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THIS IS INTENDED TO BE A RESOURCE. THIS CAN NOT BE "INSTALLED".
Additions: In LE1, there is a lack of sequence actions that allow for easy editing of BioInerts and BioPawns. Throughout my experience, I noticed how difficult it was for the modifyproperty sequence actions to use. This mod adds four new classes that should be of benefit to anyone who needs to make something targetable, hidden, or active.
SFXSeqAct_SetActiveArtPlaceable - Makes an Art Placeable (BioInert, BioUsable...) active, useful for making something visible at a later time. SFXSeqAct_SetTargetablePawn - Makes a Pawn (BioPawn) targetable or not based on what is passed to the bool variable link. SFXSeqAct_SetTargetableArtPlaceable - Makes an Art Placeable targetable or not based on what is passed to the bool variable link. SFXSeqAct_ToggleHiddenArtPlaceable - Makes an Art Placeable hidden or not based on what is passed to the Hidden bool variable link.
How to use: MAKE SURE YOU HAVE EXPERIMENTS ENABLED IN LEGENDARY EXPLORER. Upon install, extract the file "Classes.pcc" and place into a folder thats easily accessible. Open up Legendary Explorer and then open Sequence Editor. Click experiments in the top left corner then click "Load Custom Sequence Objects from Package" and find where you have Classes.pcc saved. The classes should then appear in the action sequences tab. The downside is you have to re import the classes every new session in Legendary Explorer.