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Changelogs
Version 1.0.1
Plasma Charge System : Added.
Electrical Conduits : Fixed not dealing the right amount of damage.
Grenade Launcher : Explosion effect now made to match with explosion radius.
Sticky Grenade Launcher : Changed damage mechanics. Now deals 300% damage on first contact. Additional instances of damage only deal 33% for 1 second.
Sticky Grenade Launcher : Added knockback effect.
I find Gun Projectile Augmentations either boring, redundant, bugged or useless so I changed them.
Currently available for Ricochet System, Electrical Conduits, Grenade Launcher, Sticky Grenade Launcher and Plasma Charge System.
Ricochet System - Projectiles duplicate each time they bounce, up to three times. Damage is reduced to 70%.
Electrical Conduits - Fires electricity in a 60 degree cone in front of you with range of 10 meters. Electricity last for 0.33 more seconds after firing dealing 3 more instances of damage. Deals 27% of weapon damage to single-shot weapons while burst-fire and automatic weapons deal damage based on their DPS similar to Beam Emitter ( Weapon Damage * Weapon Rate of Fire / 600 ).
Grenade Launcher - Fires projectiles that explode up to five times as they travel on the ground. Explosions incapacitate unshielded and unarmored enemies. Explosion radius scale with weapon damage. Damage dealt and rate of fire are reduced by 50%. Magazine size and ammo capacity are reduced by 80%. Weapon recharge rate is the same as vanilla.
Sticky Grenade Launcher - Creates a ball of plasma, 2 meters in front of you, dealing initial damage of 300% of vanilla damage followed by 33% of original damage per 0.33 seconds over 2 seconds. Knockbacks unshielded and unarmored enemies. Reduces max ammo capacity by 50%.
Plasma Charge System - Charge for 3 seconds to fire a large, slow moving projectile that deals massive damage based on weapon's damage and original magazine size. Reduces magazine capacity to 1. Spare ammo is reduced by 95%.