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The ME3Recalibrated Team

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About this mod

ME3Recalibrated (ME3Re) is a series of bug fixes, content restorations, and lore corrections for Mass Effect 3.

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  • Russian
02 Jan 2019 -- Check out ME1Recalibrated by Kinkojiro
02 Jan 2019 -- Read this new article on the Recalibrated Mod Series
13 May 2018 -- Try Better Cabin Music v2.0 by Giftfish

Now, believe it or not, this damn gun still needs calibrating.  --Garrus Vakarian

Yes, yes it does, Garrus. ...And, it's not just the gun.

ME3Recalibrated (ME3Re) is a series of bug fixes, content restorations, and lore corrections for Mass Effect 3. Edits are in the spirit of the "unofficial patches" for TES games, and efforts will be made to retain compatibility with other mods.

ME3Re is a group project with contributions by several mod authors. Version 2.0 doubles the size of the mod and includes the following new content:

  • Echo Shard VFX fix (Kinkojiro)
  • NPC redux for Commander Bailey (giftfish, Ottemis)
  • Restored Zaeed Conversation (SirCxyrtyx)
  • Garrus on the Bridge fix (Kinkojiro)
  • Hackett about Kahje fix (giftfish)
  • Joker teeth fix (AVPen)
  • Kirrahe/STG GAW fix (Kinkojiro)
  • Horsehead Nebula and Kahje Lore fixes (giftfish)
  • Citadel:Hanar Diplomat quest fixes (giftfish)
  • Accurate C-Sec uniforms (giftfish)
  • Bugfix for missing audio in the new prologue escape (giftfish)
  • Coup standoff scene improvements and fixes (giftfish)
  • Weapon remove during coup arrival (giftfish)

See the changelog for content in earlier versions of ME3Re.

The documentation contained in each release of ME3Re will answer 99% of user questions, as long as you read it. Be aware that reading this description is not a substitute for reading the supplied documentation. Key requirements are listed below to help you decide if you want to download the mod.

  • New playthrough. ME2Re is for new playthroughs, only. It begins altering the game as soon as Prologue: Earth/Mars.
  • English. ME2Re is made for English localizations, only. It *will not* work for other localizations. If you attempt to use it anyway, we will not answer questions, nor provide technical support. More information about localizations can be found here.
  • DLC Patcher. A DLL Patcher is included in the current release of ME3Re, and allows ME3 to load new DLC mods. Many users will already have this type of patcher installed; it does not need to be installed again.

ME3Re is a DLC mod, which makes installation is simple. Instructions are provided in the download and are viewable on Google Docs.

ME3Re is compatible with any mod that doesn't change the same files. Other DLC mods may override ME3Re if they have higher "mount priority". We've set ME3Re's low on purpose so it will override all BW files, but be overridden by most, if not all, other mods. This is intentional, but be aware that when this happens, it means you are not seeing ME3Re's changes in your playthrough: you are seeing another mod's.

Thus far, ME3Re is quite modular. Individual edits can be safely removed by deleting certain files from the mod. For information about which files contain the edits you're looking for, see the ME3Recalibrated Resource Spreadsheet. When this situation changes, we'll let you know.

Users of ME3Re are expected to learn basic features of the ME3Explorer toolset for functions like autotocing. For help with ME3Explorer, see its wiki.

ME3Re has grown significantly in size since it's original release. It's still quite modular (as explained above), but there are numerous mods that will conflict and override ME3Re at this point. Since ME3Re is a patchwork of small fixes, this is alright. Generally, patches are not available, but there are a couple of exceptions to this with Giftfish's mods.

Users can read more about compatibility, conflicts, and translations/localizations, here. Modders interested in creating patches or translations for ME3Re should refer to the ThaneMOD website; further questions should be directed to Giftfish.

ME3Recalibrated has undergone a large amount of testing, and no bugs are known at this time. If you run into any problems, use the information provided here before reporting.

Updates to ME3Recalibrated are ongoing, but are mostly at the mercy of Giftfish's schedule. Another update is not planned until after the release of ThaneMOD v3.0. ME3Re will be receiving a large overhaul at this point, in an attempt to reduce the amount of overlap between it, BO, and TM3. More information on ths to come.

As usual, feel free to post ideas and information about in-game bugs. We do keep a running list of suggestions ;)

Thanks to the ME3Explorer Toolset team for all their hard work and time developing modding tools for Mass Effect.

ME3Re is brought to you by:

  • Giftfish/n7Siha/moho25 (lead developer)
  • AVPen
  • JohnP
  • Kinkojiro
  • Ottemis
  • SirCxyrtyx

ME3 DLL DLC Patcher by Warrantyvoider and Heff.

ME3Recalibrated is not associated with BioWare, Arthmoor, or the USKP in any way. We make no money from this project. You use this mod at your own risk; we are not responsible for any damage to your game or PC by use of this mod. See the Permissions dropdown for more information.