixes -
Trilogy Save Editor
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Date uploaded23 May 2021, 9:10PM
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File size1.1MB
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Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs
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Trilogy Save Editor
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Date uploaded04 Jun 2021, 2:25AM
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File size4.1MB
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* Support for Cyrillic and Japanese characters
* Fixed lag when moving the window (caused by frame limit in previous version)
* Reduced CPU usage in some cases (particularly noticeable when opening `Head Morph > Lod0`) -
Trilogy Save Editor
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Date uploaded25 Nov 2021, 9:15PM
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File size3.5MB
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- Always opens the dialogs in the last opened save directory
- ME2: Fixed ship upgrade plots
- ME2: Fixed number of missions after crew abducted
- ME2: Added number of missions since last main story mission -
Trilogy Save Editor
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Date uploaded23 Dec 2021, 7:34AM
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File size3.5MB
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- Long-standing requests have finally been implemented (Yay !)
- ME1LE: Added the ability to change `player class` and `specialization`
- ME1LE: Added `bonus talents` selector -
Trilogy Save Editor
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Date uploaded24 May 2021, 11:00PM
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File size3.1MB
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- Added ME1LE resources (credits, grenades, medigel, salvage) and face code
- Added ME1LE raw player inventory
- Changed backend (again) with a more robust one, it will choose a supported backend on your system (Vulkan, DX11/12, etc.) -
Trilogy Save Editor
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Date uploaded16 May 2021, 9:48PM
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File size1.3MB
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Initial Mass Effect 1 Legendary support (only plot)
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Trilogy Save Editor
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Date uploaded16 May 2021, 11:46PM
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File size1.3MB
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Fix ME1LE `unexpected end of file...` error for some people
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Trilogy Save Editor
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Date uploaded20 Jun 2021, 4:58PM
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File size4.7MB
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Too long please read the changelog
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Trilogy Save Editor
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Date uploaded20 Jun 2021, 6:33PM
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File size4.7MB
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Fixed ME1LE `unexpected end of file... `
Please read the changelog for 1.12.0 update. -
Trilogy Save Editor
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Date uploaded18 May 2021, 5:24PM
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File size1.3MB
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- New UNC plots in ME1 (thanks to Yggge)
- Added clarification for editing ME1 plot in ME2 save -
Trilogy Save Editor
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Date uploaded27 May 2021, 4:23PM
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File size3.1MB
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Changed dialog library, I hope it will fix `Open` dialog not opening
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Trilogy Save Editor
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Date uploaded22 Jun 2021, 5:56PM
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File size4.8MB
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* PS4 saves support
* Updated ME1 raw plot database
* Fix ME1 plots through ME1 raw database
* Thanks again to Bioware for the quick update of their plot databases -
Trilogy Save Editor
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Date uploaded19 May 2021, 7:24AM
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File size1.3MB
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Added `Imported ME1` plots in ME2 saves
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Trilogy Save Editor
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Date uploaded07 Nov 2021, 2:59PM
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File size3.5MB
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- Reverted color values to float so you can use values higher than 1.0 for emissive colors
- Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected) -
Trilogy Save Editor
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Date uploaded19 May 2021, 1:33PM
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File size1.4MB
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- Added ME1LE `General` tab with basic information such as Name, Gender, Origin, Notoriety and Morality
- Added ME1LE `Head Morph` tab with Import / Export and raw data -
Trilogy Save Editor
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Date uploaded28 May 2021, 4:02PM
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File size3.1MB
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- Swapped ME1LE medigel and grenades
- Fixed some ME3 bonus power names
- Unhide some raw data that can be used for modding purpose (Debug name, placeables, doors, etc.) -
Trilogy Save Editor
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Date uploaded29 May 2021, 4:09AM
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File size3.1MB
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Too long, please read the changelog.
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Trilogy Save Editor
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Date uploaded09 Jun 2021, 4:32AM
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File size4.2MB
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* ME1LE: Added player and squad talent reset
* Fallback to DirectX 11 if backend panic on startup
* Added command line options (with the ability to choose the backend)
* Can now open a save by dropping the file into the window -
Trilogy Save Editor
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Date uploaded07 Sep 2021, 2:07PM
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File size3.5MB
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New version is too big, please read the changelog
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Trilogy Save Editor
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Date uploaded16 Jun 2021, 7:22PM
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File size4.4MB
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* Added a command line tool to compare the plots of 2 saves, additional information with the --help argument
* Added a `Reload` button for those who often need to reload there saves (modders, etc.) -
Trilogy Save Editor
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Date uploaded10 Sep 2021, 12:29AM
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File size3.5MB
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Support for Gibbed's head morphs (.me2headmorph, .me3headmorph)
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Trilogy Save Editor
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Date uploaded29 May 2021, 2:30PM
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File size3.1MB
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- Fixed `invalid value: '6', expected variant index 0 <= i < 6`
- Open save dialog in the same directory of the save -
Trilogy Save Editor
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Date uploaded21 May 2021, 8:41PM
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File size1.4MB
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- Added ME1LE Level and Current XP
- Added ME1LE Raw talents
- Converted raw texts to title case for better readability -
Trilogy Save Editor
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Date uploaded16 Sep 2021, 12:38AM
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File size3.5MB
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Total DLs-
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Fixed `Open / Save` dialog not showing up for some people