Mass Effect 3

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Customizable Asari Adept Armour for Femshep
Installation Instructions

First, make a back up copy of Mass Effect 3\BIOGame\CookedPCConsole\BIOG_HMF_ARM_SHP_R.pcc

The following instuctions are for ME3 Explorer rev 717 - Older versions have a slightly different menu layout but the tools are not difficult to find.

To install the mesh:

1) In ME3 Explorer, click Tools > ModMaker > Load
2) Navigate to the location of Custom_Asari_Adept_Mesh.mod and click Open
3) Click Run ALL
4) Close ModMaker

To Install the textures

1) In ME3 Explorer, click User Tools > Textures > TPF/DDS Tools > Load
2) Navigate to the location of the the tpf of your choice
3) Click Analyse with Texplorer
4) Click Install Valid
5) Wait for "All Mods Installed" message
6) Close TPF/DDS Tools

Then, in ME3 Explorer:

1) Click User Tools > TOC Tools > TOCBinUpdater
2) Navigate to Mass Effect 3\BIOGame\PCConsoleTOC.bin and click Open
3) Wait for the dialogue to return asking to accept changes and click OK
4) Close ME3 Explorer

Coalesced Edits:

You need to add "invisible" legs, shoulders and arm pieces to the armour locker as the torso we just replaced is now a complete mesh.
You may have done this already for other mods or you are using MOAM which includes the necessary coalesced edits.
If this is the case, you can skip this step.

1) If you have not already done so, you need to download the Coalesced Utility from http://wenchy.net/me3-coalesced-utility/
2) Open it and navigate to ...\Mass Effect 3\BIOGame\CookedPCConsole\Coalesced.bin and click Open
3) Press Ctrl+F to open the search function and type ShoulderAppearances in the search box and hit Enter
4) On, the left you will see that you are in the SFXPlayerCustomization section and ShoulderAppearances is highlighted
5) On the right, you will see a list of all the different shoulder pieces available
6) On the first empty line, type: (Id=10,PlotFlag=-1,Type=CustomizableType_Shoulders) and hit Enter
7) The Id number "Id=xx" should be the first available number so if the entry above says Id=9, then use Id=10.
It doesn't have to be the exact next number, just an unused number. 10 should be a high enough number to not be used already but please check.
8) Repeat this process from step 3 for ArmAppearances with the line: (Id=10,PlotFlag=-1,Type=CustomizableType_Arms)
9) Repeat this process from step 3 for LegsAppearances with the line: (Id=10,PlotFlag=-1,Type=CustomizableType_Legs)
10) Click File > Save and close the Utilty

In game, open the armor locker and select the Armax Arsenal chest piece, and the inivsible legs/shoulders/arms which will be labeled simply:
"Arms", "Shoulders", "Legs"


OPTIONAL

You can add bonuses to the invisible pieces by inlcuding the line:

GameEffects=("xx"),

at beginning of the entries you made in the coalesced file. xx = the various effects which are:

Extra ammo: "SFXGameContent.SFXGameEffect_PartBasedArmor_AmmoCapacityBonus"
Headshot damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus"
Health: "SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"
Shield strength: "SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldBonus"
Shield regen: "SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldRegenBonus"
Melee damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_MeleeDamageBonus"
Cooldown reduction: "SFXGameContent.SFXGameEffect_PartBasedArmor_PowerCooldownBonus"
Power damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_PowerDamageBonus"
Weapon damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_WeaponDamageBonus"

For example to add a 10% health bonus to the Shoulders, you would enter:

GameEffects=("xx"),

(GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),Id=10,PlotFlag=-1,Type=CustomizableType_Shoulders)

CREDITS:
Mesh by ELE08
HR Textures by Smarteck