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Scottina123 Mellin NoiraFayn Jenya Furinax Audemus FairfieldFencerUploaded by
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About this mod
Project Variety is a major overhaul of Mass Effect 3
- Requirements
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DLC requirements
DLC name From Ashes Leviathan Omega Citadel Nexus requirements
Mod name Notes ME3Tweaks Mod Manager - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Project Variety, Project Variety Extras, and Project Variety Patches are not to be redistrubted under any cirucumstance.
You are free to do whatever you want with the mod provided you do not upload any part of it anywhere.File credits
This mod would not have been possible without the contributions of many artists and modders. I am eternally grateful for your permission to use your work in this mod. If you want to use their assets, please follow their permissions.
CreeperLava- For use of ALOT textures and his feedback
valerie1972 - For helping me refine the script.
Eezonaut- for his feedback
JeanLuc761- For use of their various high res textures
https://www.nexusmods.com/masseffect2/mods/119/
Horography- For use of their tank top and scarf tank top mod
https://www.nexusmods.com/masseffect3/users/9474785
Elise- For use of their various texture mods
https://www.nexusmods.com/masseffect3/mods/293
Iokan- For use of their Cerberus armor retexture mods
https://www.nexusmods.com/masseffect3/mods/358
Getorex- For creating a Miranda texture for me and for use of his clear helmet mod
https://www.nexusmods.com/masseffect3/mods/179
CaptainObviousau- For giving me permission to incorporate his Spectre weapons mod.
https://www.nexusmods.com/masseffect3/mods/550
Kitsumi- For use of her various outfit mods and deviantart images
https://www.nexusmods.com/masseffect3/users/1592253
Shiroho- For use of their Black Ops texture mod.
https://www.nexusmods.com/masseffect3/mods/645
C3Anderson- For use of their Saren textures from MEUITM
https://www.nexusmods.com/masseffect/mods/1
Smarteck- For their Shuttle Textures, Female Turian Armor Textures, Leather Jacket Textures, and Environment Textures
https://www.nexusmods.com/masseffect3/users/8530259
Sulezraz- For use of their Short Dress Mods
https://www.nexusmods.com/masseffect3/mods/382
KillerCobra of Deviantart- For use of their female turian face textures
PrincessDemeter- Samara Casual Texutres/Joker Casual Outfit
Elyhumanoid of Deviantart- For use of their artwork
Euderion of Deviantart- For use of their artwork
Sia-G of Deviantart- For use of their artwork/screenshots
Theta-Xi of Deviantart- For use of their artwork
Joakim Olofsson of Deviantart- For use of their artwork
VisualPhase of Deviantart- For use of their artwork
Drkzin of Deviantart- For use of their artwork
Bareck of Deviantart- For use of their artwork
PoopHairJones- For use of their assets
https://www.nexusmods.com/masseffect3/users/26260839
Grummel83 of Deviantart- for having the original idea for one of the Jack models
https://www.deviantart.com/grummel83
rotten-eyed of Deviantart- for use of some of their models
https://www.deviantart.com/rotten-eyed
coconut-orc of Deviantart- for use of some of their artwork
https://www.deviantart.com/coconut-orc
p2thewind45 of Deviantart- for use of some of their artwork
https://www.deviantart.com/p2thewind45
Mellin- For a basically uncountable amount of models
Jenya- For her various models
NoiraFayn - For her various models
Furinax- For his Miranda Models
Fairfieldfencer- For his voice acting
Kinkojiro- For use of EGM assets and permission to patch for EGM.
