About this mod
Makes the Tech Armor visual effect that triggers when you get hit stay on indefinitely or until you switch profiles. Works in cutscenes.
- Requirements
- Permissions and credits
Remember in ME2 and ME3 when Tech Armor would stay on all the time? Let's bring that back. This mod makes the Sentinel's Tech Armor visual effect that triggers when you get hit stay on indefinitely instead of turning off after a few seconds. Works in cutscenes, and even when you fast travel somewhere else.
To turn off the Tech Armor visual effect, simply switch to a different profile. Tech Armor works only when in the Sentinel profile.
Install Instructions
You need Frosty Tool Suite (Specifically Frosty Mod Manager from the tool suite) to install this mod. Extract the rar archive with the .fbmod and the .archive file to whatever folder you like. Now load up Frosty Mod Manager and click on the "Import Mod" button. Select the fbmod file and then enable it in the mod manager window. You can now launch the game with the "launch" button in Frosty mod manager to apply the mod. Launching the game with Frosty mod manager must be done each time you wish to use any fbmod mods. Make sure that both the .archive and the .fbmod are in the same folder when you import the mod.
Check out my other MEA mods:
Shorter Landing and Departure Cinematics
Balanced Weapons for Patch 1.09
Balanced Melee
Vetra No Visor
Reduced Evade Cooldown
No Scope No Problem
Powers Boosted and Balanced
Better Squad
Cyclone - No Wind Up
Skip Bioware Logo on Startup
Remnant Decryption Key Limit Increase
Nomad Top Speed Increase
Increased Bullet Travel Distance
Credits :
Ehamloptiran (GalaxyMan) for the amazing Frosty Tool Suite