Not required but highly recommend. Added weapon pickups with this in mind.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Knighthawk for helping me with the MergeMod process.
Donation Points system
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Changelogs
Version 1.0.3
Fixed variable so that different install options can be applied without having to restore SFXGame everytime.
Backend update; updating from a previous version isn't necessary.
Version 1.0.2
Readded missing variables
Version 1.0.1
Fixed misindexing issue that could cause crashes.
Disabled AutoEquip to stop the player from automatically switching to the new weapon when selecting to equip.
Installation Download with Mod Manager, or Drag the .7z into the ME3Tweaks Mod Manager, install, then apply. Uninstall In Mod Manager, click 'Manage Target' and switch to the 'Modified basegame files' tab, then press 'Restore' next to SFXGame.pcc. If you have other mods that effect SFXGame, make sure you reinstall those after.