Mass Effect 3

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DeadMeat

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DeadMeat357

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About this mod

High resolution M300 Claymore shotgun texture for Mass Effect 3.

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Description: 
This is an all new texture for the M300 Claymore shotgun. This texture has very little of the original texture left in it due to being a pretty awful texture to start with. I ended up having to create most of the texture from scratch using the old one as a template. Very little of the original texture assets were retained and a great deal of time was spent recreating the weapons original features to make it faithful to the original design while being considerably higher quality. This texture was originally done at 4K and then scaled down to 2048x2048. It features the same sized specular map and a 1024x1024 normal map. The tint map is included as well, which was made entirely from scratch. I normally hate the color changing feature as it seldom works very well but it works very well in this case. 

Before anyone asks, the answer is yes. I will be making it available for Mass Effect 2 as well. 

Mod Considerations / Compatibility
At this time I know of no compatibility or any technical issues aside from potential problems with the EGM and the Normandy mod bench. If you install the bulk of your textures with ALOT, the result seems to be that the Normandy mod bench doesn't update properly while the texture shows up correctly everywhere else in the game. If you run into this problem all you need to do is install the mod via MEM and it will work perfectly, or install it using ALOT. 

Known Issues:
Absolutely none that I know of. 

Additional Notes:
This is not the same mod I had available on the BSN. It is entirely new. I started from the stock texture, and used it as a template creating most everything myself with few exceptions. There is nothing in common with the original BSN version. Although, the version is only "1.1" at the time of this writing, it is substantially different from the 1.0 version.