Mass Effect Legendary Edition

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Deager Autoola Audemus Scottina123

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Autoola

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About this mod

LE port of Citadel Epilogue Mod by Deager.

Play the Citadel DLC post-credits and experience the ultimate "Shepard Survives" feeling. No Cerberus. No war. No Reapers. Just fun.

Permissions and credits
Changelogs
Citadel Epilogue Mod (LE)
Original OT Mod by Deager. Ported to LE by Autoola with assistance from Audemus & Scottina123.

  • Play the Citadel DLC post-ending, with all references to Reapers, War and Cerberus removed.
  • Comes in 2 options: CEM Full to play the entire DLC post-ending or CEM Lite for just the party.
  • Highly recommended to use alongside Audemus' Happy Ending Mod (Version 1.4 or above) but will work on a vanilla ending too (though destroy ending is obviously forced).


Core Features


1. Edited to make complete narrative sense post-ending.
Out of over 4,000 lines of dialogue and text, CEM changes less than 5% of the Citadel DLC to allow it to take place after the credits. There is no talk of war, the Reapers, Cerberus, or "winning."

You can also opt to use Lite version of the mod, to play the core Citadel DLC and meetups during the main story and then celebrate with a party after defeating the reapers.

Not required at all, but story-wise the Citadel Epilogue Mod makes the most sense to use with Audemus' Happy Ending Mod (a AHEM ---> CEM transition patch is included in AHEM version 1.4 or above).

2. Ultimate Party
With this option after throwing the first phase of the party, instead of choosing to either have the next two phases be relaxed or rowdy, the party will instead go through phases 2 and 3 of relaxed, and then phases 2 and 3 of rowdy. Essentially, except for the few nuances between the relaxed and rowdy versions of phase 1, you can now experience all party phases in one playthrough when finishing the game. You may toggle this feature on/off in the mod settings menu, or during installation if using the non-framework version of CEM.

3. Miranda/Jack go to the Normandy
This option allows a romanced Miranda or Jack to turn and walk towards the Normandy during the goodbye scene instead of away from Shepard and the crew. You may toggle this feature on/off in the mod settings menu, or during installation if using the non-framework version of CEM.

4. No Thane Memorial
This option prevents Kolyat from emailing you about holding a memorial service for Thane. This is a legacy feature from OT CEM, where ending mods had the Citadel DLC take place several years after ME3's ending and so it felt strange to some to hold a memorial for Thane years later. This is less necessary when using AHEM, as the DLC takes place only a year post-ending. You may toggle this feature on/off in the mod settings menu, or during installation if using the non-framework version of CEM.

5. Goodbye Music Options
There are 3 options for the music in the final goodbye scene:

  • Vanilla Music (Default) - The original track, slightly edited for the new length of the scene.
  • Victory Music - A more upbeat and victorious theme.
  • Das Malefitz Music - A remixed version that includes Das Malefitz, the credits music for ME3.
6. A special surprise after the true ending.
Once you return to the Normandy for the final goodbye, you'll return to the main menu, where a small detail has been adjusted to bring closure to the game. You'll have to play the mod to find out what it is :)





F.A.Q:


Can I install this mod mid-playthrough?

You can as long as you haven't visited the apartment (if using CEM Full) or have not yet picked up the party supplies (if using CEM Lite). Otherwise do not install the mod or you will experience major bugs when the game tries to put you into the DLC post-ending.
Perfect timing for a mid-playthrough installation is before entering the Normandy after the coup.

Can I use CEM without an ending mod like AHEM?

Yes. You will be forced to choose the destroy ending, however (including not being able to shoot the Catalyst - sorry) and the mod won't make a ton of sense narratively-speaking considering what happens to the Citadel in the ending, but you'll be able to play through with no problems.

Is this mod compatible with Project Variety? What about Diversification Project?

Yes! Both mods are compatible with CEM. For more information about compatibility with other mods, see the Compatibility section below.

How were the lines edited? Did you use AI? What other changes were made?

No AI is used here. Pretty much all edits are either truncated versions of the original lines (often just removing a few words) or were replaced/spliced with lines from Mass Effect 2 and a few from Mass Effect 1 and 3. All lines are fully lipsynced as well. Additionally, most of the dialogue edits were to ambient NPCs - in terms of plot-critical dialogue, very little required tweaking.

A lot of edits were also made to non-voiced lines, such as emails (particularly the Armax Arena ones). The ads have also been changed where appropriate (such as removing the many Sanctuary ads, or replacing the Alliance recruitment poster with a post-war "Help Rebuild" poster).

Can I start NG+ after completing CEM?

You can indeed. The NG+ flag is set in your save after the credits roll, so you'll be able to import your save at any point after that, including after completing the Citadel DLC with CEM. Weapons/upgrades obtained during CEM will also import into a NG+ playthrough.

Are you planning on adding anything else in the future?

Voiced localization for French, German and Italian may be coming in the future.


