Mass Effect 3

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Kinkojiro

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KkJiro

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About this mod

Additional Hazard maps and two entirely new N7 missions for Mass Effect 3. Assist the Turian Navy recover one of its most advanced warships during the Miracle of Palaven. Take the entire Normandy crew into the war zone.
Features: 2 new N7 missions. 6 new enemy types. 5 Existing N7 missions with new hazards, enemies, and restored content.

Requirements
Permissions and credits
Translations
  • Russian
  • Polish
  • Italian
  • French
Changelogs



2 New N7 Missions: Operation Paladin and Scorched Earth

  • 2 brand new N7 missions
  • New enemy faction
  • An entire squad assault mission (every squadmate can actively participate).
  • A ultra high definition mesh and HR texture version of the N7 Classic armor among other armors and weapons.
  • New casual outfits
  • Frictionless rail weapon mod

N7 Missions REQUIRE: Expanded Galaxy Mod v1.60 AND the Resurgence Multiplayer pack (MP1).



Tracks by Really Slow Motion

Buy Really Slow Motion music
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iTunes: http://bit.ly/1ee3l8K
Spotify: http://bit.ly/1r3lPvN
Bandcamp: http://bit.ly/1DqtZSo

Optional Bonus content:

  • N7: Cerberus Lab with new enemy units
  • N7: Benning with Acid Rain Hazard, new enemy units, and Terminus armor pickup.
  • N7: Tuchanka at Night, with new enemy units
  • N7: Ontarom in a duststorm, with new enemy units, and wildlife
  • N7: Noveria with a whiteout hazard, with new enemy units and restored conversational content.




Installation

1) Install Expanded Galaxy Mod v1.60 and the Resurgence Pack via Origin first.  You must have the EGM Multiplayer Resources.
2) Pick which version of the mod to install exe or Mod Manager. Content is identical.
3) Choose installation options including which missions and visor set to install.
4) Make sure ALOT or other texture mods are installed AFTER this mod.
5) If you have SP controller mod remember to update its GUI Compatibility via Mod Manager.



Frequently asked Questions:

N7 Missions - why are they so hard?
When we built the missions we wanted to capture the frenzied play and difficulty of Gold Multiplayer that we enjoyed so much, but have Shepard and the squad rather than MP characters. These maps are multiplayer arenas, not the usual tunnel shaped levels of single player mass effect, so we wanted to make the most of the level design rather than try to force a usual SP mission into a MP level map. The player has to be aware of protecting their flanks and be equipped with the best equipment and powers. If you don't want a jump up in difficulty from usual ME3 level or don't want MP style play we strongly advise turning the difficulty down.  There are no negative consequences from doing that.

Can you give some combat tips?
Always gear up - Shepard and the team. Garrus in god mode is handy but pick the squadmates that complement your Shepard. You will need to have debuffing and combo enhancing skills in your squad. Unlike normal SP picking a squadmate to hack a terminal who is completely unskilled will take considerably longer than one who is technically skilled. Direct your squadmates - don't rely on their AI to provide tactical advantages.

Don't stay in a single piece of cover for too long. Keep moving. Use the advantages you are given: heavy weapons, mechs or medigel can turn the tide. Use medigel lavishly, and don't wait until you are nearly dead. There is plenty to pick up.

N7: Operation Paladin

When is the N7 mission available?
After the coup on the Citadel you will receive an email titled Priority Orders. You can play it anytime before Priority: Cerberus Headquarters.
With EGM v1.60 or higher you can set the timing via the EGM Settings.

Which squadmates can I take on the mission?
All of them. The two you pick you will have direct control over (launching powers, giving orders) but the rest will join you as well assuming they are not in charge of other elements of the assault. EGM squadmates can be bought on the mission as well, up to two, but must be directly controlled. Note this is not similar to the Citadel DLC mission Citadel: Archives - the squadmates will actively participate in combat in this mission.

Why are there artifacts from the Andromeda Initiative in the firebase?
N7: Operation Paladin is a demo level for a larger story based series of N7 missions based around the Andromeda Initiative. Firebase Condor happens to be near an Initiative base. Most of the narrative elements explaining how they got there have been removed for the demo.

