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  • History of the project

    It's been almost 2 years since the initial release of ALOT for ME3, almost 1 year for ALOT for ME2. A lot (pun not intended) has changed since these days, and I think this kind of article will be an interesting read for those who want to know more about the ALOT project.

    It also helps me put things into perspective. These years have been a hell of a ride !


    I. Beginnings

    In the beginning, there was me and my love for modding. When I got into playing the Mass Effect trilogy, I found that lots of texture mods had been made for the 3 games. The biggest problem was that they were scattered all over the Internet (Bioware Social Network, Nexus, ME3Explorer forums, mainly), which meant spending hours scouring forums to get an exhaustive overha...

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