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  1. Tydeous
    Tydeous
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    UPDATE 30/01/19

    Version 1.4 has been released!

    This does not include a mission updated with randomized/decision-based combat, instead the focus has been improving immersion by providing canon-accurate weapons to the different races and enemies.

    If you use Mod Manager you can just drag the .rar file into the program and it will add the mod to the program, be sure to use Apply though.

    If you don't, then extract the DLC_MOD_Respawn folder from the .rar, add that to the DLC folder in your ME3 directory, and then use autoTOC.
  2. salos7
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    Good afternoon author. I have a question for you: will you eliminate glitches in the missions of the Academy and the salvation of civilians? since when using respawn and EGM, the bugs on these missions remained and it is impossible to complete the task. I am writing via google translator as Russian. I use mods: EGM 1.5 and pack alliance armor and EGM Squadmate pack, respawn 1.4, Jam and a lot v.9. when you turn off your mod everything goes fine. but I would like to play with your mod
    1. Tydeous
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      Hello Salos7!

      Could you please tell me what part of the mission has the glitches? I am not able to fix them without knowing.
    2. salos7
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      1) the mission is called (in the Russian version of the game): Academy of Grissom, evacuation, after the battle with the Atlas (robot) - the door does not open (not active)
      2) n7: “Cerberus” abductions: after stripping the upper street, Cortez must report something about civilians on the lower street but nothing happens. just playing music and everything, that is, the mission does not continue because of the lack of dialogue with Cortesem
      3) priority: Cerberus headquarters: as the mission progresses, there is a staircase in one of the rooms, and you need to interact with it further down the level, but the mission does not continue because of the gathering of Cerberus soldiers at the top of the stairs.
      For the whole game I met these 3 bugs. this only removes your mod. I would appreciate if there is a solution to these bugs. all mods updated to the latest version
    3. Tydeous
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      1) Which Atlas? The first one when you first see Jack, or in the garden?
      2) I'll try and fix it for a next update, but I've never come across that before.
      3) I fixed that, I spent ages getting all the spawns to change so that the bug can never happen again. Are you certain you are using the latest version of the mod?
    4. salos7
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      1) in the garden
      2) version of your mod 1.4
      3) maybe there is some order of installation?
      I write which modes I use and in what order I install:
      1) EGM version 1.5
      2) EGM Squadmate Pack
      3) Respawn Mission Overhaul v1.4-487-1-4-1548872927
      4) JAM 1.5
      5) Mass Effect 3 FoV Mod v0.3
      6) Alliance Armor Pack (EGM version) -415-2-0
      7) Alliance Warpack-528-1-0
      Should the installation order be like this or am I somewhere wrong? or fashion conflicts with each other?
      Sorry for my English, I write with the help of Google translator
    5. Stradaed
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      I am having the same issue (door after 2nd ATLAS in Atrium won't open unless Respawn is deactivated) with a similar mod setup.

      My installation also includes:
      1. CEM
      2. ME3 Recalibrated
      3. Backoff
      4. Same-Sex Romances
      5. Project Variety
      6. Increased Scaling
      7. Bonus Power Pack
      8. Tali Romance
    6. Tydeous
      Tydeous
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      Could you both let me know how you take on the Atrium to get this bug? I've never experienced it.
    7. mastersworddude
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      Just here to second these bugs. Haven't reach the Cerberus HQ one yet, but I had to use the no clip command to get through the door in Grissom Academy, and can't complete the Cerberus abductions one.
    8. Tydeous
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      If you could tell me how you approached the combat in these sections, that would help. Every time I play it, I do not get the bug, so I need to replicate the conditions you're all using. That includes how you tend to fight the battles.
    9. MadScientist22
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      I can confirm the N7: Cerberus Abductions mission bug. Similar to salos7, Cortez doesn't report anything and the mission doesn't advance. I actually ended up reloading the save 4 times before I came to check here. Removing the mod and replaying the mission fixed it. No issues with the Grissom Academy mission though. Will let you know if I see the bug on Cerberus HQ (when I get there).
    10. NightWolf2503
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      I keep getting stuck in the Grissom Academy mission during the first part of the Atrium fight as well.

