Mass Effect Legendary Edition
waiting day and night

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Kaylawayla

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She looks like someone famous with this hair, I just can't remember who.

Check out this collection of Anto hair port resources from Kittentails. If you make a mod using them, you MUST credit and link back to Anto.

32 comments

  1. nighz
    nighz
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    Looks Amazing! Kittentails always makes the best mods :) 
    Is it hard to port these in LE? I have been waiting for hair mods to come out but I think it's going to take a while due to permissions 
    1. Kaylawayla
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      Kittentails is awesome!!

      Not too hard actually- I'm a total noob to this stuff and it's basically just replacing whatever hair you decide that has the same amount of bones. The struggle comes if you have to open it in 3DSmax and weigh it yourself, which I luckily did not have to do thanks to Kittentails. Those hairs I linked are all weighed at 42 bones, which is what a lot of the hairs in LE are weighed at too (though LE3 has less), which makes it pretty easy. Here are essentially my steps for this port:

      1.) Choose a hair- this hair is called Levitating
      2.) Open Asset Database in Legendary Explorer
      3.) Generate Database for whatever game you intend to mod
      4.) Go to meshes and search HMF_HIR to see all the hairs in game
      5.) Pick a mesh with the same amount of bones as the one you are replacing it with (I chose default femshep hair for this one- you can see how many bones each hair has beside it's name)
      6.) On the right hand side, you'll be able to see every instance/.pcc that hair appears in. Right click and open the instances (one at a time) in meshplorer.
      7.) Right click the hair on the left hand side (where its full name is written out) and choose 'Replace Mesh from UDK'
      8.) Select the hair UPK from Anto's files (or whatever hair you're trying to port) and replace
      9.) Repeat for all instances of that hair mesh, saving your work as you go
      10.) Using Mass Effect Modder, go to Texture Manager for whatever game you just replaced the meshes for
      11.) Replace HAIR_Long_Diff with the .DDS accompanying the Anto Hair Mesh (you can also just rename this file to the one it's supposed to replace and create a texture mod using mass effect modder as well, but I just replaced it directly.)

      And you're pretty much done. Just make sure to back up the .pccs/meshes and textures and give it a go. :)
    2. mariposaluz
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      hi! im extremely new to modding. I was wondering if you could further explain how to do download these mods and make them work? or at least  where you downloaded the legendary explorer?
    3. shogaonigiri
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      https://www.nexusmods.com/masseffectlegendaryedition/mods/2 this is where you should be able to edit everything! You're going to want to find "Legendary Explorer Nightly" in the (I think) tools section :)
    4. nighz
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      Thank you so much for the step by step explanation, you don't know how long I've been searching for a tutorial on how to port mods  
      I've been playing around with it last night, I even tried some of Kani hime hair ports (It works in all 3 games )
      Here is the link for the hair ports if you're interested ? (tumblr.com), Now I have to find a way on how to port complexion mods and I'll be set 
      Once again, thank you
    5. Kaylawayla
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      You're so welcome!! Glad it helped you out- I'll definitely be giving those hairs a try, thank you so much for the link! Also, I do know how to port texture mods too- my girl in the pic has a mass effect 3 texture mod I've ported to LE2/3. Feel free to send me a PM if you need help.
    6. nichoriito
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      Thanks for the instructions! Once you update the default shepard hair in Legendary Explorer and MEM, what are the codes you should put in the save editor for the Hair Mesh and Textures to get the updated hair? Thanks!
    7. Kaylawayla
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      If you replaced default shep hair and updated the Hair_Long_Diff texture, this should work:

      Codes for save editor:
      BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL
      BIOG_HMF_HIR_PRO.Global.HAIR_Long_Diff