https://www.nexusmods.com/masseffect3/users/10825753
Deager- For permission to patch with CEM
https://www.nexusmods.com/masseffect3/users/8666715
DeadMeat357- For use of their weapon textures
https://free3d.com/
For their 3d models which I used for the apartment
https://www.pexels.com/royalty-free-images/
For use of their images that I used for the picture frames
Mass Effect Wikia
For having open permissions regarding their written work
Wikipedia
For their article on osteogenesis imperfecta
Former new music courtesy of http://www.hooksounds.com These are no longer in the mod
AudioAve Summer Party
Infraction Dance Summer
Nick Energetic Indie Pop
Modern Corporate Ambient Nazar Rybek
Inspiring Ambience Nazar Rybek
Tropical Summer MusicHead
Night Project Bruno Freitas
Donation Points system
This mod is not opted-in to receive Donation Points
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Translations
- Polish
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Translations available on the Nexus
Language Name Polish Author: ConfidenTi KejtowPL Project Variety - Polish translation - Changelogs
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Version 3.1
- Prevents PV from being installed if Mod Manager detects that Ambient Audio Overhaul Mod, Immersive Thessia Mod, BackOff, and ThaneMod
- Fixed all Kaidan related issues
- Fixed Primarch Victus animation issues on Menae if the user has Respawn installed
- Fixed issue where the wrong model would display for Javik's head if the user chose the extra that gives him a breather
- Fixed animation issues on Uttuku when talking to the Rachni Queen
- Fixed issue where Dominic Osoba was not accesable if the player listened to the entire dialouge for drunk soldiers. This will not fix the bug for existing playthroughs. It will prevent it for future playthroughs
- Fixed issue where the Geth Virtual Gun could jam.
- Fixed issue where Wrex was in the wrong location in parts of Priority: Tuchanka
- Fixed issue where Cortez was not properly changing into his armor on Desponia.
- Fixed flickering issue with some of the Preisidum advertisements when viewed from the Hospital.
- Fixed all issues where an 's was placed after a word that ended with an s.
- Fixed issue where some of the NPCs modified by PV Extras would have broken animations.
- Fixed issue where one of the NPCs in the refugee docks had the wrong headmorph.
- The player is no longer control locked on Mars after calling for the tram.
- Liara and James now shoot at Eva during the final part of Priority: Mars. They can disable her.
- Added 3 new outfits for Broshep.
- You can now buy a Shepard VI at the Gift Shop.
- You can now pick your outfit for Prologue Earth
- Finished the PV Extra for background NPCs. Outfits for various NPCs on the Presidium, Hospital, and Embassies have been added.
- Liara now has a unique casual outfit in PV Extras.
- Traynor's Pre Cronos romance scene now has the romance music in it.
- Shpeard and their LI will not wake up in their underwear following the Citadel DLC party. Garrus, Tali, Javik, and Jack are excluded from this.
- Aria now has a new, unique armor in PV Extras
- The N7 leather jacket no longer clips with Shepard's necks when certain animations play.
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Version 3.0
- PV 3 is an extremly big update, so please read the google doc
- https://docs.google.com/document/d/1x48c4KEFuydTx7_XMjVi8cn8ZfHQn2qb5Ih_Pakux1Q/edit?usp=sharing
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Version 2.1.1
- Fixed Crash when Using ALOT and PV during the transition between Mars and the Citadel
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Version 2.1
- Fixed Leviathan DLC crash
- Fixed Cortez mesh issue during his goodbye scene during Priority: Earth
- Fixed texture issue with Brynn during the Shuttle escape scene
- Added the old Purgatory music (Pre 2.0) to Project Variety Extras.
- The script for the mod has been extensively refined by valerie1972
- Fixed issue that caused NPC weapons to not be present on Grissom Academy if you do not have Citadel DLC. Other missions will be fixed in future updates.
- Updated patch so this mod is compatible with Spectre 0.91
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Version 2.0
- Mod has been rebuilt from the ground up. The size is much smaller because of it.
- Moved many requested features into Project Variety Extras. Read the Project Variety 2.0: A New Chapter article for the complete details.
- Fixed Phasteon Bug on Tuchanka
- Fixed a bug where the Argus would appear instead of the Avenger
- Fixed a bug where the game would crash on Ontorom
- Fixed bug where an Avenger would suddenly appear on Shepard during the end of the first mission of the Omega DLC.
- The Krogan leaders of the Blood Pack now wear thinner armor.
