Mass Effect Andromeda
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About this mod

Makes the Tech Armor visual effect that triggers when you get hit stay on indefinitely or until you switch profiles. Works in cutscenes.

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Longer Lasting Tech Armor

 Remember in ME2 and ME3 when Tech Armor would stay on all the time? Let's bring that back.   This mod makes the Sentinel's Tech Armor visual effect that triggers when you get hit stay on indefinitely instead of turning off after a few seconds. Works in cutscenes, and even when you fast travel somewhere else. 

To turn off the Tech Armor visual effect, simply switch to a different profile. Tech Armor  works only when in the Sentinel  profile. 

Install Instructions

You need Frosty Tool Suite (Specifically Frosty Mod Manager from the tool suite) to install this mod. Extract the rar archive with the .fbmod and the .archive file to whatever folder you like. Now load up Frosty Mod Manager and click on the "Import Mod" button. Select the fbmod file and then enable it  in the mod manager window. You can now launch the game with the "launch" button in Frosty mod manager to apply the mod.  Launching the game with Frosty mod manager must be done each time you wish to use any fbmod mods. Make sure that both the .archive and the .fbmod are in the same folder when you import the mod.

Check out my other MEA mods:

Shorter Landing and Departure Cinematics

Balanced Weapons for Patch 1.09

Balanced Melee

Vetra No Visor

Reduced Evade Cooldown

No Scope No Problem

Powers Boosted and Balanced

Better Squad

Cyclone - No Wind Up

Skip Bioware Logo on Startup

Remnant Decryption Key Limit Increase

Nomad Top Speed Increase

Increased Bullet Travel Distance

Credits :

Ehamloptiran (GalaxyMan) for the amazing Frosty Tool Suite