      See my other comment for LE3 recs.
    8. nichoriito
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      Thanks! I actually did that already, but i cant change the hair color, it says its black (in the vector) but it still shows up as red. Thank you!!
    9. nighz
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      Changing both the HED_Aniso_colour01 (and 02) _Vector to black as well will fix that ;)
    10. oneneatcat
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      am also seriously missing KH face textures- when i have some more brain power i may try out the hair replacer as well!  thanks for all the instructions!
    11. Cornughon
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      You can also create a new DLC Mod with ME3Tweaks Mod Manager, copy over the BIOG_HMF_HIR_PRO.pcc from LE3 to that Mod's folder.
      -Edit the Mod's PCC with Legendary Explorer's Package Editor.
      -Clone Tree whichever hairstyle with 42 bones you want (like Hair_PROEva).
      -Rename the new tree, and the Material, Mesh, and Texture(s) accordingly (Metadata-tab, change Object name).
      -Change the Mesh with Mesh Explorer to Anto's one you want.
      -You can also change the texture from within Package Editor. Click on it, go to the Texture-tab, change Texture Cache to "Create New TFC", then click Import from File and find the new texture file. No need to use Mass Effect Modder this way.

      Then apply the mod, and change the hair in the savefile with Trilogy Save Editor to the one you just made.

      The good thing about above method is that nothing is actually replaced, so it shouldn't break any other mods.... in theory...
    12. shogaonigiri
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      Is there possibly a way to explain this dlc way more in depth? I'm new obvi and don't really know how to use the clone tree etc and this would be great!
    13. RebelishGirl
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      I don't really understand, what should the new tree be called? And what code do we put into the save editor? Would be really nice to do it this was as I already have mods installed
    14. Njalla
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      I am really new at this stuff and I need your help please.

      Which file I have to open in Legendary Edition explorer to look for HMF_HIR? 

      I have looking for help at Legendary Edition Explorer itself, but if I click at a link, an unhandled exception occurs.

      May be I have done something totally wrong :-(

      I am thankful for a short reply!

       
    15. shogaonigiri
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      Hey Njalla! Hopefully I can help with this part at least while I try to learn the dlc mod way, but:

      You'll need to open ME3 Tweaks Mod Manager > Tools > Legendary Explorer >Utilities > Asset Database
      Then in the top lefthand corner under Database you'll generate a new database for the game you're trying to add the hair to > click on the Meshes tab > search HMR_HIR (then follow the rest of the instructions from there) :)
    16. Njalla
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      Thank you so much!

      Your advice make it more clear for me. I will make a new try later in the evening and will keep you informed,

      Thanks again have a nice evening (MEZ) and stay healthy!
    17. Nightsong18
      Nightsong18
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      I'm trying to find Eva hair in the Mod Manager. Any suggestions? What her hair's name is? That's the hair I'm replacing.
    18. shogaonigiri
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      Kayla mentioned:

      "For LE3, I recommend Eva's/Edi's hair.
      BIOG_HMF_HIR_PRO.Hair_PROEva.HMF_HIR_PROEva_MDL
      BIOG_HMF_HIR_PRO.Hair_PROEva.HMF_HIR_PROEdi_Diff

      You can search the HMF_HIR_PRO parts in asset database to find them easier"

      So I hope this helps!
    19. Kaylawayla
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      Messaged you back- hope it helps!
    20. lyriumlovesong
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      Thank you so much for this tutorial! I have been attempting to port one of the GirlPlaysGames hair mods from ME3 and have hit a bit of a snafu, I was wondering if you might have some insight? This mod was weighted at 110 bones, so I chose to replace Allers' hair mesh following your steps. I got to the point where you suggested replacing the HAIR_Long_Diff with the DDS file from the mod... but it doesn't seem like this mod comes with a DDS. It comes with the .pcc, .tpk, .upk, and .psk. I'm really sorry if this is a super basic question, I'm just not sure how to proceed from here and no amount of Googling is helping me, haha. I would greatly appreciate any help you can provide if you have any idea what my next step should be. And thanks again for the guide, it was immensely helpful so far for this total beginner!
    21. shogaonigiri
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      when you get to replacing the texture part of the hair in Hair_LONG_Diff, once you right click on it to replace it, you'll see an image of the hair texture in the Hair folder. You'll be able to select this to replace it :)

      Also just another shout out to Kaylawayla for being so incredibly awesome (as well as Kittentails). Fortunately for everyone it looks like it has finally released as a mod: https://www.nexusmods.com/masseffectlegendaryedition/mods/481?tab=description
    22. Kaylawayla
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      GPG has the .dds in the resources folder of her hair mods typically- but if all you see is a .tpf, you need to extract that to get the textures.