- The female Turians now have Specular Maps increasing the overall quality of the textures.
- The Krogan civillans now have Specular maps increasing the overall quality of the textures.
- Cortez's armor is now vanilla textures that can be improved with other texture mods.
- Quarian civillian texutres are now vanilla and can be improved with other textures mods.
- Fixed a glitch with a Vorcha's weapons during the Omega DLC.
- The Citadel docking officer is now a Female Turian. Dialouge has been adjusted to accomadate this.
- Ensign Copeland is now in the correct colored uniform when you first land on the Citadel.
- The soldiers that James buys drinks for and Bilal Osoba's squad now have the correct color uniform.
- James' head mesh has been made high quality if you do not choose him during the archive mission.
- Kasumi has new and better face textures.
- Kasumi has a new haircut.
- The scientists on Gellix now have more vanilla friendly outfits that can improvable with texture mods.
- Samara's armor textures are now high res
- The textures of the Asari soldiers on the Citadel can now be improvable by texture mods.
- TIM and Anderson's textures in the Leviathan DLC can now be improved by texture mods.
- Ann Bryson's outfits have been changed.
- Fixed issue with Salarian Head Mesh in Docking Bay D24
- Salarian C-SEC now have more vanilla friendly armor
- The body of Chellick has more vanilla friendly texture
- Fixed an issue with the head mesh of the Turian smuggler
- Improved Camera for the skipped Kai Leng Scene on Horizon
- One more face paint for the Turian females
- More color variation in the outfits for the Krogan and Turian Females
- Removed dialouge change for Leviathan
- Liara's Low Poly Armor is now the default one.
- Khalisah's outfit now has better textures.
- Fixed neck issue for the mesh for the Asari soldiers
- Purgatory Music now uses exclusivly Mass Effect Audio
- The Alliance soldiers at the Vancouver base now wear the correct colored uniforms
- Updated Drell Attendant's face textures.
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Version 1.10
- Files size is much smaller because of 7zip compression
- Fixed crash at the begining of the Leviathan DLC
- Fixed crash when meeting Leviathan on Desponia
- Fixed accidently changed texture in Omega DLC
- Aria's speech was further improved. The ambient video files, that contained her vanilla outfit, have been removed
- The Batarians in the Omega DLC have much better armor
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Version 1.3
- Fixed Possible Omega DLC crash
- Fixed Possible Ontarom Crash
- Added Compatibility with Allers Redone
- Mod no longer is required to be disabled during Priority: Earth if you romaced Jack and Samara and used JAM or MEHEM
- Project Variety Gun Cutscens.pdf is no longer needed. The new requirements for cutscene weapons are listed in the Accurate Cutscene Weapons section of the mod page
- Fixed Krogan Head mesh issue
- Fixed Salarian Head mesh issue in the Presidium
- Better salarain clothing textures
- Better Quarian body and visor textures
- Better Vorcha Textures
- Better Hanar Textures
- Better Turret Textures in the Omega DLC
- Geth Heavy Troopers now use the weapon that Shepard uses in the consensus rather than the spitfire
- Doctors at Huerta no longer have an SR2 patch on their uniforms
- The dead scientists on Mars no longer have an SR2 logo on their uniforms
- Issue where Cortez was not wearing armor in some cutscenes has been resolved
- Alliance logos have been removed from Sanctuary
- Alliance logos have been removed from the ammo boxes at Talon Headquarters
- A Talon soldier no longer uses a geth weapon at Talon headquarters (WTF)
- The soldiers during the cutscene where Aria calls Nyreen are now Centerions
- The soldiers in the hallway with the Adjutant now use correct weapons and are of the correct type
- Shepard's weapon's no longer dissapear while talking with the General at the reactor
- Fixed issue with Hornet on Gellix
- The smoking dockworker during the first mission of Citadel DLC no longer wears armor
- Shepard's weapons actually appear during the opeing cutscene of the Archive mission
- Fixed Specular map issues with Jack's outfits on Grissom Academy and Purgatory
- Fixed lighting issue with the new decorations at the apartment
- Joker gets a better outfit for the duration of Citadel DLC
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Version 1.2
- Citadel Epilouge Mod Full (CEM) now requires a patch.
