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  1. KkJiro
    KkJiro
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    FAQs & Notes

    EGM IS FEATURE COMPLETE AND IS NOT BEING DEVELOPED. ONLY FUTURE UPDATES WILL BE MINOR BUG FIXES (IF THAT). IF YOU HAVE FEEDBACK ON THE WAR ASSET SYSTEM BETA PLEASE PM ME (ALL OTHER QUESTIONS WILL NOT BE ANSWERED).

    Thanks to all the players who gave us useful feedback and motivated the team with your comments, suggestions and praise. We really appreciated it.



    TROUBLESHOOTING

    Common Problems & Fixes

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    ASKING FOR HELP
    If you do not clearly state the information requested below to indicate you have read and implemented these tests your question will be ignored, deleted or given a much lower priority.

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    Installation and Setting up
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    EGM Add-ons, Other Mods, Languages
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    Mod Settings & Mission Timings
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    Weapons and Armor
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    New squadmates
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    Normandy: Customisation
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    Normandy: The galaxy map, war assets and assignments
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    Normandy: Armory, Weapons Chest (ME2 Imports), Prothean Cybernetics
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    Normandy: Cabin Invites and Items
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    Normandy: Visitors
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    Individual Assignments: Minuteman
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    Individual Assignments: Evacuation of Thessia

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    Requests, Bugs & Typos
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  2. brfritos
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    So, how are you supposed to achieve high effective military strength? Currently sitting at 6117 before going on the final mission to Earth, and I feel like I shot myself in the foot now.


    If you didn't changed the setting in EGM config file you are actually a measly 3 points for achieving the "perfect" end.
    It's 6.200 points if I recall correctly with a ME2 import.
  3. brfritos
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    Just a question, if anyone could help.
     
    Did the mod changed some missions? I'm in the portion where I have to resolve the geth x quarian conflict.
    Legion and Tali were loyal in ME2, I solved their argument peacefully and both survived the SM.
     
    Except in this game Tali is exiled.
     
    I did the geth server mission in ME3 and rescued Adm. Korris and to my surprise I was able to resolve the conflict between the quarians and geth.
     
    I'm asking in EGM section because I only have EGM, ME3Recalibrated and Diana Allers BeGone mods installed.
     
    It's a bug with my save or not?
  4. Brol
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    So, how are you supposed to achieve high effective military strength? Currently sitting at 6117 before going on the final mission to Earth, and I feel like I shot myself in the foot now.
  5. TARS111
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    Quick question:
     
    Ark Mod just updated a short time ago and I'm wondering if that means the Ark mod hotfix isn't needed anymore for EGM and Ark to work together.
     
    I reached out to the Ark mod creator but I imagine that you may have some insight since the hotfix is on the EGM page itself.
     
    Thanks again for such an amazing mod!
  6. Ishfaces
    Ishfaces
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    Don't know if this is due to Expanded galaxy mod or just the combination of the other additional and recommended mods but Grimsson academy never appeared in my journal, and Jack survived in ME2
  7. brfritos
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    Playing ME3 again with EGM for the thousand time. Still a blast.


    Funny thing is the description of the Strength implant...


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    Oh yeah. The last time I played with EGM the version was 1.09 (or 1.10).
     
    Man, there are some new content, aren't?
    Cooking with Zaeed, huahahahahahahah....
  8. Leonineus
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    Hey Jiro, idea for you; at the end of Mass Effect: Andromeda, Liara contacts Alec Ryder directly from the SR-2 explaining what's going on in the Milky Way and expressing her hopes that the Arks and the Nexus made it out of the galaxy in time.
     
    Perhaps you could add an ambient conversation at some point with Shepard walking in on Liara sending that message?
  9. RJshock305
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    So everything had been working great with this mod so far. I just kicked Cerberus off the citadel, but now whenever I activate an "Elevator Console" my game will Instantly freeze, I my controller wont respond any more yet I can move the mouse around. The game doesn't respond anymore, unless I can teleport where I need to go to avoid this elevator it looks like I am stuck right now. Has anyone else had this happen to them? Also is their any file I can provide to help get a solution to this problem? I really want to keep playing with these mods on as it has made the game so much more enjoyable an experience. 
  10. nickclark89
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    Is there a way to deactivate the assignments and salvages quests? I installed this because of old squadmates and the cabin invite option but seeing those quests in the journal bugs me out

    edit. just realised that i necro'd this thread ooops

    edit2. I think I switched the assignments off in the settings, I hope I didnt screw anything lol
  11. LadyMalice
    LadyMalice
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    Hello,

    Having just finished my latest ME3 playthrough with version 1.03 of EGM, I just wanted to leave some feedback. I think the last time I left some lengthy feedback was when EGM was still called the Galaxy Map Mod and was version 0.53. Most of the things I enjoyed still stand, as version 0.53 was a very well-rounded and complete mod on itself. Version 1.03 made the same experience more streamlined and improved. Some things that jumped out about the new version. I'll do my best to keep it as spoiler-free as possible.

