Mass Effect Legendary Edition

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  1. Audemus
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    **PLEASE READ THIS POST BEFORE REPORTING A BUG**

    If you want to report issues with the mod please
    check the following first:


    • Did you install the mod after texture mods? If you are getting texture issues, this is why. Texture mods should ALWAYS be installed last.
    • Did disabling LE1 Diversification Project resolve the issue? This is helpful in narrowing the cause down.
    • Is your game Pirated or is it a legitimate copy of Mass Effect Legendary Edition? Pirated Copies are not supported.
    • Please also upload any relevant screenshots/videos and saves of the issue. This allows me to replicate the bug myself so it can be fixed. Saves are located in Documents\BioWare\Mass Effect Legendary Edition\Save\ME1

    Please also submit a diagnostic log with ME3Tweaks Mod Manager - I cannot help you without this log.
    I will ignore any bug reports that do not have an attached log.




    Is this mod compatible with existing saves / in-progress playthroughs?

    Yes, but it's generally best to start with a fresh playthrough due to some changes made to existing quests. There are some small edge cases where you may run into bugs/issues related to those quests - particularly Missing Marines.

    I can't find Chorban/Emily Wong/Khalisah etc / I can't access the Sparta System.
    LE1DP makes changes to quest timings and locations. Please read the articles tab for information on quest changes.

    I want something in this mod to be made optional. Would you be able to do that for me?
    No, sorry. LE1 modding is complex enough without complicating it with having combinations of alternate files.

    Can I make requests for new features?
    Sure, but I've already got a long list of features to do so the chances of me implementing your idea is low unless it's a REALLY good idea, or is pretty simple and easy to implement.

    Is LE1DP compatible with X?
    Please read the compatibility section. If a mod isn't mentioned, it is likely compatible.

    Is it possible to delete files for features I do not want?
    You can, but due to some quest changes, not all files are safe to delete. If you try deleting files, do it at your own risk. I will not help you if you run into issues.
  2. Audemus
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    I'm currently looking into a bug on Feros where the entire screen turns black if you get hit by one of the Thorian Acid Sacs, but I've been unable to replicate the bug on my end. If you experience this bug, please send me a mod manager log so I can try and narrow down the cause. Thanks.

    UPDATE:
    I'm still trying to nail down the cause of this bug, but restarting the game in the Thorian Lair will fix the error and cause the VFX to function correctly.
  3. Blumyusa
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    Oh thank you so much! I'm coming back to play the trilogy again and this is a MUST mod now! I love how you filled up the empty embassies and Citadel, and added more aliens than humans (it always bothered me that there were more humans than all alien races together) and well, we're actually the "aliens" XD Thanks! Keep up the great work you do! ♥
  4. falloutkid12
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    Minor thing that's bugging me: when doing the quest, "I Remember Me" as a Spacer (and I assume as Earthborn too) the journal entry says "... the same raid that killed your family." as if I had the Colonist background. Don't know if that part could be deleted so it fits better for the other two backgrounds.
    1. Audemus
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      This was flagged to me a little while ago and I've got it fixed for the next update.
  5. NerdWithABigStick
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    Hello -- I am doing a fresh installation (first time, yay) and I installed the Halcyon and Weapon Models mods first, as they are marked
    required.  After downloading LE1DP, and installing it via Mod Manager,
    it produced a dialog saying that the LE1 Community Patch is required,
    and it aborted the install.

    Not sure if this is correct or not, but since that patch is not explicitly stated as required, I thought I would call it out.

    Thanks!
    1. Audemus
      Audemus
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      Just an oversight in the mod description. LE1CP has been a requirement ever since the mod settings menu was added.
  6. skynetassassin
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    I just did the Worthington, loved the changes there, the video logs were a vast improvement to the vanilla version. I also like the lighting and the key card tracking
  7. tenfitz
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    Would someone mind posting the solution to the Ilos prothean generator puzzle? I'm sure it's probably easy but I'm driving myself crazy over it and I want to move on in the game. 
    1. tenfitz
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      Well I finally got it and if anyone in the future wants to know, toggling glyphs in the order Eta -> Nu -> Iota worked for me and I imagine Eta -> Iota -> Nu would work as well. 
    2. Audemus
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      In the next update I'm going to add a hint that pops up after a few fails. Once you figure out what toggling each glyph does it's very easy to figure out (and brute forcing the solution with random presses is also feasible) but I still don't want people to get frustrated/stuck.
    3. SpookyDovah
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      Thank you so much tenfitz. I'm just at that bit and didn't have a clue what to do, spent 20 mins trying different activators and then googled the issue and it brought me here and I see under Ilos about the puzzle and was about to ask if anyone had figured it out when I saw this, I activated in this order; Etu > Nu > Lota and that lit them all up and I was able to continue. Good thing too I was about to close the game and play that section without any mods so I could get through. Cheers for that. I do wonder what the glif names mean, I assume it's the prothean language. Anyway, now I can carry on. Ta
  8. hrkns
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    I'm starting to test the mod and so far everything is good except for Dr Michel clinic, which is empty (it has the new objects  ut it's only her there, there are no patients or nurses there apart from her).

    I'm still in the process of installing more mods, and come back here when I end the process to confirm the issue or report that was a mistake of mine
  9. skynetassassin
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    >The "Hmm" banter prompts from squadmates have been removed when walking past the Krogan statue and relay monument on the Presidium. Instead, the unique banter now plays automatically

    The only downside with that is it has a tendency to repeat itself and you can't select which one is speaking. When I was using the select new squad without returning to the ship, I was speaking to Wrex at the memorial statue with Ash or Kaiden in the party, or I have Wrex in the party when I'm speaking to Garrus and later Tali'Zorah. Now it's: you already said that, reload, you already said that, reload, you already said that, reload, oh there it is lol

    Still, this mod is great, and I'm looking forward to what you have planned for future updates 
    1. Audemus
      Audemus
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      That's a fair criticism. I can look into making sure that they only play once so that other variations have a better chance of playing.
  10. bigfatcarp93
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    I don't know if it's possible to backport the Drell model into LE1 at all, but had you considered putting any Drell in the Hanar embassy on the Citadel, like bodyguards or something?
  11. dstar2040
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    Was about to do a new LE1 run with this mod, then saw it's dependent on LE1 community patch (not mentioned as a requirement)  - which doesn't work with latest versions of ME3ModManager. 
      
  12. CoolestGeekEver
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    This is an excellent mod and I easily endorse it. I'm playing through the trilogy again. And, with this being my 11th or 12th playthrough of ME1, the game can feel repetitive. I'm playing the trilogy for the first time on PC. And this mod, in particular, makes ME1 really feel new again. This, and MassFPS.
    My question is, when will the Normandy update release? Cuz I intend on restarting my playthrough when the Normandy update drops. But, if its gonna drop in like November then I'll just restart it now.
    1. Audemus
      Audemus
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      Next update is for UNCs which I'm aiming to release in a couple of months. The final major update will be for the Normandy but I don't know when that'll be as it'll depend on various factors related to other mods in development.
    2. CoolestGeekEver
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      Thank you very much for the quick reply. I'm disappointed but at least I know not to wait too long before restarting. Have a nice day!