About this mod
This mod removes the growth of enemies health and shields, so you don't have to deal with not immersive level scalling. It should reduce bullet sponginess of your opponents. Also this mod rebalances research cost of armor and weapons, so you can save a bit more of research points while maxing this one build.
- Requirements
- Permissions and credits
I really like Mass Effect Andromeda, but there's one thing I hate in this game - bullet sponginess of the enemies. And even more the fact that this sponginess dares to increase as you level up, forcing you to grind and upgrade your eq just to keep up with basic grunts which get stronger and stronger every time you level up. You can install a mod which will increase weapons damage, but it won't solve the grind, then you will need another mod for more minerals, and another one to rebalance profiles and powers so they can keep up with other changes, and you have to hope everything will work nicely. Well... instead of doing this I decided to fight the root cause.
Health and shield growth removed:
At level 50 on normal difficulty the basic grunt, Kett warrior, has THREE times more hp / shields then what they had when you first fought them on Habitat 7 at level 1. Now that's gone, and Ketts and other enemies should always have approximately the same amount of health and shields (there might be some variation based on arithmetic accuracy).
For more info look at the spread sheet in images.
Research cost rebalanced:
To give player a bit more freedom with research and upgrading I've rebalanced the cost of research itself, and in result it should save approx 25% - 45% of research points.
In vanilla every armor / weapon first research project starts with some value START and every following project is more expensive by a const value DIFF then the previous one:
- First project cost: START
- Second project cost: START + DIFF
- Third project cost: START + 2 * DIFF
- etc.
I've decided to tackle this in a different way:
- Cost of first project: START - DIFF
- Cost of project 2-5: START
- Cost of projects 6-9: START + DIFF
- Cost of final project: START + 2 * DIFF