      TPF Extract Utility?

      I believe she has some there that haven't been ported yet in the mod mentioned by ohheyitsashleexd (thank you for providing the link), and if you don't want to wait to have hairs ported into ME3, you'll wanna try this out anyway.
    23. lyriumlovesong
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      Thank you! I ended up needing to extract the tpf like you said, which I was able to do through an older version of MEM (the latest update in the 400 series). Once I did that, it worked like a charm! I'm going to try the DLC method on another hair mod and see if I can get it to work!
    24. shogaonigiri
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      I know this is a tad late and I don't mean to open this thread AGAIN but where did you find how many bones the hair on GirlPlaysGame mod page has? I'm going to try to port some into my game but have no idea how to find the original amount of bones to match it with the in game hairs lmao
    25. Kaylawayla
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      No worries! Most of them work with the Allers/Jessica hair- so about 110 bones I believe. Opening the .pcc (either with Asset Database or Meshsplorer, not sure which off the top of my head) may help you confirm that. You can do the DLC method and make multiple ports without overwriting Allers' original hair.
  2. shogaonigiri
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    Hi hi! Thank you so much for the detailed description of how to do this because I actually got the hair to work in game and I'm SO happy. However, I think I had to choose the Cte hair or something. Some hair names/titles I couldn't find in the texture manager portion? It looks like the default shep hair is 9 bones and not 42 or something like that? Idk lmao. Which hairs in your opinion are the easiest to replace? I don't wanna have to replace like 45 textures again but I will if I have too lol
    1. Kaylawayla
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      Yay!! Glad you got it working!!! Yeah, unfortunately default femshep hair changes from Le1/2 to 3. For the first two, I would recommend replacing that hair mesh and the HAIR_Long_Diff texture (that's the name you'll find it by in the texture manager)

      For LE3, I recommend Eva's/Edi's hair.
      BIOG_HMF_HIR_PRO.Hair_PROEva.HMF_HIR_PROEva_MDL
      BIOG_HMF_HIR_PRO.Hair_PROEva.HMF_HIR_PROEdi_Diff

      You can search the HMF_HIR_PRO parts in asset database to find them easier. You can also replace textures from there, I've found, though using the option I listed before means you only have to do it once.

      Hope this helps! A very kind soul (not @'ing bc I think they are leaving the nexus) showed me how to make DLC mods, which means you wouldn't have to replace any vanilla hairs- looking into that too.
    2. shogaonigiri
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      The DLC ones would be SO nice.

      My main question, (bc I'm still new to all of the modding here lmao) is when replacing the EVA/EDI hair (LE3) or even the default shep hair (for LE2), how would you go about applying that to your Custom Shep? I feel like it's probably a stupid question lmao. Like would using those hairs require more steps to apply them to your Shep or in Character Customization?

       (Thank you for being so helpful omg I appreciate you)

      EDIT: Saw your previous reply on the other comments, nvrmind!!
    3. Kaylawayla
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      Glad you got it working for you!!! Hope to see some pics soon!
    4. shogaonigiri
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      quick question (I feel like I've been all over this thread lmao) if I got one of the hairs working but changed my mind on it, is there a way to change it without the texture error popping up in MEM when I try to finish the last texture step? Like if I re-update all of the mask files and then move onto changing the texture it gives me an error saying it needs vanilla textures. I just wanna avoid having to repair my game or whatever to change the hairstyle if thats a thing?

      EDIT: I think I found a way? It may be to just delete the .tfc additional file (and back up my textures bc I keep forgetting lmao) I just need to learn how to do this dlc mod way for the hair but I feel so dumb LMAO
    5. Kaylawayla
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      Never feel dumb!! This stuff is new for a lot of people- myself included! I usually just remove/disable my dlc mods when working through the texture manager, then pop them back in when I'm all done. Should work fine unless you're replacing a texture related to that dlc mod- in which case, the mod will overwrite the textures. Shouldn't happen with hair unless you have another hair mod installed.