We've been working on some new features.

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ME3Tweaks

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Mgamerz

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About this mod

Bleeding edge modding tools designed for bleeding edge mods. The only actively maintained version of the toolset.

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ME3Explorer ME3Tweaks Fork is a fork of the main ME3Explorer codebase, containing new features, bugfixes, and quality of life changes.

Please be aware that this is a bleeding edge version of ME3Explorer
>> If you have an issue, please report it on Github <<

There are too many changes to document, but here are some of the highlights.
For all changes, please see the github links below - they detail all the changes.

TOOLSET CHANGES
As of 3.1.12.14 (Febrary 2, 2019), the toolset is now strictly 64-bit.
This allows it to use more ram and much faster MEM code.


NEW TOOLS

Pathfinding Editor


A brand new tool by ME3Tweaks, allowing you to see and modify pathfinding nodes that AI will traverse along.
This tool was built to assist in developing my Redemption mod, allowing me to fix a significant amount of
the pathing issues different enemies had as well as modifying some of the map geometry.

Create new nodes and reachspecs, relink the pathfinding chain, change link sizes, modify splines with
reparam recalculations and more with Pathfinding Editor.

Package Editor WPF

A complete rewrite of Package Editor in a modern design language, Package Editor WPF aims to surface
the tools that are relevant for what you're viewing. Select a WwiseWise export, and a sound tab
will show up allowing you to play or replace audio to that export. Select a curve, and use the
embedded Curve Editor to modify it without leaving the window. Select a Talkfile export,
edit the talk file with a TLK editor.

See unsaved exports and imports highlighted in yellow. Compare changes between two different
packages files to find differences. Perform wrapped searches so you don't have to scroll to
the top to perform a search. Other features include rewrites of multiple nested tools,
including Interpreter WPF, Binary Interpreter WPF, Bio2DA Editor WPF, and others.

An enhanced package porting impelmentation allows you to much more easily port items between files,
with options to clone specific items, whole trees, or to replace data from one export with another. An advanced
relinker keeps object references valid where possible.

All of the rewritten subtools have seen significant improvements. Binary Interpreter WPF 
can now edit and parse far more classes and data than the classic version. Bio2DA Editor can now
edit 2DA cells.

Soundplorer WPF

Soundplorer has been completely rewritten, with support for playing audio straight from WwiseBanks
and WwiseStreams, even if they're PCC stored. Replace audio in both (ME3 only) directly from .wav files,
with no need to use AFC_Creator or open Wwise (x64 still must be installed).

See track lengths and reduce disk I/O for playing audio by decoding ogg files to memory instead of to disk.

Compact your mod's AFC file down to only what is referenced to decrease mod size.

Play and extract audio from both WwiseBanks and WwiseStreams from ME2 - which previously was not possible.

Play ISB audio from ME1.

Sequence Editor WPF
Sequence Editor has been rewritten into WPF, significantly improving it's code base while adding new features.

Automatically layout sequences in a logical fashion to edit your sequences instead of wasting your time trying
to locate things.



Trace kismet execution with Kismet Logger to help debug your sequences.


IMPROVED TOOLS

Meshplorer

Faster performance and texture support thanks to Benji's contributions helping convert from Microsoft DirectX to SharpDX.

Drag and drop files directly onto the tool, and access recent files through the recents menu.

Utilize the window space more effectively by removing the hexbox at the bottom and adjusting panel sizes
to show information without requiring user intervention to adjust.

OTHER IMPROVEMENTS
Open UDK files directly in some tools, with limited support (such as Package Editor).

Updates to several libraries to mitigate security vulnerabilities such as ZipSlip.

Some dialogs allow you to easily copy the contents, such as the results of a task (like relinking, errors, etc).

ALL THE CHANGES
This is a list of changelogs since the codebase diverged from mainline's 3.0.1 beta in 2017.
4.0 - June 1, 2019
3.1.2.14 - Feb 2, 2019
3.1.2.13 - Sep 30, 2018
3.1.2.12 - June 4, 2018
3.1.2.10 - May 21, 2018
3.0.9.0 - Apr 20, 2018*
3.0.8.0 - Apr 14, 2018
3.0.7.0 - Apr 12, 2018
3.0.5.0 - Feb 2, 2018
3.0.4.0 - Jan 19, 2018
3.0.3.0 - Dec 29, 2017
3.0.2.0 - Dec 1, 2017

* = Merged into mainline beta branch

TEXTURING TOOLS ARE NOT SUPPORTED BY THIS FORK
TPFTools and Texplorer are not tested against our changes.
As such, they may be broken. I won't be fixing these tools if they break.
For texture modding, you can use Mass Effect Modder (recommended) or ME3Explorer mainline.

CREDITS
Mgamerz
Main developer


Kinkojiro
Developer

Benji
Technical/Programming (3D)

SirCxyrtyx
Developer

Orikon
Testing

Tajfun
Testing

Lunkensko
Testing

Past developers of mainline
Kfreon
Giftfish
Warrantyvoider
AmaroK86
Eudaimonium
Saltisgood
Ashley66444
Aquadran
BCSWowbagger
Erik JS
Fog.Gene
JohnP
MrFob
Heff

You
For using this software

Check out other content by ME3Tweaks at ME3Tweaks.com, including
tutorials, tools, mods, ME3Tweaks ModMaker, an online mod creation tool.

LICENSE
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses.
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