- Fixed wrong textures on one of the Cerberus Scientist during Jacob's mission
- Fixed crash when entering the Talon Base
- The vehicles that the Cerberus troopers were using to attack the retreating Talons are now Cerberus colored instead of Alliance colored
- In the same scene, Cerberus troops will now use Mattocks instead of Avengers
- Squadmates will not use accurate weapons when shooting Brooks. Shepard will still use the Predator because of technical reasons
- The C-Sec offices guarding Grunt now use the Argus instead of the Avenger
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Version 1.1.1
- Fixed bug with ALOT
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PV 3 is here. Check the changelog for details.
Project Variety is a major overhaul for Mass Effect 3. From fixing bugs, to expanding and diversifying the Citadel population, restoring cut content, and much more, PV touches most of ME3 in one way or another. Editing over 900 files, PV is one of the biggest content mods for Mass Effect 3.
This mod would not be possible without the contributions from a vast amount of people. I owe each and everyone of them an eternal debt of gratitude, especially the people in the Mass Effect Modding Workshop discord. Below is a list of people who were absolutely essential in the development of Project Variety. For a complete list, please check the credits panel.
Mgamerz: For making the ME3Tweaks fork of ME3Explorer and ME3Tweaks Mod Manager. His willingness to improve the toolset and add new features to it is why PV is where it is. Modding is so much better because of him. PV would not be possible without his work.
SirCxyrtyx: SirC is a big part of the reason why PV is where it is. Her willingness to add features to the toolset has made my life easier in more ways than one. Thousands of hours were saved because of her dedication to improving the toolset. Thanks is also given for giving me permission to incorporate her Ken and Gabby mod.
Kinkojiro: For all the technical advice that he gave me. Some parts of PV would not be possible without his input and technical knowledge (thank you so much for creating the change stunt mesh sequence object!).
Khaar: For being the best bug tester around and for his feedback.
Sil: For his feedback, modding advice, and being a source of inspiration through his various mods.
Lukensko: For his feedback, modding advice, expanding my knowledge on dialogue editing, and being an ever inspiring source of inspiration through YCM.
BladeZero: For the various saves he provided me and his feedback.
Audemus: For creating the various new Citadel advertisements, his audio editing skills, his feedback, and creating the new Brooks distraction bik (holy hell).
Fairfieldfencer: For his excellent voice acting for the Krogan leaders of the Bloodpack.
Furinax: For creating one of the most beautiful models imaginable for Miranda and for letting me use his outfit from Ark mod in PV.
Jenya: For creating one of the new Jack models, one of the new Ann Bryson models, and for her constant support.
Mellin: Where do I begin? Let me just say that Mellin is perhaps the most instrumental person to the success of Project Variety. His willingness to spend his time to create an endless amount of new models is something that I will forever be in awe by. PV and especially PV Extras owes so much of their content to him that it's impossible to describe in a few words. Mellin unlocked the potential of PV and allowed me to truly achieve my vision for it. I am forever grateful for his contributions to the project. A thank you does not seem enough to be honest.
NoiraFayn: For creating the beautiful Miranda casino dress, Miranda's new hairstyles, and her support.
Strife: For writing some of the News Terminal stories and for his support.
Everyone in the ME Modding Workshop: For your feedback and support.
Orikon: For advancing my modding skills to the next level, which allowed me to start Project Variety 3.

- The Alliance soldiers at the start of the mission will now use the correct color alliance uniform.
- The soldiers in the crashed gunship will now be in armor.
- The running Jack sprites have been removed.
- Anderson no longer disappears for a second when sliding over debris.
- The extended Normandy arrival scene from the Final Hours of Mass Effect 3 has been restored. This currently has the original vanilla ME3 music, but I intend to change this at some point.
