Mass Effect Andromeda
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fuxsart

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dimasnik

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34 comments

  1. NightPick
    NightPick
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    Wonderful QOL improvement works in 2024 with frost 1.0.6.3
  2. Thingvellir
    Thingvellir
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    Hi. Thanks for the mod. But is it possible to install it without Frosty? I want to open the game from Origin launcher, not from Frosty every time :(
    1. ElvenNIghtChild
      ElvenNIghtChild
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      No. it is not possible. The Origin app is defunct now anyway.
  3. waywardangel
    waywardangel
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    thank you for this mod. Makes all the difference.
  4. SarrahW
    SarrahW
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    Great mod, thank you!
  5. onedownyeahs
    onedownyeahs
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    An essential quality-of-life mod, thank you!
  6. lexo1000
    lexo1000
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    I don't know why but sometimes container box still appears when it only contain one ressource like iron.
  7. earl088
    earl088
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    This even loots those encrypted chests with out the need to do the puzzles! Amazing!
    1. 1stCheater
      1stCheater
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      Its not true. Not all Relict's chests are encrypted
  8. dudelicious
    dudelicious
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    I was curious, I am using this mod with some others, and it works in that I get items without having the loot screen appear, but I do not have a list of the items I receive appear (so I get items but have no idea what without looking in my inventory and noticing what looks new). Is that a normal function when looting something like containers? Or am I getting a mod conflict somewhere.
    1. heavell
      heavell
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      +1 not geting the list of the items I receive as well
    2. dimasnik
      dimasnik
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      Most likely guys you both have a conflict with some other mod.
      Disable all mods you've installed except this one, launch the game, find any loot object and make sure if it works correctly or not.
      I haven't had such an error during the whole game.
    3. heavell
      heavell
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      Ah, you are right.the Minimal targeting HUD,disable the Notifications text.
      Again sorry for the bother and thanks for the mod
    4. dimasnik
      dimasnik
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      It's good to know you've determined the cause of the error 
  9. Gurudo99
    Gurudo99
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    Hey, not sure if anyone would have any idea what's going on but when I try to use about any mod, this included, I get an unhandled exception. Game and mod manager is updated. Tried google but to no avail. This is what I'm getting:

    Value cannot be null.
    Parameter name: buffer

    at System.Security.Cryptography.HashAlgorithm.ComputeHash(Byte[] buffer)
    at FrostySdk.Utils.GenerateSha1(Byte[] buffer)
    at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass28_0.<Run>b__0()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    at Frosty.ModSupport.FrostyModExecutor.<Run>d__28.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
    1. dimasnik
      dimasnik
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      Try this thread, it seems some solutions suggested there:
      https://forums.nexusmods.com/index.php?/topic/5702272-unable-to-run-game-with-frosty/
  10. Ethreon
    Ethreon
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    Great mod, thank you for making it! Question - if instead of "hold pick to loot" I wanted to have an instant "press to loot", would that be possible? I see no fields in the prefabs that control how long the interaction has to be.
    1. dimasnik
      dimasnik
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      The thing is that the mechanic of interaction with holding a key is used almost to every object in Andromeda, not only for looting. Maybe this design left over from the console version? Difficult to answer...

      I had the same idea to make instant interaction with pressing a key instead of holding. And, as it seemed to me, I did it, but during the tests this part of the mod did not work well.
      With loot everything worked just fine but interaction with other objects became pretty buggy.

      Actually, if I recall correctly, it caused my Ryder freezing after using the elevator in the cargo bay of the Tempest when Peebee is near the elevator platform (and her interaction button is already active) and I'm pretty sure it's not the only one buggy place.
      Unfortunately, I could not find a solution to this problem and was forced to abandon this part of the mod.

      Thank you.
    2. Ethreon
      Ethreon
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      Understood. Thank you for answering. It's unfortunate this is no longer possible unlike DA:I while using the same engine. Thank you for your time!
    3. dimasnik
      dimasnik
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      You're welcome