Mass Effect Andromeda
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DBlanque - Patadepocho - Furinax

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patadepocho

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10 comments

  1. theoreticalmaster
    theoreticalmaster
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    • 1 kudos
    I discovered a bug later on in the game where, when you travel to the northeast side of Eos, right side of the research station, you will be softlocked and the save will not be able to load. Disabling the mod fixes the problem.
  2. onedownyeahs
    onedownyeahs
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    Who knows how you noticed it, but thank you for the fix! Endorsed.
  3. Reaper647R
    Reaper647R
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    What I don't get is that this isn't something they would've potentially "missed" - it's a completely different design that had to have been created by someone in Bioware. Like it was intentionally changed for the cinematic for some dumbass reason...
  4. liszst
    liszst
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    • 5 kudos
    Speaking of the helmet bug.-- is this also a fix for the helmet in NG+? It stays white and blue even though Ryder's armor is red and black. :( Thank you tho!
    1. patadepocho
      patadepocho
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      • 2 kudos
      Hey, sorry that's another bug that is unrelated, to avoid that issue you have to change your tinting to "default armor tint" instead of custom in the savegame you'll use for the NG+ playthrough.

      That should circumvent the issue.
  5. JoeyAnsbach
    JoeyAnsbach
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    • 1 kudos
    I think it's because it is an old helmet, not because it's a bug. But yeah. Nice mod. :D
    1. patadepocho
      patadepocho
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      • 2 kudos
      Yeah, technically it's an oversight rather than a bug but it's just easier to point out as a bug. Enjoy!
  6. Xtudo
    Xtudo
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    • 4,217 kudos
    Nicely done, thanks.
  7. Phnx
    Phnx
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    • 76 kudos
    WTF?! I didn't even notice this and I'm a major nitpicker! Nice one!
    1. patadepocho
      patadepocho
      • member
      • 2 kudos
      Haha! Don't worry, I didn't notice until my 4th playthrough :D

      I know, ridiculous detail that even Bioware missed lol.