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WizKrafts

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About this mod

A Human Kineticist mod for Single-Player. (Shield-Powered Combat, Biotics, Tech & Rechargeable Power Cells)

Requirements
Permissions and credits
*** Very important, TO ACTIVATE THIS MOD, you need to select "UNYIELDING BARRIER" skill evolution in "BARRIER" passive skill. So, please re-spec your Ryder. ***
This mod doesn't affect MP, so you can leave it enabled.

I HAVE UPDATED THIS MOD TO 1.5 WHICH INCLUDES BALANCE CHANGES TO BARRIER SKILL EVOLUTIONS
Also, Added Optional Mod to support Multiplayer Powers in Singleplayer Mod by NightWolf2503

This mod makes your Ryder, a Human Kineticist from multi-player, which means you can use shields for all your offensive Active Biotic Powers as well as Combat Powers that use Power Cells. Not just Pull,Throw and Lance.
Also, this mod changes the way you play SP completely, so you may have to research and develop armor to improve your overall offense and defense accordingly.

Unyielding Ascension Features
Shield-Powered Biotics - Pull, Throw, Nova, Shockwave, Singularity, Lance, Warp
Shield-Powered Tech - Overload, Incinerate, Cryo Beam, Flamethrower, Invasion, Snap Freeze, Recon Visor
Shield-Powered Combat - Turbocharge, Avenger Strike
Rechargeable Power Cells - Omni Grenade, Concussive Shot, Barricade, Trip Mine, Flak Cannon, Stealth Grid
Unyielding Ascension MPPOWERSINSP Patch (Optional Mod) - Adds support for Multiplayer Powers in Singleplayer Mod by NightWolf2503
Correct Mod Order When Using the Optional Mod


Changes to "BARRIER" passive skill
Unyielding Barrier, Rank 4A, now adds the stats below as well.
+2 Damage Resistance
Hidden Stat: Activates Shield Powered Biotics, Tech and Combat for all active offensive skills.
Hidden Stat: Damage Resistance is further increased by amount of max shields and amount of skill points spent on Ryder.
Hidden Stat: Losing Shields now gives back some power cells.
Active Barrier, Rank 6A, now adds stats below as well.
+2% Health & Shield Regeneration Delay Reduction
+2% Shield Regeneration
Hidden Stat: Health & Shield Regeneration Delay Reduction And Shield Regeneration is further increased by amount of max shields and amount of skill points spent on Ryder.

Final Shield Costs are calculated as below.
Recharge speed of the power.
Anything affecting recharge speed, will increase or decrease shield cost.
Shield Cost Reductions, further reduces the shield cost as it should.
Shield Cost increases during gameplay, as your shield reduces because of damage.

Rechargeable Power Cells
Gives back power cells, when your shields drop below 10% or less by default.
Shield drop threshold is positively affected when stats below are better.
Biotic Recharge Speed
Shield Cost Reductions
Amount of Ryder's Health in Combat
Power Cells Returned is positively affected when stats below are better.
Amount of health and shields.
Skill points invested in Ryder.

Important Information on How Some Powers Work Now
PULL
Delayed shield penalty when not aimed at a target, and is setup exactly how it works for Kineticist.

NOVA
Shield cost is recalculated for this power based on recharge speed as well.
Rank 6B - Shield-Powered, now further reduces shield cost of this power.

SINGULARITY
This power now uses shields for both, activation and early deactivation.
If you don't deactivate early, it will use shields just once.

LANCE
Shield cost is recalculated for this power based on recharge speed as well.
Rank 6B - Shield-Powered, now further reduces shield cost of this power.

Power Cast Count from 100% to 0% Shields without any additional recharge speed or shield cost reductions, than mentioned below. (Needs to be updated for 1.2)


My Recommended Mods:
Obedient Squadmates (with Optional Cora Active Shield Boost)

Thanks:
GalaxyMan2015 -  For Amazing Frosty Tools Suite which has made modding for this game possible.
Wavebend - For help and inspiration.
RemnantVI - For help and inspiration.

KrrKs - For suggestions to make this mod more balanced than it being over-powered.


Please don't forget to endorse my mod. Have more fun playing ME:A SP :)
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