Compatibility & Requirements:


  • The main downloads of CEM (Full & Lite) require the LE3 Community Patch & Framework version 1.6.4 or above.
  • There are optional non-framework versions available, but they will not be supported in terms of compatibility with other mods.
  • An AHEM --> CEM Transition patch is included in Audemus' Happy Ending Mod. (Version 1.4 or above)
  • A compatibility patch is included for FemShep v BroShep: Duel of Your Shepards (not needed for vanilla version of FvB)
  • Project Variety v0.5.7+ and LE3 Diversification Project v1.0.3+ are natively compatible with CEM
  • CEM contains several pre-rendered cutscenes created using A Lot of Videos. You may want to use ALOV to ensure all videos are of matching quality.
  • CEM is fully compatible with Take Earth Back.
  • CEM supports English VO only for now - text translations are included for all languages except for Polish and Japanese (coming soon).

Patches for CEM are included in the following mods:


EGM-Users: You should disable the Citadel DLC from triggering in EGM's settings utility when using CEM Full. This will prevent EGM from unlocking the DLC during the main game instead of post-credits.

CEM is semi-compatible with Starchild-Be-Gone, provided that you are using AHEM and install that mod AFTER AHEM. This will allow you to use SGB's shorter dream sequences.

CEM is semi-compatible with Unextended Cut, as that mod is highly modular. The following installation components are compatible:
  • War Assets
  • Beam Run
  • ALL other Unextended Cut install options need to be set to "Extended Cut" to ensure smooth compatibility. CEM is NOT compatible with any other installation option.

Note that Armax Expansion Mod will override CEM's modified post-war ads in the Armax Arena.

CEM is not compatible with Poly-Romance Mod

Installation:

This mod can be installed with ME3Tweaks Mod Manager.
(Manual and non-framework versions are currently unavailable)

AHEM should always be installed after CEM!

Mod Manager (Recommended):
To install, drag and drop the downloaded .7z file into the mod manager interface. Either install the mod immediately, or import it into your mod library, and then click "Apply Mod". You can also use the "Download with Manager" button to download the mod directly into the manager.

Manual (Currently Unavailable)
Download your preferred version of LE:CEM. If neccessary unzip the zip folder and double click on exe file. Installation will start. Non-framework users have to update their TOC files after installation using Mod Manager. If you never wanna deal with this again, install ASI mod AutoTOC from SirCxyrtyx (using Mod Manager).



Credits & Special Thanks:

Original Developer of CEM: Deager

Original CEM Credits:
Spoiler:  
Show
Thanks go out to these people. I'm sorry if I missed anyone.

My wife for allowing me to work on this for too long and pretending to sort of care when I would talk about it.

WarrantyVoider and the me3explorer team for making this possible. Otherwise I’d be
stuck making youtube videos instead of changing the game.
http://me3explorer.freeforums.org/

SirCxyrtyx gets a special shout out for creating the FaceFX Editor, which was the main point of this new release.

MrFob for putting up with an onslaught of communication, helping me through technical challenges, and offering advice.

wavion for testing the mod, offering very technical advice, and most
importantly, creating the first installers and helping with the last
installer.

JohnP for developing the "mods as DLC" method and for walking me through technical challenges.

AVPen for figuring out a pretty slick way to add textures to mods.

Kinkojiro for fine-tuning what AVPen figured out and for getting a lot of things
to work properly in CEM Lite. Also, and more importantly, for creating
the "Ultimate Party."

sansuni for advice and writing up a couple of nice emails to round out a few things after the war would be over.

giftfish for all the tutorials and help.

dke and cfs3corsair for testing, offering advice, and pointing out flaws with good debate on how best to handle them.

saake for testing, offering advice, and coming up with the idea for the intro to CEM Full.

BDelecroix for testing, offering advice, and hosting the mod.

Almostfaceman, Chashan, ebg2465, KingFeraligatr, sib277, and voteDC, for testing and/or offering advice.

spamtrash, Blad3Zer0, and McBlade223 for providing key romance saves which I could use for testing.

deadspear for finding that "procurement" voice actor for me.

Thanks to everyone who gave me feedback on the forum to help fix things I
missed or suggested ways to make it better. I used to have a link to the
old Bioware forum but it's gone. I miss you all on that forum! However,
I did snag all the pages from the CEM thread. :)

Again, sorry if I missed anyone on this list. I know many people helped me make this mod.

Thank you Bioware for the Mass Effect universe. Thanks for letting us mess
around with mods and thank you for the great send off with the Citadel
DLC!


CEM Port:

Special Thanks to Exkywor and Sil/Tydeous for help in streamlining the optional features into a single set of files for use with mod settings menu.

Built using Legendary Explorer by ME3Tweaks, and built on top of files from LE3 Community Patch.

Localisation:

First of all THANK YOU to Deager for making CEM! And for his patience and his advice and for being super kind.

Of course, thanks to the translators. You all did such a great job! (And I know, I'm a little bit nitpicky. Sorry. -Autoola )

Thanks to the developers of ME3Explorer and Legendary Explorer
Thanks to BioWare and EA for Mass Effect and Mass Effect Legendary Edition.
And thanks to cfs3corsair for testing and giving feedback.
Shout out to Euderion for giving us permission to use his Chora's Den logo.




Additional thanks to our Discord communities:
Mass Effect Modding https://discord.gg/MassEffectMods
ALOT https://discord.gg/R8FfcTh
ME3Tweaks https://discord.gg/73XVYPz