Mass Effect 3

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The ME3Recalibrated Team

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moho25

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About this mod

ME3Recalibrated (ME3Re) is a series of bug fixes, content restorations, and lore corrections for Mass Effect 3.

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
17 Nov 2019 | New Article on Users Tamping with DLC Mod FIles
20 Feb 2021 | Comments Locked Until Next Release, See Sticky for Details



Now, believe it or not, this damn gun still needs calibrating.  --Garrus Vakarian


Yes, yes it does, Garrus. ...And, it's not just the gun.


ABOUT
ME3Recalibrated (ME3Re) is a series of bug fixes, content restorations, and lore corrections for Mass Effect 3, with edits in the spirit of the "unofficial patches" for TES games.

ME3Re is a group project with contributions by several mod authors. Version 2.0 doubles the size of the mod and includes the following new content:

  • Echo Shard VFX fix (Kinkojiro)
  • NPC redux for Commander Bailey (giftfish, Ottemis)
  • Restored Zaeed Conversation (SirCxyrtyx)
  • Garrus on the Bridge fix (Kinkojiro)
  • Hackett about Kahje fix (giftfish)
  • Joker teeth fix (AVPen)
  • Kirrahe/STG GAW fix (Kinkojiro)
  • Horsehead Nebula and Kahje Lore fixes (giftfish)
  • Citadel:Hanar Diplomat quest fixes (giftfish)
  • Accurate C-Sec uniforms (giftfish)
  • Bugfix for missing audio in the new prologue escape (giftfish)
  • Coup standoff scene improvements and fixes (giftfish)
  • Weapon remove during coup arrival (giftfish)

See the changelog for content in earlier versions of ME3Re.


INSTALLATION + REQUIREMENTS
The documentation contained in each release of ME3Re will answer 99% of user questions, as long as you read it. Be aware that reading this description is not a substitute for reading the supplied documentation. Key requirements are listed below to help you decide if you want to download the mod.

  • ME3Re is best with a new playthrough (import or not). ME3Re should be installed before starting a new playthrough, as it begins altering the game as soon as Prologue: Earth/Mars. Updating ME3Re mid-playthrough should be okay for now.
  • ME3Re is for English Localizations. ME3Re is made for English localizations, only. It *will not* work for other localizations. If you attempt to use it anyway, we will not answer questions, nor provide technical support. More information about localizations can be found here.
  • ME3Re requires use of a DLL Patcher. A DLL Patcher is included in the current release of ME3Re, and allows ME3 to load new DLC mods. Many users will already have this type of patcher installed; it does not need to be installed again.

ME3Re is a DLC mod, which makes installation is simple. Instructions are provided in the download and are viewable on Google Docs. Users of ME3Re are expected to learn basic features of the ME3Explorer toolset for functions like autotocing. For help with ME3Explorer, see its wiki.


COMPATIBILITY + TRANSLATIONS
A couple of quick comments in relation to compatibility and translations:

  • ME3Re is compatible with any mod that doesn't change the same files. Other DLC mods may override ME3Re if they have higher "mount priority." We've set ME3Re's low on purpose, since it is primarily a bugfix-style mod. However, this means ME3Re will be overridden by most, if not all, other mods. Be aware that when this happens, you are not seeing ME3Re's changes in your playthrough; you are seeing another mod's.
  • ME3Re has grown significantly in size since its original release. It started fairly modular, but we are no longer supporting that type of install. This is, in part, in preparation for the next release which will significantly expand the mod. Numerous available mods conflict with and override ME3Re. Some of these conflicts are minor and can be overlooked; others less so. For more information about compatibility, see this Google Sheet.
  • Translations of ME3Re, when available, are created by other modders, downloaded separately, and are used on top of ME3Re's main files. If a translation exists for your game's localization, it will be linked at the top of this page. If it does not exist, you cannot use the mod.
Modders interested in creating patches or translations for ME3Re should refer to the ThaneMOD website; further questions should be directed to Giftfish.


UNINSTALLATION
To uninstall ME3Re, just delete the DLC_MOD_ME3RE folder from your ME3 DLC directory. ME3Re 2.1 can be uninstalled anytime after you recruit Ken/Gabby. Uninstalling prior might lead to some wonkiness with their recruitment.


MISCELLANEOUS
Bugs. If you run into any problems, use the information provided here before reporting.

  • Zaeed's dialogue restoration probably needs another look
  • Ken/Gabby's changes will be borked by any other mod that alters their Purgatory files, the spectre terminal, or overhauls game emails; this is not an ME3Re bug, this is evidence of a conflict between ME3Re and other mods

Future Releases. Updates to ME3Recalibrated are ongoing, but are mostly at the mercy of Giftfish's schedule. Another update is not planned until the release of ThaneMOD 3.0. ME3Re will receive a large overhaul at this point, in part, with the goal of reducing the amount of overlap between it, BO, and TM3. More information on this will eventually be announced on the ThaneMOD website. As usual, feel free to post ideas and information about in-game bugs. We keep a running list of suggestions.

Post-Distribution File Modifications. Technical support will only be provided when files have not been tampered with by the user. Any and all modifications apply (with the exception of updating the PCConsoleTOC.bin). This includes ill-advised attempts to modify "load order," resolve compatibility, and more. It also includes installation of textures with a tool other than ME3Explorer. If you experience any problems after altering our files, it's up to you to troubleshoot the problem. We cannot help.

Texture Compilations. Texture overhauls/compilations installed into your DLC mods must contain only textures. No edits to meshes, materials, or anything else. Non-texture modifications can cause conflicts.

ALOT/MEM Users. It is imperative to heed all warnings below when using ALOT/MEM in combination with DLC mods.

  • Do not mix texture installation tools. If you want to install additional textures after installing ALOT, consult its documentation. I cannot help.
  • Heed ALOT's documentation. You cannot install any DLC mods or individual files into a game already modded by ALOT. Doing so will result in problems. Consider your game files locked once you install ALOT. Consult ALOT's documentation for further details.
  • Other options. If you desire more flexibility with your game, such as the freedom to revert one or small groups of files to vanilla state, to update/patch your DLC mods as needed, or to re-install to a fresh copy of a DLC mod, then don't use ALOT/MEM. Your other options are to install textures via ME3Explorer or run them with Texmod. There are online resources to help with both; I cannot help further.


TERMS OF USE
By downloading ME3Recalibrated, you agree to the Terms of Use supplied in your download and posted on Nexus.


CREDITS
ME3Re is brought to you by The ME3Recalibrated Team:

  • Giftfish (lead developer)
  • AVPen
  • JohnP
  • Kinkojiro
  • Ottemis
  • SirCxyrtyx

ME3 DLL DLC Patcher by Warrantyvoider and Heff. Thanks to the ME3Explorer Toolset team for all their time and hard work developing modding tools for Mass Effect.


DISCLAIMER
This mod is not associated with or endorsed by BioWare Corp., Electronic Arts, Inc., or any of their affiliates. We make no money from this project.


-- ME3RECALIBRATED IS A NEXUSMODS EXCLUSIVE. --