Visor Opacity


0 = fully transparent
1 = fully opaque



My default value = 0.8




  • Opacity MAY NOT reflect what you want. I used the material that is present on Shepard's helmets so use that as a base.
  • I DO NOT recommend trying to change the visor color. It doesn't work. To my knowledge, there is no visor material in LE2 that supports Cubemap tinting. If someone knows of one, I'll update the mod when I can to use it.





Kolyat Outfit

  • Open BioH_Assassin_DLC_MOD_THANE_OUTFITS_00
  • Navigate to BIOG_DRL_HGR_THN_R > THNkolyat > DRL_HGR_THNkolyat_Visor
  • Click on DRL_HGR_THNkolyat_Visor_Mat
  • On the right-side, click on the Properties tab
  • Collapse the ScalarParameterValues tree
  • Collapse the VSR_Opacity tree
  • Select ParameterValue
  • At the top is a box filled with the current value
  • Type in your desired value
  • Press the Set button
  • Save
  • Repeat the steps above for BioH_END_Assassin_DLC_MOD_THANE_OUTFITS_00



Feron Outfit

  • Open BioH_Assassin_DLC_MOD_THANE_OUTFITS_01
  • Navigate to BIOG_DRL_HGR_THN_R > THNferon > DRL_HGR_THNferon_Visor
  • Click on DRL_HGR_THNferon_Visor_Mat
  • On the right-side, click on the Properties tab
  • Collapse the ScalarParameterValues tree
  • Collapse the VSR_Opacity tree
  • Select ParameterValue
  • At the top is a box filled with the current value
  • Type in your desired value
  • Press the Set button
  • Save
  • Repeat the steps above for BioH_END_Assassin_DLC_MOD_THANE_OUTFITS_01













Light Color


To make things easier, turn on the color picker under Options > Properties > Show color wheel for LinearColor structs


Kolyat Outfit

  • Open BioH_Assassin_DLC_MOD_THANE_OUTFITS_00
  • Navigate to BIOG_DRL_HGR_THN_R > THNkolyat > DRL_HGR_THNkolyat_Frame
  • Click on DRL_HGR_THNkolyat_Frame_Mat
  • On the right-side, click on the Properties tab
  • Collapse the VectorParameterValues tree
  • Collapse the Emis_Color tree
  • Select ParameterValue
  • Use the color picker to input your color of choice
  • Save
  • Repeat the steps above for BioH_END_Assassin_DLC_MOD_THANE_OUTFITS_00




Feron Outfit

  • Open BioH_Assassin_DLC_MOD_THANE_OUTFITS_01
  • Navigate to BIOG_DRL_HGR_THN_R > THNferon > DRL_HGR_THNferon_Frame
  • Click on DRL_HGR_THNferon_Frame_Mat
  • On the right-side, click on the Properties tab
  • Collapse the VectorParameterValues tree
  • Collapse the Emis_Color tree
  • Select ParameterValue
  • Use the color picker to input your color of choice
  • Save
  • Repeat the steps above for BioH_END_Assassin_DLC_MOD_THANE_OUTFITS_01












Light Intensity



0 = no light


Kolyat Outfit

  • Open BioH_Assassin_DLC_MOD_THANE_OUTFITS_00
  • Navigate to BIOG_DRL_HGR_THN_R > THNkolyat > DRL_HGR_THNkolyat_Frame
  • Click on DRL_HGR_THNkolyat_Frame_Mat
  • On the right-side, click on the Properties tab
  • Collapse the ScalarParameterValues tree
  • Collapse the Emis_Add tree
  • Select ParameterValue
  • Set a value of your choice
  • Save
  • Repeat the steps above for BioH_END_Assassin_DLC_MOD_THANE_OUTFITS_00




Feron Outfit

  • Open BioH_Assassin_DLC_MOD_THANE_OUTFITS_01
  • Navigate to BIOG_DRL_HGR_THN_R > THNferon > DRL_HGR_THNferon_Frame
  • Click on DRL_HGR_THNferon_Frame_Mat
  • On the right-side, click on the Properties tab
  • Collapse the ScalarParameterValues tree
  • Collapse the Emis_Add tree
  • Select ParameterValue
  • Set a value of your choice
  • Save
  • Repeat the steps above for BioH_END_Assassin_DLC_MOD_THANE_OUTFITS_01

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munchyfly

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