How long is the mission?
Like most N7 missions it should take 15-20 minutes to complete.

My PC is too old / the mission is slow
N7 Operation Paladin uses methods we have built to incorporate multiplayer assets into SP, which require additional memory. It contains far higher numbers and variety of enemy units and allies on the screen at one time than any other ME3 mission, for this reason we suggest that at least what would have been a very high end pc at the launch in 2012. 8GB RAM, GTX660 work fine. We strongly advise using an LAA patcher to increase addressable video memory especially when using the high poly N7 classic armor and other texture mods.

How do I get the best outcome for the mission?
Not telling but preparation is key.

Does this work with languages other than English
It SHOULD but has not been tested.  All text and vocals will be in English only.

N7: Scorched Earth

When is the N7 mission available?
You can play it during the Evacuation of Thessia EGM assignment, or if you decline that or have assignments switched off, anytime after Priority: Thessia is completed and you have spoken to Liara. Look for an email from her.

How long is the mission?
Like most N7 missions it should take 15-20 minutes to complete.

How do I get the best outcome for the mission?
It is a usual 3 man squad mission, you will need a technical expert and somebody who can hold their own in a toe-to-toe street fight. Note that it set behind enemy lines and is therefore on no man left behind mission rules - the entire squad must be evacuated together, or the mission will fail.

Does this work with languages other than English
It SHOULD but has not been tested.  All text and vocals will be in English only.

N7 Classic Armor

How do I get it?
You can pick it up during N7: Operation Paladin.

I am having problems with crashing in the armor locker.
ME3 was built on the unreal 3 engine targeting  the Xbox 360 limitations (so approx 512MB video memory and limited addressable RAM).  The Classic Armor pushes the limitations of the engine in terms of quality (about 44k polygons and 4K textures with a 2k norm). For comparison the highest poly armor mesh is 17k in the vanilla game.  If you have ALOT installed plus multiple large armor mods installed it is possible to reach the limitations of video memory.  This is made worse by a bug in the ME3 exe that disables memory management during the armor GUI.

If this is the case, firstly try selecting it from a mission load, where there are not other parts of the Normandy being rendered. Secondly try exiting and reentering the armor station regularly (i.e. don't scroll through everything). Thirdly remove armor mods, especially those that ignore Epic / Unreal guidelines that norms should be half the resolution of the diff (2k max).  A 4K norm is not rendered in engine, but just takes up large amounts of memory.

Can I change the visors between Opaque and Transparent?
Our lead artist Furinax, prefered the opaque look when he made the armors, but ME traditionally has transparent visors so you can see the players face.  In order to change them, close the game and use EGM Settings that comes with Mod Manager (see tools menu).  You can change it, and then it will update the tocs.  Reload and your armors should have changed.

Bonus Content (Hazard missions)

Are these new missions?
No, these are existing missions but using the art, enemies and environments from multiplayer hazard maps, along with some extra content. Just run the mission as you would normally.

Does the bonus content require EGM?
No, but it has not been tested without EGM. Use at your own risk.


Credits:

Lead Designer, Director, Writer
Kinkojiro

Lead Toolkit Programmer
Mgamerz

Lead Artist
Furinax

Artists
Mellin
AVPen

Design & Testing
Realsurvivor
Sil

Programmers
Benji
SirCxyrtyx

Audio
KaossTheory

Video
Furinax
Audemus and the ALOV team

Writers
Aberron
Sil

Voice Actors
METV
Jacob

Special Thanks to Aquadran, Creeperlava and the creators of MEM

Special Thanks to GalaxyMan2015 and the creators of FrostyEd

With Thanks to
Orikon
Deadspear
Giftfish
Václav "JonatanRek" Španinger
Rusm0
Lmorri8165


Made with ME3Explorer
Credits to WarrantyVoider, KFreon, Sir Cxyrtyx, The Fob, Tankmaster, JohnP, Giftfish, Deager, Eric JS, Ottemis, Amarok86, Saltisgood, Femshep and all those who contributed to the toolkit and knowledgebase