Mass Effect 3

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  1. Tydeous
    Tydeous
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    UPDATE 01/06/2020!

    Spectre has been updated to v1.1!

    Enjoy!
  2. Apex720
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    I hope the plans for this mod get finished before it's moved over to the LE, because it'd be a damn shame if it wasn't, at least in my opinion.
    1. rsv0905
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      I endorse. This mod deserves to be ported to ME3: LE.
    2. Apex720
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      That wasn't what I was saying, but I suppose it's not really relevant at this point. It is a good mod though, I'll agree with you on that.
    3. whoKnowsW3
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      I hope the plans for this mod get finished before it's moved over to the LE
      +1
  3. Sylaous
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    I'm near the end of the game, and there are still a few missions I have not been given yet, ie....Kaidens Students( I read his Datapad), Liara's beacons.... is there a trigger somewhere I missed? I only have Cerberus Headquarters, and Earth left to do.
  4. SilverGhosts
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    Okay, just a quick question, but when you install the Spectre Lore, does that change the looks of the Cerberus soldiers as well? If so, it's really fucking neat.
  5. whoKnowsW3
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    Is the Spectre Lore mod version uncoupled from the Spectre Expansion mod version? As of now (2021-07-18) "Spectre Expansion Mod v1.3.1" and "Spectre - Lore" Version 1.1.1 are offered. Can both be used at the same time?

    Is the Lore mod even independent of the Expansion mod?


    BTW: Awesome mod! Thanks for continuing the excellent work!
  6. Brainfrze
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    Is the Reaper on Priority: Tuchanka supposed to look the same as base game ME3 or did something bug out? Because the Reapers on Menae and Earth were different.
    1. Tydeous
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      The Reaper on Tuchanka has not been changed :)
    2. Brainfrze
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      I'm guessing it has something to do with model editing objects that fully interact with the player during gameplay?
    3. HeiwaHero
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      Its because the reaper on Tuchanka is a different class of Reaper. He changed the big Sovereign class ones to be consistent but the smaller Destroyer ones don't need to be changed. 
  7. SnakeShepard97
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    If I install the mod while my game isn't set to english will all the new/modified mod contents simply be in english or will they be bugged/won't show up or work at all?

    Or to make it work I need to edit the .xml file?

    I was the same guy that wanted to port your mod in italian, but life got busy and I couldn't finish it sorry :/

    Thanks in advance for your answer!

    EDIT: it seems to work and the mod content is in english
  8. tehlawgiver
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    Hi, apologies if this has been asked, but is this compatible with Citadel Epilogue Mod? I noticed that you mentioned the non-Javik DLCs can affect what I get in authorizations, so I was concerned if losing anything from what Citadel would give is too important.
  9. Kyrmyzyto
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    Hello, do i have to install both Spectre Expansion and Spectre Lore, or just choose one ?
    1. Tydeous
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      Spectre Expansion Mod is the main mod and must be installed for Spectre Lore to work correctly, but you do not have to install Spectre Lore.

      Hope that helps!
  10. noahop5000
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    I got a question about the Mercenary Contracts. I can't seem to find it. When and where does it become avaliable? I got plenty of credits to spare so, various corporate armed forces are things i am eager to spend on.
    1. Fakade
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      I saw three of the contracts listed in Harrot's Emporium when I did the Omega DLC (completed just before Priority: Thessia). I go the Cat6 contract after completing the Citadel DLC (mission, not the party or anything).

      My guess is the contracts show up after certain criteria are met within the game, and they can be purchased at Harrot's Emporium (shuttle bay of Normandy with the 10% markup).
  11. antimarmite
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    the nuke wasn't available at Harrot's shop in Omega when I did the DLC, is there any way I can still get the nuke?
    1. Fakade
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      Very late reply, but Harrot's emporium should be available in the Cargo Bay of the Normandy. That's how I got the nuke.