Mass Effect 3
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DeadMeat

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DeadMeat357

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About this mod

This is the M76 Revenant Assault Rifle from Mass Effect 3. This is an updated version of the one I did that was included in the ALOT ME2 and ME3 installer. The texture has had some minor improvements made to it which improve the visual quality in a few areas.

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Changelogs
Description
This is the M76 Revenant Assault Rifle from Mass Effect 3. This is an updated version of the one I did that was included in the ALOT ME2 and ME3 installer. The texture has had some minor improvements made to it which improve the visual quality in a few areas. 

Installation
I packaged this as a .TPF file for use with Texmod and or ME3Explorer. All files are in the correct format to use with ME3Explorer so no conversions should be necessary. While the basic texture layer does work in Mass Effect 2, this mod is only designed for Mass Effect 3 at this time. The specular map and normal maps are different for Mass Effect 2. I may do an ME2 compatible version and repackage them together at some point down the line. 

Known Issues
There are no known technical issues with this mod at this time. It's been tested with all the DLC's as well as ALOT, EGM, and ME3Recalibrated. That said, I did disable the color changing feature of the gun as the overlay that handles that always looks terrible on this gun. The red body color can be seen in certain areas of the overlay. This is a common issue with the mod system but this gun looks 10x worse than most do when the color is changed. I opted to disable this feature for everything except the light on the gun which changes with certain mods such as the armor piercing mods. 

I will not be enabling this in the future. I've tried to fix the problem and it's not worth the time and effort. If you want the terrible quality color change effect then you can retain it by using the TPF tools in ME3Explorer, or the Texplorer feature to separate out the blacked out color change layer and not install it. 

Note: This must be installed AFTER ALOT has been installed or the mod will be overwritten.