- Fixed a lighting issue where Anderson would be pitch black while running towards the Normandy.
- The dogtags will show in Shepard’s hand after Anderson throws it to them.
- James replaces the random Alliance soldier as the Normandy arrives.
- Hackett’s scar is now on the correct side of his face during the video call during the Earth-Mars transition.
- You can now pick your outfit for the mission at the start of the mission.

- The dead scientists no longer have SR2 logoed uniforms.
- The Cerberus Troopers that attacked Liara now use Hornets instead of Mattocks.
- Fixed an issue where the game would assume the player romanced Liara, when you first meet her, regardless of romance status. This will make sure the correct cutscene plays when the player meets Liara.
- Fixed a bug where there were two Eva’s when talking with TIM.
- Eva now has her weapon shown while running away from Shepard towards the Cerberus Shuttle.
- Eva is now killable in one shot with all weapons. This will prevent the game from soft locking with certain DLC weapons. Make sure she is very close to you before you shoot her.
- James now says Yee Haw when crashing the shuttle.
- The Alliance shuttle that James pilots will no longer be visible during the chase with Eva.
- The black screen that played when the player exits the base for the first time has been removed.
- James and Liara and the VS have their weapons with them during the final cutscene.
- The Virmire Survivor will now have their weapons with them as the Normandy flies away.
- Fixed an issue where Ashley would draw an invisible weapon when firing at Eva.
- James and Liara will now fire at Eva while she charges at you.

- Liara will now wear her armor during the entire trip to the Citadel.
- The doctors that carry the Virmire Survivor away no longer have Normandy logos on their uniforms.
- Edited the Camera during the first part of the Council meeting so it’s focused on the Council and not a very low quality image of Liara.

- Added hundreds to thousands of new background NPCs composed of all species. The focus was placed on Aliens because the aim is to move away from a human centric Citadel. Female Turians are among the new NPCs added.
- The docking officer has been replaced with a Female Turian. This Female Turian gets replaced by an Asari post coup.
- C-Sec now uses the Argus instead of the Avenger.
- Only C-Sec officers are in armor. All instances where civillians or off duty military personel were in armor in places like Purgatory or at Huerta have been changed so that those NPCs are in regular clothing.
- The entire Citadel can now be accessed from the first time Shepard arrives on the Citadel.
- All conversations that could be heard by Shepard no longer loop back to the start after they are completed.
- Certain NPCs will disappear after their quest has been completed or after their conversations are done. This is to simulate the idea that they moved on with their lives after their conversation is done. Examples include the off to war Turian soldier or the soldier looking to send her daughter to Thessia.
- The Asari soldier with PTSD now appears after the Coup. This is to line up with Joker’s timeline of Tiptree’s invasion. The hospital workers who talk about her in the Presidium have also been moved to post coup.
- Fixed all broken Volus animations in the Presidium. This includes Rupe Elkoss.
- You can now see the entire refugee docks from the Normandy Docks and vice versa.
- You can now see the entirety of the Presidium from the Huerta Memorial.
- Most static objects will no longer pop in or out based on your distance from those objects.
- An armor locker and the weapon upgrade store have been added to the Spectre Office.
- The news broadcaster now wears a suit instead of an Alliance uniform.
- Shepard can now take the side of the person arguing with the receptionist about President Huerta. Dialogue has been restored to accommodate this.
- The pictures on the wall of the missing are now unique. Pictures that were clearly Kirrahe, Thane, and the Turian councilor have been replaced with more unique pictures. The rest have been enhanced with AI upscaling.
- The background human doctors, in Huerta, no longer wear SR2 uniforms.
- Ensign Copeland now wears the correct color uniform when you first dock on the Citadel.
- The soldiers that James wants to buy drinks for and Bilal Osoba's squad now have the correct color uniforms. They also no longer hold invisible drinks.
- The embassy has unique photo frames now. Bailey and Udina have different pictures on their desks.
