Mod articles

  • History of the project

    Edit : Updated article here.

    It's been almost 2 years since the initial release of ALOT for ME3, almost 1 year for ALOT for ME2. A lot (pun not intended) has changed since these days, and I think this kind of article will be an interesting read for those who want to know more about the ALOT project.

    It also helps me put things into perspective. These years have been a hell of a ride !


    I. Beginnings

    In the beginning, there was me and my love for modding. When I got into playing the Mass Effect trilogy, I found that lots of texture mods had been made for the 3 games. The biggest problem was that they were scattered all over the Internet (Bioware Social Network, Nexus, ME3Explorer forums, mainly), which meant spending hours scouring foru...

  • Behind the scenes of A Lot Of Textures (ALOT)

    BEHIND THE SCENES OF
    A LOT OF TEXTURES (ALOT)
    This article is intended as documentation for the making of ALOT and its evolution. It's there for those who want to know more about ALOT, textures and modding in general. It shows the work that went into making ALOT what it is today. I'm also talking about what ALOT means to me. There's a bit of everything. I hope it makes for an enjoyable read, there's pictures at least.

    A Lot Of Textures (ALOT) is a mod seeking to give a visual upgrade to the entire Mass Effect trilogy (ME1, ME2, ME3). The three ALOTs, one for each game, contain in total over 16 GB of unparalleled high resolution goodness, with around 4000 textures. It is also the largest modding project of its kind for any game. The result is a trilogy that is much m...

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