    Armory: The new armory on deck 5 looks absolutely amazing. I love collecting things in game, especially if you can display your collection. Here we have a display that's functional and has a reason to be where it is.

    Vehicles and mechs: As for collecting, finding the new secondary vehicles and mechs strewn about the galaxy is much fun, and the new mech-bay makes for a very, very nice addition. I may or may not have actually orbited every planet in EGM trying to find stuff... OCD is a harsh mistress.

    Event Customization: I loved how you can configure the sequence of events in a simple text-file to make the ME3 experience more streamlined and less rushed: Why am I playing around in Armax Arena when councillor Tevos just told me that Thessia is being decimated? Why am I going on shore leave when Hackett just ordered me to secure the Quarian fleet? Using the text file, you can set up a sequence of events in a certain order. So you can have guilt-free mucking about in the Armax Arena.

    Writing and lore: Compared with 0.53, the writing has been mostly cleared of grammatical oddities and has vastly improved to the point where I couldn't tell the difference if journal entries were added by the mod or had always been there. From a lore standpoint everything makes perfect sense.

    Wrex!: Being able to bring Wrex on N7 missions while he's onboard the Normandy. I imagine the old lad would feel a bit cooped up in that war room and ready to blow off some steam. Having some Krogan on board guarding the war room and probably giving the Turian guards icy stares was the icing on the cake.

    Artwork and music: What particularly jumped out were several new pictures for the War Assets. Especially impressive was the new SSV Isaac Newton. The original music pieces used fit in very well with the rest of the game's musical style.

    New shops: One change I love you for is the Fifth Fleet service depot where you can buy certain pieces of armor and weapons which normally only show up relatively late in the game, such as the Saber. And I can finally get my favorite helmet, the Kuwashii visor early in the game. If I'd have one admittedly selfish request, it would be to have the M-7 Lancer added to that list, but I realize that it might cause some issues seeing as it is a DLC weapon.

    New gun: Speaking of guns, the new assault rifle is a meaty addition to the game. I'd like to describe it as a short-range assault rifle, as it tends to be all over the place without a stability damper. It takes me back to ME2, where there were less guns but each gun had a feeling of unique-ness to it. A feeling that was lost in ME3, I feel.

    But for me, the absolute highlight of this new version is what happens just before the final battle at Earth. I won't say too much, because I want people to discover it for themselves, but it was an amazingly fun experience and I loved reading what different roles the units were assigned to play.

    If there's one thing I consider a slight negative is that some textures are a bit low-res, especially on some of the vehicles. Mind you, I've been utterly spoiled by the availiable hi-res texture mod collections like a lot, though I tend to mix and match textures.

    Another thing which I realize isn't EGM's fault, but is an issue nonetheless, is the instability of the armor selection menu. Now, this part of the game has always been memory intensive as I think it keeps all textures in memory once you start cycling through the various pieces of armor. Like I said, I use a lot of memory-hogging hi-res textures and EGM adds quite a bit of new bits of armor with textures of its own. At the start of the game, it's not really much of a problem, but towards the end of the game after you've collected quite a bit of armor, I got crash after crash after crash after crash. Overall, it's a problem I can live with, as I tend to stick to a regular set of armor.

    So, if you want to program EGM to pull up the armor selection menu to pop up before every mission and you also use a lot or a lot of hi-res armor textures? Don't. Just... don't.

    Overall, I'm amazed at what EGM has grown into. Especially considering ME3 is far from a mod-friendly game. I think all of you should be very proud of what you've created. I, for one, consider this a permanent addition to my game. I can't imagine playing without it anymore.

    1. KkJiro
      KkJiro
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      LadyMalice,

      Thanks very much for the compliments and feedback.As a long time supporter of EGM we always like hearing how you are thinking about the latest versions.

      Couple of things - just to clarify on the armor locker - this is not an EGM specific problem.You always have to remember ME3 is ultimately a port of an old Xbox game with all the memory limitations that implies (the xbox memory was about 500MB).With EGM added armors we try to balance having HR skins with the memory costs of such high resolution graphics (for example normals at 4096 are 60MB each which is too heavy a load).Many other armor mods do not take such things into account and therefore you will inevitably run into problems if you are running A.LOT + EGM + several other HR armor mods. A full set of armor at HR can be over 120MB. Having said that the testers and devs who run with A.LOT + EGM have not had issues.

      On the vehicles - we didn't include HR textures simply because the cargo deck is already a memory burner for older PCs, especially when you have visitors on deck.We might consider making a texture pack for those people interested if we have the time/energy.If you have some particular vehicles in mind (I know the Grizzly uses the ME1 textures for example, but there are probably others) - then please PM me.
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