- The Salarian that gives the Ismar Frontier quest now behaves like all other quest NPCs instead of causing weird camera movements when talking to him.
- The Refugee Docks now have a new office area and a new area for refugees. You can only view those and areas, not set foot on them.
- Huerta Memorial now has a second floor. You can only view this area, not set foot in it.
- All sprites and low poly models have been removed.
- The area that was populated by sprites in the center of the Embassies has been transformed into a new section of the embassies with furniture and NPCs. The player can only view this area, not set foot in it.
- Fixed a bug where one CSEC guard in the Embassies would pop until viewed strangely when the player walked close by.
- The bottle Aethyta uses to pour alcohol no longer clips with her hand.
- When Aethyta poors the Alcohol, liquid actually appears.
- Aethyta now recognizes if Shepard and Liara are in a relationship and only says that Shepard is Liara’s boyfriend/girlfriend if they are in a relationship.
- Liara no longer disappears if the player goes a certain distance away from her in the Presidium precoup.
- Liara will now hold her datapad before you talk to her in the Presidium pre coup. This creates a seamless transition to her conversation. The datapad can also be seen on the table after she puts it there. When she talks to her dad, she carries her datapad with her.
- Apollo’s Cafe now has more NPCs working in it and has more clutter.
- Added food to the tables on the Presidium.
- The Presidium and Purgatory now have some unique advertisements. Some of these advertisements change post-coup.
- Fixed numerous issues where NPCs would clip with static meshes or were placed too high and therefore looked like they were floating.
- Shepard’s feet no longer clip through the floor when talking with Cortez at the Normandy docks.
- Filled a gap in one of the walls in the Human Embassy.
- Four Ships can now appear in the Normandy Docks instead of just one. These ships are randomized.
- The ship that flies buy during Cortez’s conversation now is actually an Alliance vessel like he says it is.
- Bailey now types at his desk instead of doing nothing.
- Bailey’s chair has been moved so it no longer looks like he is floating when you are talking to him.
- Fixed issue where Khalisah’s camera would appear, when talking to Bailey, even after she left the room.
- Jondum Bau now has a Spectre exclusive weapon on his person.
- The bodyguard for Zymandis has been changed into a Drell.
- Fixed an issue with Kasumi turning the wrong direction when talking with Zymandis.
- Removed any mention of the Crucible when talking to Kasumi after Zymandis has been dealt with. There would be no way she would know what it is at this point.
- Fixed an issue where smoke effects and Kasumi herself could appear even after Zymandis has been dealt with.
- The Big Stupid Jellyfish line when talking to Zymandis has been made into a renegade interrupt.
- The leaders of the Blood Pack, during Aria;s quest, are now Krogan. Those NPCs have new voice acting for their lines.
- The doctor in the refugee docks that talks about Conrad has been changed to a Salarian. He also now uses the holding datapad animation so entering into the conversation with him should be seamless.
- Conrad now wears the N7 Leather Jacket.
- The docking officer in the refugee docks now is a female Turian.
- Removed various pieces of papers that were on the floor of the Normandy Docks, Embassies, and the Refugee docks.
- The annoying scan when entering the second part of the hospital has been removed.
- The doctor, during Thane’s death scene, that looked like Vosque has a new face. He also uses the holding datapad animation so entering into the conversation with him should be seamless.
- The immigration officer that talks to Aria is now a female Turian.
- Aria’s bodyguard is now a Krogan.
- The two civilians that try to assist Captain Somners are now an Asari and Salarian.
- The doctor that talks about Hanar medigel is now an Asari.
- Replaced the Vosque lookalike that plays poker with James with a Vorcha.
- The Alliance soldier with an amputated leg now has the correct color uniform.
- Officer Noelles now wears a C-sec uniform.
- Ashley’s sister now has a unique dress and had her skin tone, hair color, and eye color adjusted to look more like her.
- Udina’s hair color is now grey, like in the other Mass Effect games.
- The NPCS that walk around the Presidium are no longer just Salarian. Also fixed an issue where some of those NPCs walk into random objects or each other.
