Mass Effect Andromeda

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Dank Rafft

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DankRafft

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About this mod

This compilation of mods contains several different mods which can be used seperately to your liking. They are sorted by 4 categories: Armor, General, Skill and Weapon.

2.3 now with even more mods!

Permissions and credits
Changelogs
Donations



This compilation of mods contains several different mods which can be used seperately to your liking. They are sorted by 4 categories: Armor, General, Skill and Weapon. If you like some of my mods consider clicking on ENDORSE on this page.

Version 2.3 is the last version since I won't play or mod ME:A anymore. If you want something to be added or changed you can do it for yourself though. I've provided the project files for Frosty Editor for all of my mods. They can be found in each individual mod/archive.

Just in case you want to make your changes public, please comply with the distribution permissions specified on this page.



Usage

You need Frosty Tool Suite to install the mods. It can be found here: https://www.nexusmods.com/masseffectandromeda/mods/224/?

There are tutorials on how to use the suite:
STARTUP USER GUIDE: https://munchyfly.wordpress.com/2017/09/16/frosty-tool-suite-startup-user-guide/
HOW TO INSTALL MODS WITH FROSTY MOD MANAGER: https://munchyfly.wordpress.com/2017/06/05/frosty-tool-suite-how-to-install-mods-with-frosty-mod-manager/


Mods

The mods are categorized and can be found in the specific subfolders. The Folder Misc is for uncompleted mod or mods not working correctly. Each mod archive contains the project files in case you want to alter things with Frosty Editor.

Armor

- Better Fusion Mods
All of them have lower penalties (halved for the most part) - "of Robotics" also got higher and more bonuses - "of Resistance" no longer has -health on evade since this was bugged and the mod still has hidden (now shown) damage penalties - I've added a completely new fusion mod. Now there are two mods named "of Assault", one with the proper icon and one just with a placeholder (circle). The new one has no penalties and improves stats across the board but it can only be acquired through my Mods Merchant mod.

- Better Heleus Armor
My second attempt to make Heleus Armor competitive with the other armors sets in terms of attributes. Since I wasn't able to add additional augment slots I added more baseline attributes and increased gun damage slightly. These changes only affect the tier 10 version of helm and chest piece. There's also a version which sports additional ammo capacity instead of an experience bonus.

- More Armor Augmentation Slots
This makes all tier 10 armor pieces have 4 (5 with perk) augmentation slots. Since chests already have that amount of slots those are unchanged but helm, arm and leg pieces get the bonus.

General

- Mods Merchant
This one adds all fusion and weapon mods to the Tempest store. Fusion mods are always active while weapon mods are chance based (similar to the Kadara mod vendor). This is currently the only way of acquiring the new Fusion Mod of Assault.

- More Special Augments
Allows the player to use an infinite amount of special augments on a single crafted item. There might be combinations that result in a crash.

- No Perk Requirements
Unlocks all cryo pod perks from the beginning (once you've unlocked the perk system). Want to spend your first perk point on an additional augment slot? Now it's possible.

- Special Ammo Duration NEW IN 2.0
Increases the duration of any special ammo (cryo, disruptor & incendiary). They no longer count the mag size and multiply the value by 3 but instead count the total ammo. There's also a version which multiplies the total ammo count by 10.

- Unlimited Life Support
Hazards don't reduce your life support. Explore as long as you want.

Skill

- Cora Cryo Ammo Fix NEW IN 2.0
Fixes Cora's Cryo Ammo passive skill which wasn't handled as a cryo primer by the game.

- Infiltrator Highlight NEW IN 2.3
With my scope overlay removal mods the Infiltrator's passive bonus (enemy highlight when using a scope) doesn't work at all or rarely. With this it works when aiming down sights but only without scopes. When you're still using weapons with scope overlay the highlight won't work.

- Unlock Remnant VI
Does exactly what the title says: unlocks Remnant VI skill right from the start of the game.

Weapon

- Barrel and Tint Removal NEW IN 2.1
Removes the appearance of barrel mods and the tint weapon mods add to a gun

- Better Firemode Augments
This changes all three firemode augments (automatic, burst, single shot). Keep in mind that the new bonuses and penalties aren't shown on the aug's item card, only when you compare the resulting crafted weapon with the blueprint. That's why I show them here: Automatic: +50% recoil reduction - Burst: +25% damage / +25% recoil reduction - Single: +50% damage / +25% accuracy / -25% recoil reduction

- Cyclone - PAW Model
Cyclone gets the PAW weapon model

- Inferno - Shadow Model
Inferno gets the Shadow weapon model

- Remnant Beam Penetration NEW IN 2.3
The beam of weapons like the Shadow can't naturally penetrate objects and you can't add a penetration mod to it. This little mod gives them natural penetration. You don't need a weapon mod for it.

- Scope Mod and Overlay Removal NEW IN 2.1
Completely removes scope mod appearances and the UI overlay when aiming down sights. You can see your character, your surrounding and the standard reticle.
There's also a second optional one which also removes the FOV override when using a gun with a scope mod so while aiming down sights you zoom in like you would without using a scope mod.

- Sniper Scope Changes NEW IN 2.2
Removes the scope UI overlay when aiming down sights on sniper rifles and reduces the zoom level a bit.

Misc

- Mobile Turret (Project File)
I tried to make the Assault Turret mobile like the Remnant VI. With these changes the turret hovers short distances around the deployment spot but doesn't follow the player. Maybe you're able to continue or finish my work.


Credits

A big thanks to Ehamloptiran/GalaxyMan for creating the Frosty Tool Suite and Wavebend for helping me here and there.


Other mods i recommend using:
ME Andromeda Weapon Pack
Hyper Mobility
No Scope No Problem
Remnant Decryption Key Limit Increase
Iron Man
Road Rage
Better Backup Life Support
We Had The Blueprints...
MP Balance in SP
Weight Cooldown Bonus
X5 Ghost Fixed Lights
Dialogue Annoyances Removal
Shut up SAM
Better Squad
More Skill Points Per Level
Faster Kadara doors
Shorter Landing and Departure Cinematics
Skip Bioware Logo
Ultimate Combat Camera FOV Mod
Research No Level Requirements
Mod Slot Equality
General Augs Rebalanced