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  1. moho25
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    ANNOUNCEMENTS
     
    22 JULY 2017
    Sorry, everyone, but I need to make a small, mandatory update to remedy a typo in the mount priority. The priority has also been lowered from what I originally planned, which is something I intended to do before release but it got lost in the shuffle. Easy install, just follow the supplied directions.
  2. moho25
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    BEFORE YOU POST

    1. If you want to share praise, thoughts, ideas, or thoughtful criticism you are free to post at any time. Most modders enjoy talking about their mods, myself included. Ideas should be posted with the expectation that I will give you my honest opinion and feedback. I will not tell you that I like your idea if I don't, and I tend not to sugarcoat. This does not mean that I don't enjoy hearing your ideas in the first place. I most certainly do :]

    2. If you have general questions about the mod, including: contents/gameplay changes, mod format, installation, load order, TOCing, conflicts, translations, compatibility, or similar topics, read the mod's release notes, install guide, all information on Nexus, and this webpage. Carefully and completely. They will answer 99.9% of these types of questions.

    3. If you have questions about Rondeeno's Same Sex Romance mods for the trilogy and compatibility with my mods, see this article on Nexus.

    4. If you run into a problem while playing the mod, re-read all documentation in your download, on Nexus, and and on this webpage. Carefully and completely. The webpage will walk you through how to determine if my mod is causing your issue and whether or not it's appropriate and worth your time (and mine) to post.

    5. If you are currently experiencing a technical issue in game, have come here for help, and are frustrated and angry, consider delaying your post until you're certain your temper is under control. This is a good life skill to have, and I have a zero tolerance policy for personal insults and cursing in my threads. Inability to restrain this type of behavior will result in a permanent ban from all my mods. This is your one and only warning.

    ---

    Thanks for stopping in, and I hope you're enjoying my mods!
  3. valerie1972
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    1. The first dream progresses without trouble, Shepard gasps upon waking, and then no one's speech makes any sound. Their mouths move, the dialogue wheel works, and I can hear the elevator and cabin door SFX, but eventually during the conversation with Traynor the game locks up to the point where I have to reboot my machine. I haven't progressed far enough to find out if the other dreams do the same.

    2. I did troubleshooting using the same save file with other mods to isolate the problem, and it only occurs with Better Dreams, even when it's the only mod in an otherwise vanilla game. Other mods I'm using: Backoff, CEM, MEHEM, EGM, SP Controller, a lot, and a few of my own custom textures installed with ALOT. The game seems to run fine to this point in the game with all of these as long as Better Dreams is disabled.

    3. Origin N7 Digital Deluxe Edition.

    4. English.

    5. All mods installed prior to new game.

    6. Imported from ME1 and 2.

    7. Real playthrough, not edited.

    8. Not NG+.

    9. a lot run through its native installer.

    10. Always run a lot after all other mods. I then run AutoTOC through ME3Explorer after a lot because I've heard a lot can sometimes do an incomplete job.

    I have also run Large Address Aware on the game EXE to make sure that it can use 4GB.

    Any other troubleshooting I can do to figure it out? I really love the new dreams so I'd much rather see those than the kid.

    (Annoyingly, the site seems to want to autocorrect to "a lot" instead of the acronym in some places and it does it after I click submit!)
    1. moho25
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      Send me a download link to the same save file and I'll see if I can replicate on my system.
    2. madbengalsfan85
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      I'm having the same problem
    3. moho25
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      And that information does nothing to help.
    4. valerie1972
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      I solved the problem by completely reverting my game to vanilla and reinstalling everything about eight times. Not because of this mod, but because of a few other issues plus the fact that a lot makes you vanilla your game to make any fixes or changes to DLC mods. Once I had all the other stuff working (which took more effort than you'd think) I figured I'd give Better Dreams one more attempt before giving up entirely because I really do like it so much.

      Unfortunately I have no idea what fixed it but I did an entire start-to-finish run with a ton of other mods installed and everything worked. I'm hoping that this post doesn't jinx it but I did want to let you know that the issue was apparently something on my end that I just wasn't looking at.
    5. moho25
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      Thanks for the heads up.
  4. brfritos
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    Quick question. The dreams are dynamic or not?