      I always sprint up to where the Atlas can't fire at me and take out the other enemies first, then deal with the Atlas. I usually prioritize guardians and engineers but beyond that I pretty much just kill whatever comes into scope. Tried a vanilla copy with only this mod installed too, the door still didn't open. I play on insanity, if that matters.
  3. mainegor
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    Hello there. This doesn't happen a lot, but occasionally my teammates won't attack enemies beyond the initial spawn, so any enemies spawned by this mod are just ignored. I can still make them use powers on the enemies but they won't attack at all. Is this a known issue with a fix?
    1. Tydeous
      Tydeous
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      Hello,

      Could you let me know what missions you experienced this on?
  4. kcqubit
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    Hello!
    Thanks for creating this for all of us! I have been looking for something like this for a while.
    Thing is I don't think it is working. The combat is no more difficult than it has always been for me at insanity with a new game, starting at Level 1.
    I think I installed it correctly (used the Mod Manager). It doesn't give any errors when "Checking DOwnloadable content" in the game menu and the EGM mod is working fine.
    How can I confirm the mod is working? I have just rescued the Primarch and am back in the Normandy.

    Hel would be really appreciated.
  5. jkp97
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    Hello! I'm having a bug in the Grissom Academy mission in the first part of the Atrium. After killing all the enemies and that single mech the door does not open. I'm not able to proceed with the mission.

    EDIT: I tried disabling Respawn and the door opened in the first part of the Atrium. I haven't tested the same for the second part of the Atrium where another door is supposed to open. Please look into this issue.

    EDIT: I encountered a similar error in N7 Cerberus Abductions. After the first wave Cortez didn't contact me. When I disabled the mod the mission went well. I'd really like to know what's causing this issue.
    1. FlagrantPilgrim
      FlagrantPilgrim
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      I'm having this same issue. How exactly do you disable respawn? I just want to get past this mission.
    2. KasumiRyona
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      I had the issue with the door, used noclip (ghost) command to go through it, got killed, then reloaded and door worked correctly again.

      To disable any mod, just find its DLC folder and move it away, for Respawn it's Mass Effect 3\BIOGame\DLC\DLC_MOD_Respawn

      Simply adding a prefix also works, i.e. changing to xDLC_MOD_Respawn
  6. cicero81
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    Hi. Very good mod. for ME 1 there is such a mod?
  7. ConfidenTi
    ConfidenTi
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    Hello, How i should install Respawn Mission Overhaul v1.4 - ARK Mod Compatibility? It only contains ppc files without any folder or even instruction.
    EDIT: it looks like there was archive error, ire downloaded it and its contain folder
  8. cicero81
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    One problem. Little ammunition. How to decide?
  9. Shadohz
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    Tydeous

    What's the difference between vanilla RMO and the compatiblity versions for ARK and PEOM? Did you simply remove the conflicting PCCs or did you make edits that make common PCCs compatible with each one?
    1. Tydeous
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      I removed the files that are used by ARK or PEOM or both. I've played both, and their missions don't quite feel necessary for their own Respawn versions, especially ARK's new mission. :)
    2. Shadohz
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      Hrm. Okay. We have a 3-way tie b/w Ark, MDSM, and RMO. I just installed the most current version of each so I can document what users have to do to avoid conflict when choosing superseding PCC files. There shouldn't be much to worry about.
    3. Shadohz
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      Hmm weird. My original comment is gone. Must've shutdown before saving. Anyway, I finished Ark a few days ago. The N7 missions still felt more like a shooting gallery than challenge balanced. I had to fight the urge to up the difficulty configuration. I noticed there were still a few clutter bugs remaining: 1) on Omega at the elevator when meeting the turian survivor 2) during the Citadel coup, guardians are supposed drop from an overhanging balcony in a lobby.
      At the start of Rannoch crash site, the original issue of your teammates no longer helping still occurs. I'm only halfway through so if I come across anymore issues I'll just update this comment.
  10. Subject1849
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    Your mod makes it impossible to get past the opening turret sequence of Priority Thessia
    1. Tydeous
      Tydeous
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      It's possible, I've played it through many times. It's just difficult. If you find it too hard, I recommend reducing the difficulty.
  11. CLASSIFIED2417
    CLASSIFIED2417
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    Really love this mod, the game is better for it. The theme of all-out warfare is better conveyed this way. Challenging but not overbearing.
    1. Tydeous
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      Thank you!
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