This page was last updated on 06 November 2021, 8:04PM
Changelogs
Version 9.6
Mount priority reduced for Project Variety compatability
Version 9.5
Manager compliant version released
General bugs and improvements
Version 9.0
Fixed the bug that has Ashley's armour switching around during Mars
Fixed the bug that has Ashley's squad-selection stage displaying the wrong preview image
Improved texture-renaming so that textures do not get jumbled
Version 8.0
Conversion of the Griffon Armour texture from the generic grey and blue scheme, to the Army-brown and Black scheme
Fixed of the Ajax armour texture's spec map, so that the weird blue-overtone is removed
Change of the Terminus Armour from the very clumsy white and blue scheme to the more subtle design of ME2
Upgrade of the Spectre Armour to more accurately match ME1's design
Adding the casual outft
Armour textures have been upgraded to high resolution
Version 7.1
Mod Manager compliant version uploaded (Thanks to Mgamerz for walking me through the process)
File size reduced due to optimization (Thanks to Mgamerz for taking the time to do so)
Version 7
Ajax Armour moved to Ashley 01
Added the Griffon Armour set
Fixed the weapon sockets on Ashley 02 and Ashley 03
Main file now have 3x variants
Version 5
Fixed the bones for the HK Shadow Works Spectre Armour
Fixed texture map for HK Shadow Work's Spectre Armour (As many of you pointed out, it is not an exact match of the ME1 iteration - This has been fixed)
Ashley's default blue hardsuit has been replaced with a camouflage variant, this is in line with other Systems Alliance Marines
Ashley's combat bun has been fixed, so as to avoid the 'exposed-hairline'
Squad-selection images have been fixed so as to match the 'Display-pose'
Version 4
The latest main file has been updated with a higher mount priority to completely prevent conflict with SP controller mod.
Version 3
Corrected Terminus Armour Bone
Removed white 'shoot-me' stripe on Terminus Helmet and removed bulk of white stripes from Terminus Body armour
Finally fixed the Specular map on the Spectre hardsuit
Modifed mount.dlc to prevent conflict with SP Controller Mod DLC
Ensured that combat bun is now utilized for ALL combat instances (i.e. including the default blue hardsuit)
Version 2
Fixed the bones for the Terminus Armour. Uploaded file will reflect this change