- Jack now uses the sitting datapad animation while in Purgatory so the transition to her conversation is now seamless. A datapass also appears on the table when she throws it to Shepard. The Black screen after the conversation has also been shortened.
- Fixed an issue where Shepard would use the wrong animation while talking to Balak.
- Fixed an issue where there was a floating transit terminal in front of Udina’s office.
- The agree and disagree options for the conversation with Bailey about Kai Leng have been switched.
- The Datapad that the Asari councilor gives to Shepard no longer disappears partway through the conversation.
- Removed a redundant line from the doctors with the chemical burn patient.
- Replaced the human female that plays poker with James with an Asari.
- The option to Romance Ashley has been moved to the friendly option in the dialogue wheel. The paragon reject option has been restored to where the romance path was originally.
- Removed the are you sure text when exiting the Citadel from the Normandy docks. The message that plays that tells the player to meet the council during the prologue will still be there.
- The Spectre image with Tela Vasir has been replaced with an image of a Spectre logo.
- Fixed an issue where the screen containing Korlack’s messages to Cerberus would appear even before the player accessed it.
- Removed the Elevator tutorial messages that played if the player took too long to pick a location in the Elevator UI menu.
- Cortez will now wear a formal Alliance uniform at the refugee memorial.
- Fixed all an issue where the Asari widow would duplicate after you get a certain distance from her.
- Part of the Presidium no longer gets unloaded the further you get way from it.
- Changed the color of the skycar in the Normandy docks to match the skycar that flies away during the Garrus shooting contest.
- Kanala Exports now is an actual storefront with appropriate decor and a Hanar employee.
- The Normandy and Refugee docks have a new vista with actual 3D buildings.
- The Ken and Gabby Restoration mod by SirC has been integrated. Unlike other mods that do the same thing, Ken and Gabby will be in civilian outfits because they are not Alliance at that time. They also do not hold invisible drinks.
- Restored Aria’s responses to the Bloodpack, Blue Suns, and Eclipse recruitment missions. How she responds depends on how you resolved the mission. Also restored additional dialogue on Omega and the Citadel.
- Restored dialogue during the shooting contest with Garrus on the Citadel. Fixed some camera angle bugs and fixed the screen smearing issue with that scene.
- Restored Ashley’s extended dialogue with her sister at the Refugee Docks.
- Restored an investigation dialogue option while talking with Joker on the Presidium.
In Project Variety 3 certain events will occur in the Citadel depending on your choices in the game or where you are in the story. These are what I like to call Reactive Events.
- If you convince the Gung Ho Civilian and the Reluctant Civilian on the Presidium to help the refugees, you will be able to find them there after the coup.
- If you complete the Turian Poison quest, General Korilius will appear in the hospital and thank you.
- If you complete Citadel: Improved Power Grid, Purgatory will get new light effects.
- If Grunt survives Utukku, you can find him in the hospital pre-coup and have a very short conversation with him.
- If you complete the Rings of Alune quest, more Asari volunteers will appear at the hospital.
- If the Qurian survived Rannoch, you will find a bunch of them scattered throughout the Citadel.
- If the Quarians survive Rannoch, you will find a Quarian ship moving around the Normandy docks.
- If the Geth survived Rannoch, you will find a curious Geth on the Presidium with Guards and angry protestors.
- Once Priority Tuchanka is completed, you will find Krogran in the Embassies and the Presidium Commons.
- If Wrex and Eve are leaders of the Krogan, you will find female Krogan in the embassy postcoup.
- The Presidium is repaired post Priority: Rannoch.
Citadel: News Terminal
On each floor of the Citadel, there is a news terminal. This terminal gives you access to stories on various events in the galaxy. Some of these new stories are dependent on your actions throughout the game. More stories will be added as time goes by.

- Female Turian soldiers have been added to the level.
- The turian soldiers now use Phaestons instead of Avengers.
