Hey Tydeous! Since nobody seems to have posted here, I figured I'll be the first.
1. Maybe updating the Shadow Broker hub with more features, such as new missions you can send agents on.
2. For combat additions, maybe adding new foes to factions like the Blue Suns, Eclipse & Blood Pack to make them feel more unique and/or distinct to fight. Or maybe a new foe to add some distinctiveness to the Geth that you fight during the Overlord DLC.
3. Maybe the ability to meet or be contacted by people from past ME1 quests that were never acknowledged again in ME2 and beyond.
4. Some new non-combat missions, kinda like how you implemented Obelisk of Karza
5. Uh....I guess maybe some kind of "money sink" for if you got too much money to burn? Not sure what tbh lol
Yeah that's all I got off the top of my head. Best of luck with LE2's Spectre Expansion mod!
Guess I'll try to add to this. I felt that the N7: assignments were lackluster, with no real impact on the ME2 and ME3.You could add some sort of follow-up to those missions, reaffirming the possible consequences of them.
The Patriarch: Nowhere to be seen or heard from again after ME2, what happened? Packages for Ish: Fate of Ish, whether you turned him in or not Crime in Progress: I always felt like helping the quarian get a ship, much like the quarian at Omega, paying his debt, would love to see more progress on those storylines. Archangel: Datapad Recovered: Fate of Garm Abandoned Research Station: perhaps you could add an option to salvage the VI, then add consequences to essentially saving a homicidal VI Lost operative: more consequences to either choice you made, the original was just an email. Javelin missiles launched: better consequences to which place you destroyed. Quarian Crash Site: You could possibly tie in the book Mass Effect: Ascension here , the survivor is apart of the ship that plays a pivotal role in that book. Of course possible tie-ins from various books/comics and movies.
Personnel Tid-Bits: 1. Those missions where you control mechs, then at the end you leave it there, always felt kind of a waste. could take it and put it in Normandy's storage, I know its pointless but if I was Shepard I would've taken it. 2. Urz Roaming the ship/Adopting Urz
2 comments
1. Maybe updating the Shadow Broker hub with more features, such as new missions you can send agents on.
2. For combat additions, maybe adding new foes to factions like the Blue Suns, Eclipse & Blood Pack to make them feel more unique and/or distinct to fight. Or maybe a new foe to add some distinctiveness to the Geth that you fight during the Overlord DLC.
3. Maybe the ability to meet or be contacted by people from past ME1 quests that were never acknowledged again in ME2 and beyond.
4. Some new non-combat missions, kinda like how you implemented Obelisk of Karza
5. Uh....I guess maybe some kind of "money sink" for if you got too much money to burn? Not sure what tbh lol
Yeah that's all I got off the top of my head. Best of luck with LE2's Spectre Expansion mod!
I felt that the N7: assignments were lackluster, with no real impact on the ME2 and ME3.You could add some sort of follow-up to those missions, reaffirming the possible consequences of them.
The Patriarch: Nowhere to be seen or heard from again after ME2, what happened?
Packages for Ish: Fate of Ish, whether you turned him in or not
Crime in Progress: I always felt like helping the quarian get a ship, much like the quarian at Omega, paying his debt, would love to see more progress on those storylines.
Archangel: Datapad Recovered: Fate of Garm
Abandoned Research Station: perhaps you could add an option to salvage the VI, then add consequences to essentially saving a homicidal VI
Lost operative: more consequences to either choice you made, the original was just an email.
Javelin missiles launched: better consequences to which place you destroyed.
Quarian Crash Site: You could possibly tie in the book Mass Effect: Ascension here , the survivor is apart of the ship that plays a pivotal role in that book.
Of course possible tie-ins from various books/comics and movies.
Personnel Tid-Bits:
1. Those missions where you control mechs, then at the end you leave it there, always felt kind of a waste. could take it and put it in Normandy's storage, I know its pointless but if I was Shepard I would've taken it.
2. Urz Roaming the ship/Adopting Urz