Mass Effect 3

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Ottemis

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Ottemis

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92 comments

  1. NexusBugBear
    NexusBugBear
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    On image #2, what armour is that? Also, the hairstyle, which one did you use?
  2. HeiwaHero
    HeiwaHero
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    Love your mods, been using them forever now. One thing that I'd like to ask is on the N7 Breather Helmet there used to be 2 lights on the inner face plate in Mass effect 2, but in Mass effect 3 the slot is there but there is no light source. In legendary edition this is remedied so I was wondering if an update is in order to fix this little nitpick. 
  3. Shamrodiah
    Shamrodiah
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    Hi, I absolutely love your work and have been using a bunch of your stuff for years.
    I have notice something that bugs me a bit with your Serrice Coucil armor. https://imgur.com/a/aE1dgAz
     
    While that can't be seen most of the time in game it becomes very distracting during cut scenes since I mostly use black as my primary color. Is there anyway that could be touched up a bit? It's very distracting I found myself staring at my Shep ass crack rather than listening Hackett    .
    1. Shamrodiah
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      In response to post #69776733.

      Addendum: So I tried to vanilla my game yesterday to see the original Serrice Council again and was quite chocked that it had exactly the same problem which was weird because I didn't remember ever seeing it like that before. Turns out it was because it was the ME2 version that was stuck in my memory. https://imgur.com/a/ydYKXzf
    2. Ottemis
      Ottemis
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      In theory I can add that bit to the tintmap, but atm i'm not modding. If I revisit this mod for edits, I'll be sure to take a look at it.
  4. daihatsu07
    daihatsu07
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    I love your textures hugely Ottemis! Thank yooou ^.^
    1. Ottemis
      Ottemis
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      You are very welcome friend.
  5. Whackadee
    Whackadee
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    Fantastic mod. Insane how much this improves everything. My one issue is with the Rosenkov armor. The lights are blurry and don't have any emissives, so if my Shepard is in the dark, they often get shadowed, instead of emitting light. If there a way to fix this, or do I need to see if I can get the vanilla texture reinstalled?

    Thank you for any help you can offer.
  6. deleted13101425
    deleted13101425
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    Just started with modding using me3explorer, and i got one question, do i need to edit some ini files to let the game render 4k resolution textures?
  7. mirzaz28
    mirzaz28
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    idk if you're still active but the default armor...the n7 lettering is blurry, not very blurry, still readable. while the texture of the default armor is fine, its just the lettering thats blurry. any fix?
    1. Ottemis
      Ottemis
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      Shouldn't be, did you mirror against the gallery to make sure you're not seeing a mod conflict and that it applied correctly? There are pics of both the male and female version up there.

      Otherwise toss me a screenshot.
  8. aaron1698
    aaron1698
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    this is cool and all but 35 0f the hashes are wrong for me with a lot installed
    edit: it's fine everything seems HD
    1. Ottemis
      Ottemis
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      You need a vanilla treescan, if you scan after A.L.O.T. is installed, it won’t find matches for textures A.L.O.T. already replaced (as that changes their hash). Might all look ‘HD’ now, but it won’t all be my mod and unlikely all set pieces will fit together as intended by this mod, which covers all 7 Armor sets for both genders.
  9. epsteinlaroche
    epsteinlaroche
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    This is some very handsome work
    1. Ottemis
      Ottemis
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      Thank you =)
  10. SgtRoadkill
    SgtRoadkill
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    Any chance the Visor fix could be ported for ME2?
    1. Ottemis
      Ottemis
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      Yes, it will be with bundled in the release of my HR Armour pack for ME2.