A wonderful mod. The option to choose wanted elements is a very nice touch. Thank you very much.
I had only 2 bugs with it: upon landing on Eos , "No Gun Icon" causes error-less infinite loading screen and "No Squad HUD" (updated) causes a "CreateTexture2D" error that also fezzes loading. Since no one else is complaining about this, I guess that it's something with my game/system configuration. Double strange because it all worked perfectly fine during the prologue.
Same here - was using both, it was causing me an endless amount of grief.
They were working fine in the beginning until I got to Habitat 7. Halfway through, audio cues that would trigger certain events/quests would not play - like Liam pointint out the wreckage ahead, or the alien structure, or the static crackle that was supposed to come from Greer.
Result: invisible Greer, invisible teammates further ahead that you're suppose to save from the Kett = unable to progress the story.
Deleted both No Gun + No Squad = everything worked fine again alongside the 30+ other mods I'm using.
Yeah, that one doesn't work, it is a pitty. The enemy bar remover doesn't work either. Ok, I wasn't using the mod manager properly. The bar remover does work, but not the hitmarker remover and the mission objective remover. Can you update them? Thanks.
Hi. Does someone know if there are mods to remove floating markers? I'd like to get rid of hitmarmers, floating markers (direction marker and even the ones that indicates objects, doors, etc. They appear too far.) and it would be nice if the enemys' bars were on top of the screen like old ME games.
Thanks for the work that help me to reach a little bit more a game I can consent playing. Do you know a way to remove the BIG spot indicator which locates the place we should go, I didnt find any way to remove it
If you every work on this again, could you look into some other things to hide? Some things I wish could be hidden: The save icon in the bottom right The codex updates The loot collected The mouse icon and keys when scanning ..basically everything that ruins immersion. I use the hide hud most of the time but it cant always be used because it hides part of the scanner
Thanks for everything, you guys make the game so much better!
41 comments
For 1080p, 2K resolutions, the HUD is pretty big, it ocupies to much of a screen.
I had only 2 bugs with it: upon landing on Eos , "No Gun Icon" causes error-less infinite loading screen and "No Squad HUD" (updated) causes a "CreateTexture2D" error that also fezzes loading. Since no one else is complaining about this, I guess that it's something with my game/system configuration. Double strange because it all worked perfectly fine during the prologue.
They were working fine in the beginning until I got to Habitat 7. Halfway through, audio cues that would trigger certain events/quests would not play - like Liam pointint out the wreckage ahead, or the alien structure, or the static crackle that was supposed to come from Greer.
Result: invisible Greer, invisible teammates further ahead that you're suppose to save from the Kett = unable to progress the story.
Deleted both No Gun + No Squad = everything worked fine again alongside the 30+ other mods I'm using.
Ok, I wasn't using the mod manager properly. The bar remover does work, but not the hitmarker remover and the mission objective remover. Can you update them? Thanks.
If you every work on this again, could you look into some other things to hide? Some things I wish could be hidden:
The save icon in the bottom right
The codex updates
The loot collected
The mouse icon and keys when scanning
..basically everything that ruins immersion. I use the hide hud most of the time but it cant always be used because it hides part of the scanner
Thanks for everything, you guys make the game so much better!