Mass Effect Andromeda
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watafuzz

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watafuzz

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About this mod

Small tweaks of varying usefulness to biotic powers.

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Collection of small changes to biotic powers. Mostly QoL stuff rather than making powers op. Note that not every changes will reflect in the ui.

-Detonating Nova: Makes nova detonate combos on primed enemies.

-Detonating Exploding Singularity: Makes exploding singularity detonate combos on primed (by something else than the singularity) enemies.

-Mass Pull: Allows you to grab as many enemies as you want (well 10 max in reality but that should be enough) with the rank 4 radius evolution.

-Silent Annihilation: Just silences the sound effect of annihilation, no gameplay changes.

-Better Shockwave: Buff the base radius of the shockwave and the lift/priming time of the rank 6 lift evolution slightly. Up the reach evolution bonus to 100% from 50%

-Tactical Cloak and annihilation: Will let you cast cloak without canceling annihilation.

I may add more as I play the game or hear suggestions that I like.

Check out zeugeney's mod if you want a priming Charge and some tweaks to Nova: Charge Prime Nova Detonate

INSTALLATION

Use Eham Frosty Mod Manager:

http://www.nexusmods.com/masseffectandromeda/mods/224/?

See here for a tutorial on how to do that:

https://munchyfly.me/2017/06/05/frosty-tool-suite-how-to-install-mods-with-frosty-mod-manager/

Thanks to WV for his MEAExplorer and Ehamloptiran for his Frosty Editor.