    Like, my Shepard will be dreaming with specific events based on my playthrough or they are always the same ones?
    1. moho25
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      I talk about that extensively in the description and release notes. They are not dynamic cutscenes. They are BIK movies.
    2. brfritos
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      Sorry then. And I read the description, I'm ashamed now.

      But it's possible to do this? I mean, make the dreams dinamic?
      I'm assuming the dreams is just a normal level customized. Or there's something more?

      BTW, I'm using the mod, it's very good.
      The videos also are not bad quality wise like you explained in the description.

      In my machine I didn't had artifacts, but is a simple 1080p screen, not sure how will work in these days of super-ultra-hyper resolution of 4k, 8k, VR and beyond.
    3. moho25
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      I'm not particularly worried about UHD, etc. BioWare's own BIK movies range from 128p to 720p. I'm already ahead of them at 1080p. The game's native BIK cutscenes will look worse before my modded ones do. If BW ever decides to release a UHD remaster of the trilogy -- including their BIK cutscenes -- then I might consider re-rendering them at 1440p or something. Assuming I already have enough 1440p clips set up in the project file to make it worthwhile. If not, then you're basically talking about remaking the entire mod, which took several weeks of work, not including the actual capture. Not something I'm willing to do.

      And no, it's not possible to create these dreams in a dynamic way. Not and stay true to showing the moments I've shown in the mod. You're talking close to 300 clips between all 3 games. Are you suggesting I try to pull ALL of that content into a single level? I don't think so.

      The premise of Better Dreams is that the dreams are, for the most part, _memories_. So, the concept of using previous game footage to create BIK movies is ideal. If a player wants dynamic dreams with their Shepard, then they should play with the vanilla dreams. Since, you know, that's exactly what they are.
    4. brfritos
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      300 clips? No, of course I wouldn't suggest something like this! :O
      If you want my opinion, of course I would like something like that, but we are not a multi-billion dollar company with tons of resources to spare.
      So no, let's not do this.

      I think 2 or at most 3 specific moments mixed with your default dreams is more than enough.
      For example, for those invested in a romantic relationship with Garrus, showing the missile he took in Omega and almost killed him (although in this case you would have to cover every LI in the game, so is better to scratch that).
      I was thinking something more simplistic, like one tailored to Shepard's specific background (one for the sole survivor, one for the ruthless and one for the war hero).

      For example, you can use Vasir demise in LotSB for the sole survivor for example, since she questions Shepard about this in ME2 or if you don't wanna use this moment because is in a DLC, you can use the situation between Cpl. Toombs x the scientist.
      Another one is Shepard being more Paragon or Renegade, you could even reuse the end moment of ME1 (the red planet or the space station in Shepard's background).

      It's really just simple situations, nothing too complex.
    5. moho25
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      The problem is that almost all of the moments you suggested vary with plot. I chose the scenes that I did precisely because they _didn't_ vary with plot. For example, if I choose a moment that is specific to Shepard's background, I now need 3 versions of that dream, whereas without that content I only needed one. Toombs was in a minor side mission in ME1. What if the player didn't do that mission? Vasir, as you point out, is in a DLC that, again, not every player has.

      The dreams focus on story content immediately surrounding the reapers, their agents/minions, other "monsters" (thorian, rachni), and moments of loss/grief. They are not meant to be a full walk down memory lane of Shepard's entire life; they _are_ meant to depict Shepards very real fears of what will happen to the galaxy if s/he fails. Shepard's background is inconsequential to the reaper fight, and amounts to nothing more than a couple side missions across the trilogy. The ME1 and ME2 dreams do not use side mission footage _at all_. They use only main mission footage. For ME3, I include a minor amount of footage from major side missions that include reaper forces (Lesuss) OR are closely-related to a main mission (Tuchanka Bomb). This is to ensure all moments work as memories for every player.

