Mass Effect 3

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About this mod

Gives Grunt new armor for his role as Aralakh Company's commander, based off of his ME2 AAP armor. A completely self-contained mod, does not require Texmod or Texplorer to view the new outfit textures in-game.

Permissions and credits
Important Note About This Mod And The Legendary Edition:
This mod MAY NOT under any circumstances be reverse-engineered, ported, or recreated for the Mass Effect Legendary Edition (or any future version of the franchise) without the expressed permission, knowledge, and involvement of its author, AVPen.

Honestly, I was kind of surprised to see Grunt still wearing his shiny-new ME2 armor during his scenes in ME3, given his new place in krogan society and new role as Aralakh Company's commander. Looking back to ME2, I really liked the design of his ME2 Alternative Appearance Pack armor and thought it would've made a decent set of armor for Grunt as Aralakh's commander, so I ported it over to ME3. ;)

This new DLC-mod replaces Grunt's armor for all of his scenes on the planet Utukku, during his last com call to Shepard, and for the Armax Arena in the Citadel DLC (requires the Citadel DLC installed). For his scenes in Shepard's Apartment and on the Silversun Strip in the Citadel DLC, he will still wear his default silver armor.

Required Files/Programs
This mod does require WarrantyVoider's DLC Patch files to be downloaded and installed in the "Mass Effect 3\Binaries\Win32" folder:

Install Instructions
Just drag and drop the "DLC_CON_Grunt" folder into your Mass Effect 3 DLC folder (Mass Effect 3\BIOGame\DLC). :)

1. Really? I just drag and drop this into the game's DLC folder?
Yep. :)

2. No, seriously, I don't have to fiddle with Texmod and TPF files or try and and play around with Texplorer in ME3Explorer to replace textures?
Not at all :) This mod is using a new method of integrating custom textures into DLC-type mods without the need for Texmod or permanent texture replacement - all the new textures required for the character's new outfit are stored directly in the mod's DLC folder.

3. What if I don't like the mod, how do I get rid of it?
You just delete it from your game's DLC folder.

4. And it doesn't affect anything in the base game or the other DLCs?
Nope, the mod is entirely self-contained.

5. ... Really?
Really :)