Mass Effect 3

53 comments

  1. barry13
    barry13
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    Is there a solution for a permanent FOV setting? The one that won't reset every restart of the game?
  2. MachoArmaLio
    MachoArmaLio
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    What exactly would I enter in console command to disable fog
  3. art0run
    art0run
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    How to disable fog? The command line provided in readme (FogVolumes=True/False) doesn't work.
    1. ArJed
      ArJed
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      Console command:
      show fog
      (work as: off/on);

      To enable console:
      https://github.com/Erik-JS/masseffect-binkw32
      Clone or download > Download ZIP > Save.
      [open in 7Zip] masseffect-binkw32-master > ME3 > Release > binkw23 and 32.dll extract to: Mass Effect 3\Binaries\Win32 (overwrite).

      Console keys: [ ` ] (Tilde) - big window; [ Tab ] - small window.
    2. art0run
      art0run
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      Yes that work, thanks.

      Do you know how to disable fog only in Javik's room?
    3. ArJed
      ArJed
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      Interesting question. This is possible, yes, but waaaay more complicated. That smoke/steam in Javic's room is texture - that means it's presence in game level cannot be turned off in .ini config file (thats why command FogVolumes=False not work for any ME3 fog).
      This guide is been written for people who willing to accept this challenge :)
      Spoiler:  
      Show

      When you pinpoint texture filename, post it here - that will be nice little game detail to have, I'm sure.
    4. skynetassassin
      skynetassassin
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      What exactly do I type to turn off fog
  4. Chupacabra31
    Chupacabra31
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    I have a quick question regarding disabling fog! Does it affect anyhow in any shape or form sandstorm during Priority: Mars mission? If i disable fog will it also disable sandstorm on Mars or not? Thanks in advance! I can obviously just check it out on my own by experimenting, but i don't want to ruin the immersion as sandstorm on Mars is a big part of it and thus asking!
    1. jgonzgold
      jgonzgold
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      solved it! just had to delete all the lines starting with TEXTUREGROUP_ not the whole ini
  5. niggar2002
    niggar2002
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    Hello there. I have some problem.
    1. How i can make shadows a little bit softer?
    2. Some strange things happening with DoF. When i turn it ON, the lighting becomes Vanilla. Any fix on this. Because i love the new lighting but seeing the backgrounds without DoF in ME3 is painful.

    Sry for bad English. Greetings from Motherland.

    Кстати, я вижу ты с Украины, надеюсь на русском я могу писать.
    Я имел ввиду, что я не могу включить DoF, точнее могу, но тогда все эффекты слетают и освещение становится ванильным. Есть какая-нибудь команда консольная или что-то в этом роде. Буду очень благодарен
  6. SpookyPlatypus
    SpookyPlatypus
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    How tf do you install texture mods. I have ME3 Mod Manager and have been downloading DLC mods, but I can never figure out texture mods?
    1. ArJed
      ArJed
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      A bunch of info: B o o o m.
      Spoiler:  
      Show
  7. Mcalihe
    Mcalihe
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    This is awesome. Thank you so much for this. Can this be used to edit the Normandy fuel efficiency as well? Always bothered me the ship is supposed to be super efficient and stealthy, yet uses fuel like a tank.
    1. ArJed
      ArJed
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      Thanks, Normandy fuel edited in ME3 Gameplay tweaks
      Check Readme file for guidance. To disable fuel consumption, set: FuelEfficiency=0.0
    2. Mcalihe
      Mcalihe
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      Very Nice! Thank you..
  8. CristianZ
    CristianZ
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    It works with 800x600 resolution?
    1. ArJed
      ArJed
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      Yes, set:
      [SystemSettings]
      Resolution=_800x600
      ResX=800
      ResY=600
      Or any at your preference.
    2. CristianZ
      CristianZ
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      Thank you so much.
  9. JimBobTwo
    JimBobTwo
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    Strange question but, how did you get Hackett's outfit as a casual one for your shep? I really want either that or Anderson's outfit for my casual wardrobe.
    1. ArJed
      ArJed
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      Black commander suit (Suit03HD.tpf)
      I prefer ME3 Explorer for textures installation. How to install - you can find info everywhere in texture mods page descriptions. If this not enough, here is some info
      HMM_ARM_CTHa_Nav_ ...
      Shep uniform (male and female) stored in:
      BIOG_HMM_ARM_CTH_R.pcc
      BIOG_HMF_ARM_CTH_R.pcc
      - make backups (use Texplorer). Install to ONLY this .pcc files (PCC's tab in TPF Tools) unless you want that random npc could wear the same outfit as you, including Brooks.
  10. Sesentesis
    Sesentesis
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    I am curious about ambient occlusion. As far as i know the game doesn't use it at all, and yet it is mentioned in your mod. Maybe i am wrong and the game has some sort of AO of it's own, but forcing it through nvidia inspector gives very buggy and not pleasing effect.
    Another thing is ,,EnableHighPolyChars", after setting it on i have not noticed any effect on the characters.
    I am just wondering if some of this effects have any meaningfull impact.
    1. ArJed
      ArJed
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      Ambient Occlusion - Unreal engine 3 support it. Here the info from my ME2 post with similar question:
      Spoiler:  
      Show

      In ME3, AO cannot be properly enabled, because it seems that shadow maps is completely broken or not set or not configured at all.
      https://en.wikipedia.org/wiki/Shadow_mapping
      here is an example of ME3 cheap AO implementation - dev-s used textures instead of proper shadows:
      https://staticdelivery.nexusmods.com/mods/208/images/363/363-1552582202-1032535993.png
      If I'm wrong and shadow maps are present but has flaws: in theory, AO could be somehow fixed or at least configured, if someone find AmbientOcclusionShader.usf in ME3 files structure (or if it won't be there, add one from any UE3 game - Mirror's Edge for example). All shader licenced by Epic Games, so it might work if someone copy-paste shader file from one game to another. In mod, I disabled AO.

      EnableHighPolyChars - there is no documentation left for UE3, so I cannot tell exactly how it works. As description I found says: "Increase polygon complexity of characters", so I presume it mostly related to NPC-s LOD (because Shep and companions detalization is at highest level already by default).

      LOD - stands for level of detail. LOD0 is usually the mesh with the most detail, meaning polys and it loses polys and detail the further down the list, LOD1 will have more polys than LOD2 and so on. They are used to save computing power on meshes that are far away from the camera. The closer you get to the mesh, the lower number of LOD it loads making it pop in more details/polys.