- The bug where Shepard’s equipped weapon was combined with an Avenger after first talking with General Corinthus has been fixed.
- General Corinthus now uses a Phaeston instead of a Locust.
- Fixed a lighting issue where Cortez would be completely black as the shuttle descends.
- Made Cortez sit down at the start of the mission.
- A Phasteon can now be looted at the weapons bench.
- If the player has a Phasteon, Garrus will have one with him when he meets Shepard.
- Tobestik will now have his weapon when you approach him and General Conrinthus so it doesn’t look like he pulled one out of nowhere.
- The soldiers that leave General Corinthus, as Garrus approaches, now have Phaeston’s with him.
- Removed the gunfire that came from nowhere as the Harvester approached the base.
- Fixed an issue where the soldiers by the crashed fighter would have invisible weapons for part of that scene.
- Fixed an issue where soldiers by the crashed fighter have black weapons.
- Your squadmates will holster their weapons while talking to Victus.
- Victus’ soldiers will have their weapons equipped while you talk to him.
- Victus’ weapon will no longer vanish after he holsters it.
- Certain rocks will no longer disappear the further Shepard goes away from them.
- Garrus will have both of his weapons with him when he meets Shepard.

- All paintings on Eden Prime are now unique.
- The background buildings no longer load out after Javik has been defrosted.
- The dead people watching the game have been changed to civilians.
- The armor of the Protheans in the flashbacks have been diversified.
- The soldiers guarding Javik now wear armor.
- Javik now uses a shotgun instead of a pistol. This matches his squad selection image.

- Cerberus Troopers now use accurate weapons during the cutscenes.
- Pressly no longer just stands there doing nothing while Jack and Shepard rescue Rodriguez.
- Jack no longer punches Shepard if he/she decides to destroy the Collector base. She only punches Shepard if she was romanced or if the Collector Base was saved.
- You can now see all of Jack’s students in the barrier she erects while you fight the Atlas.
- EDI now uses her casual outfit, if you don’t pick her for your squad, during the opening cutscene.

- The STG now uses lore accurate weapons instead of N7 Weapons, Mattocks, and Phalanxes. This primarily means Venom shotguns.
- No more Eclipse armored Salarians in the base.
- Wrex no longer magically switches between a Claymore and a Katana.
- Kirrahe no longer magically switches between a Scorpion and a Mattock.
- Cerberus soldiers will no longer switch between using a Locust in the cutscenes to using a Hornet in combat.
- A Cerberus Centurion in one of the cutscenes no longer uses a submachine gun but instead uses a Mattock.
- The Cerberus Soldiers attacked by the Yahg now have Hornets instead of Avengers.
- Wrex and Wreav now have a Revenant and Claymore with them at all times. This ensures that they do not pull weapons out of nowhere.
- Certain static models no longer disappear the further Shepard goes away from them.
- The base now has unique Salarian fighters scattered throughout the base. The gunship that takes off once Cerberus intrudes has been replaced with this model.
- Added Salarians to the other side of the base.
- All squadmate dialogue options will now play when Wrex talks about eating Salarian livers.
- Fixed issue where the player would be forced out of the conversation with Mordin, about a Krogan alliance, for a brief second.
- Fixed issue where Cortez would appear outside of the Shuttle as it lands in the base.
- Fixed an issue where Shepard would hold an invisable weapon while talking to Kirrahe.

- Grunt will now have a Mattock and a Claymore with him at all times.
- Grunt no longer has an Eviscerator and instead uses a Claymore in the final cutscene.
- Krogan on Uttuku now use Claymores and Graal Spike throwers instead of Avengers.
- Krogan: Dying Message now updates the journal correctly.

- Turians on Tuchanka now use Phaestons.
- Fixed issue where Shepard and the squad hold invisible weapons when guarding Lt. Victus and the bomb.
- Fixed issue where one of the squadmates would hold an invisible weapon when Shepard initially approaches Lt. Victus.
- Cortez is now present in the shuttle at the end of the bomb mission.