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First horror mission in the game. No spoilers for this one.
Dense HQ noise, distant explosions, sirens, gunfire, and much more
Wind, dust particles, lab noises, and various tones and hums
Creepy tones, howling, distant explosions, gunfire, and more
Nature sounds, chatter, battle SFX, water, alarms, and more
Louder tone, distant battles, wind, etc.
City ambients, skycars, sirens, technology, and more
More prominent battles, metal groans, hums and more
Radio propaganda, short circuits and broken signs, and much more
Lessus (1) - Various hums, winds, creaks, and critter SFX
Lessus (2) - Second horror mission in the game. Individual SFX for each room and area.
Ambient chatter, announcements, hangar hums, and more
Additional audio layer, and matrix-like SFX that use 5.1 surround sound
Additional critter sounds, more prominent waves, wind, and more
Level with the smallest number of changes. Mostly a more prominent planetary hum.
More clarity for existing SFX, restoration of unused ones as well as the combat music
Logo - 1, credits to Furinax
Logo - 2, credits to Furinax