      Hopefully, this helps to lay out the fact that I put a lot of very careful thought into which moments to show -- and how I sought to minimize unnecessary work.
  5. kommandantshep
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    This is an amazing mod from the looks of it, it seems to really provide a more surreal feeling. However, you added the Mass Effect 3 theme and used footage from the final battle, which cannot make sense as Shepard cannot tell the future. On the contrary, it could just be Shepard's interpretation of the upcoming battle. Please see this video for what I mean: https://www.youtube.com/watch?v=nySoVWi4D14

    I believe it would be better if you had kept the original soundtrack, as it naturally becomes more intense as the dream goes on. The Mass Effect 3 theme is too powerful and does not really allow you to appreciate the dream. Whilst you have stated that you do not want to do individual memories in your description (which is perfectly understandable) is there any way I can revert the music back to the original from the dreams? Thank you for this mod regardless, I cannot wait to use it and weep like I am cutting onions.
    1. moho25
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      I'm not sure what footage you think is from the final battle. The ME3-themed dream doesn't take place until the night before Cronos and *all* of the game footage I used comes from the Prologue through Sanctuary, so Shepard has indeed experienced all of it in game.

      The music I used is the main ME3 theme that plays throughout the game. You may mentally associate it with the end, but it is used several times throughout, including, very notably, the opening Prologue on Earth during Shepard's escape.
  6. johnnypillow
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    For some reason I can't seem to get past the first dream - as soon as Shepard wakes up, the game freezes. Strangely enough I have the same problem with the Shorter Dreams mod. I tried to rule out compatibility issues by deactivating other DLC mods (just a lot and some random textures left) but to no avail. With Better Dreams I get about a second more compared to Shorter Dreams but I'm running out of ideas on how to fix this. (I should probably mention it did work on a previous playthrough but unfortunately I can't remember if I've done anything differently as the game was on my old computer.) If you, or anybody, have any idea why that might happen, I'd be really grateful.

    EDIT: Managed to fix it - and it wasn't mod related. In case anyone else runs into this problem, delete your "Config" folder from Documents/BioWare/Mass Effect 3/BIOGame. No idea why but that fixes it.

    Anyway, thanks so much moho for making this mod. These dreams make so much more sense, I still can't believe how the devs thought that kid would be the perfect "nightmare" for Shep.
    1. moho25
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      I've never touched anything in the Config folder.

      If you've modified -- by hand -- some settings in your GamerSettings.ini or your MassEffect3Config.ini, then it's likely you did something the game didn't particularly like. Nothing in those INIs has anything to do with Better Dreams or Shorter Dreams, specifically, and neither mod alters those INIs.

      Either that, or something got wonky in your OnlineProfile file. Again, neither mod would be involved.
    2. brfritos
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      @johnnypillow
      It's because EA/Bioware chopped the game and sold it on parts for making more money.
      I suspect if Leviathan was present since the beginning in the game, some of the problems in the endings and with the dreams wouldn't be too relevant.

      My opinion of course.

      PS: But they are bad, even with Leviathan present. Why Am I dreaming with the kid and not, let's say, my squadmates that perished in the SM? :/
  7. ferroboy
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    Psyched for this. Given that I use JAM and never see the Starbrat these dreams work better for me.
  8. Shadohz
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    I noticed you did "alive" and "dead" version of several characters. You left out Steve, Ashley, Kaiden, and Samara. Correction, Steve's crash is post dream sequence so scratch that one. I needed more HDD space so I finally got to see all the scenes play out. The only criticism I would have is that some of the scenes are really fast paced. At times if feels more like you're watching scenes in fast forward than a dream. I'm not 100% sure if it's the number/rate of scene changes or (lack of) pacing between the fore and background. Could be a bit of both. The quality seemed even better running it through MPC.
    1. moho25
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      I did alive/dead versions only of _romanced_ ME3 love interests, who could have died in ME3 prior to the final dream. I hadn't originally planned on it, but decided it was necessary for Shepard's love interest (when present) to be in the final dream.

      None of the love interests you've pointed out fit the critieria I've specified. Ashley and Kaidan don't count, as their romance can't be locked in ME3 prior to a potential coup death. Samara can't be truly romanced in ME2 or ME3. Her dream is a special treat only for players who do her side mission on Lessus, have Citadel DLC, and have no other romance. And, Steve doesn't count, not only b/c his potential death occurs after the fact, but because a _romanced_ Steve won't die in the shuttle, at all.

      Running an already compressed video through video software (again) isn't going to make it any better. Especially considering some of my original source material was compressed (BW's own Bink videos), and there were some variations in resolution.

