Hi!! Love this mod, can't stand the catsuit that Miranda is wearing. But would it be possible to add a patch for Armored Squad? When it was active, she was in her catsuit in the intro with TIM, but when disabled, she was in this casual option like usual.
would you ever consider doing a patch for a lot of videos w this mod? this is an essential for me as is alov but its sad that this mod doesn't appear in the videos :(
ah okay then! sorry for the confusion aha i got a lil bit confused after i read the alov desc offering mod authors help in adding it. thanks for replying so quickly!
I get a black screen when starting a new game during the scene when Shepard wakes up. If you can make your way to the gear locker to grab the pistol, the screen returns to normal but the mission won't progress because I can press any keys as they won't perform the action (i.e. trying to take cover). I have several mods installed but after trial and error of enabling one at a time, the problem stopped when this mod was disabled. I'll leave a diagnostics log in case you wish to see it.
Will do. I am currently reinstalling the game without the texture mods so I can try and fix this issue before installing them. Also, I noticed the problem was replicated after re enabling the other mods so I figure that its a few mods causing it. This mod was just the first one I came across. Once I'm done reinstalling the mods, I'll post a diagnostic link again. Thank you for the quick reply btw!
Here is the log: https://me3tweaks.com/modmanager/logservice/logviewer?logid=f863e28ddee33f42f57278816c286c4e
I also noticed that I have 8 skill points at the start of the prologue but after the mods install, it reads that I have 0. I don't know if that's tied in and I understand if you don't have time to investigate this issue but I wanted to relay it to you in case it was tied in somehow. Thanks for all the work you do!
Miranda Hair Replacer is not currently compatible with the prologue framework. You can get around this for now by disabling it until you reach Freedom's Progress
Hi.While I love all your consistency mods, and understand why you would want to update to the Prologue Framework for compatibility reasons, is there any chance of keeping a GIDUM-compatible version of your mods around (Even if it's just not hiding the old pre-Prologue Framework versions)? Prologue Framework isn't compatible with GIDUM at present, and I'd really rather not lose GIDUM from my modlist if at all possible.
Sure thing. I've put v2.5.1 under Old Files so you can continue to use that while waiting for a GIDUM update. Just be aware that 2.5.1 is not compatible with ESA's armoured epilogue option as ESA will override and restore the uniforms to vanilla without 3.0's install bools.
Hi Audemus, thank you for all your wonderful mods. Respectfully, I'd like to say that having all the "consistency" mods for ME2 require LE2 Prologue Framework, from now on is way more of a headache than it's worth (for me, anyway). The list of mods that are incompatible with LE2 Prologue Framework is double the number of the compatible mods. I don't doubt mod authors have a really good reason for adding this new requirement, but that's waaaay above my head so I think I'll just keep using the un-updated consistency mods for as long as they will work.
PS Sorry for venting -- I don't mean to aim my frustration at any one in particular.
Feel free to, by all means. Though keep in mind that the prologue framework was released literally a couple of hours ago so that list of incompatible mods should hopefully go down soon.
Thank you for replying. To be fair, most of the (currently) incompatible mods aren't mods I use or have even heard of. ...But naturally, I'm right in the middle of a ME2 playthrough, and when I read this warning on the LE2 Prologue Framework page, I overreacted. "...Using prologue mods built built for this framework and mods which were not at the same time will not work and will break your game. The changes the framework makes to the way files are loaded and what they contain are very invasive. Using incompatible mods won't just override or break things, they have a good chance of landing you in a softlock."
Believe it or not, I kind of like the janky old Cerberus outfits, I think they're kind of charming. If I remove the Cerberus files from this mod and only use the Alliance changes, will that mess anything else up? (I did make note of your Compatibility list)
Nope, you'll be fine. Just right click on the mod in mod manager, open moddesc.ini, and under the [CUSTOMDLC] section, replace the lines above the big altdlc section with this:
So I know this may be a bit much but is there a chance for the Arrival DLC personnel to have Alliance Armor from ME3. I know this is probably gonna cause issues, as that would mean to change the enemy model. If it doesn't work though, It's fine and it won't bother me too much.
Hi Audemus and thank you for this mod, it makes ME2 more tolerable in terms of immersion since I always found Cerberus outfits very ugly compared to the ME3 versions.
So I encountered 2 little problems (don't really know if bugs or incompatibilities), both happen during the end cutscene in the cargo hold right before the end credits : - The first is Kelly, her hair revert back to her default LE model (I have Kelly and Kenson restoration installed and patched), screenshot here. - The second is when using the ESA mod and picking the option the make Shepard show up in armor during the cutscene, the Cerberus crew revert to the vanilla outfit, screenshot here.
The thing with Kelly was intentional on my part. That file is a bit of a compatibility hotspot and you can only see her in the distance for a couple of seconds, so I didn't feel like it was worth shipping the file. You're literally the first person to point it out since that mod was released haha.
The ESA conflict I was not aware of though. I didn't realize that option had been added. Since ESA mounts above this mod, it would have to host the patch. That said, I did a quick check and Cerberus Scientists actually has a combined patch already, so you might want to consider using that for now.
Haha well I kind of notice the small details that everyone miss But from what you say it's not a really big deal and it's ok, I just thought you needed to know
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https://me3tweaks.com/modmanager/logservice/logviewer?logid=ce9b40236c1c081e493b9c4263af0f9e
I also noticed that I have 8 skill points at the start of the prologue but after the mods install, it reads that I have 0. I don't know if that's tied in and I understand if you don't have time to investigate this issue but I wanted to relay it to you in case it was tied in somehow. Thanks for all the work you do!
PS Sorry for venting -- I don't mean to aim my frustration at any one in particular.
"...Using prologue mods built built for this framework and mods which were not at the same time will not work and will break your game. The changes the framework makes to the way files are loaded and what they contain are very invasive. Using incompatible mods won't just override or break things, they have a good chance of landing you in a softlock."
So I encountered 2 little problems (don't really know if bugs or incompatibilities), both happen during the end cutscene in the cargo hold right before the end credits :
- The first is Kelly, her hair revert back to her default LE model (I have Kelly and Kenson restoration installed and patched), screenshot here.
- The second is when using the ESA mod and picking the option the make Shepard show up in armor during the cutscene, the Cerberus crew revert to the vanilla outfit, screenshot here.
The ESA conflict I was not aware of though. I didn't realize that option had been added. Since ESA mounts above this mod, it would have to host the patch. That said, I did a quick check and Cerberus Scientists actually has a combined patch already, so you might want to consider using that for now.
But from what you say it's not a really big deal and it's ok, I just thought you needed to know
And thanks for the suggested mod !