      Dreams are dreams. They don't have to be slo-mo. They can be whatever pace the mod author wants them to be. I wanted a feeling of being bombarded with overwhelming panic over past events. That requires a fast pace. As to whether it's "too fast"? That will be subjective.
    2. Shadohz
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      I see. Thanks.
  9. balthazar9086
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    I'm wondering if someone can help me solve this issue. I'm not actually sure if it's caused by MEHEM but hopefully someone here will recognize my problem, which is at the end of the game after I convinced the Illusive Man on the Citadel to off himself and we see this overhead/birds-eye-view shot of Anderson and ILM lying on the ground and Shepherd slowly limping towards the control panel, right at this very scene the game will freeze and even after loading from the citadel run I will always freeze at this moment. I have the following mods installed so hopefully someone can help me solve this :)

    In the following order
    1) EGM (and its recommended submods)
    2) ME3RE
    3) Better Dreams
    4) Bonus Power Pack
    5) MEHEM
    6) a lot
    1. moho25
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      Please don't post issues like this in my mod threads. If you use several mods and don't know which mod is causing a problem, you need to do some basic troubleshooting work on your own.

      For troubleshooting advice, see the BEFORE YOU POST sticky above.
  10. ssvnormandysr235
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    The third dream actually kinda scared me a little, really adds that affect that Shepard is actually slowly losing their mind and that the stress is just eating away at their psyche. I might have a suggestion for this mod, maybe you could add some clips of the crew members that have died? As well as maybe a voice-over for them, like take some of what they say in the vanilla dream and place it over the flash of that character?
    1. moho25
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      Not an option, unfortunately. There's a very specific reason I didn't go that route:

      All the dreams need to be the same for every player.

      There's too much plot variation in characters that can die across the trilogy. Virmire, the suicide mission, Tuchanka, Rannoch, the coup, and more. The combination of squadmates who could be dead is enormous.

      The concept behind Better Dreams is Shepard is (for the most part) having nightmares about past experiences . That means the dream needs to feel appropriate for EVERY Shepard. Every type of playthrough. I made the decision the 3rd dream really needed to vary for each love interest, and that alone meant creating fifteen different dreams rather than one. So, no, there cannot be variations based upon squadmate deaths. I toed the line on this the best I could. The ME1 dream shows the detonation of the bomb on Virmire, the ME2 dream shows squadmate caskets, the ME3 dream shows the shroud explosion/quarian-geth/more.

      That's the best I can do.
  11. LivJackell
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    Is there anyway to get Samara in the final dream with CEM installed?
    1. moho25
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      Nope.

      Samara does not have a real romance in the game. I realize her fans don't appreciate that fact, but it is what it is. In her base game ME3 content, there is a single line of dialogue that checks for an ME2 "romance", and no opportunity for Shepard to reciprocate feelings. The only truly romantic interaction you can have with her in ME3 is in Citadel DLC (the kiss). This involves player decision and sets a plot bool, and it's this plot that Better Dreams checks. Therefore, if you move her Citadel DLC apartment visit after the game is finished, the bool can never be set for Better Dreams. There's nothing I can do about that.

      The best way to experience both mods, in your situation, is to use CEM Lite. This will allow you to do all of Citadel DLC prior to the end of the game. Only the party is delayed until later. For more details on the difference, look on CEM's page.
    2. LivJackell
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      Figured that might be the case. I appreciate your response, thanks!
  12. ssvnormandysr235
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    Is it possible for the mod to work if you load a save right before the last dream without loading one from before?
    1. moho25
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      I'm... not clear on your question.

      As stated in the install guide and description, the only requirement for Better Dreams is an ME1/ME2 imported PT. You can technically install it whenever you want, though, you obviously aren't going to see all 3 new dreams unless you install it at the beginning of the game (since the first dream occurs very early on).

      What exactly is your situation?
    2. ssvnormandysr235
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      By that I meant would your version of the third dream with the love interest trigger if I loaded a save right before going to Cronos but way after the other dreams.
    3. moho25
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      Better Dreams's dreams will always load in place of the vanilla dreams, as long as your PT meets the stated requirement.

      (And as long as you aren't using a conflicting mod.)
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