The mod shows what the in-game damage log relays more or less one to one. I have an update that will optimize the trails of zeroes, though. Re2: no idea.
I thought this mod could be in conflict with other mods i'm using and they also modify SFXgame even if they were all working. i tried to install just this mod but i couldn't make the settings i chose to work
In this state, even without trails, there are too many numbers on the screen.
Maybe you did this for ME3 and it works in ME2 too but it's not configurable?
Ad options not working: it is a possibility I might've made a typo in the settings file that'd cause no options to be reflected in game (cause that happened to me already once when copy-pasting mods between OT and LE), will verify when I get a moment.
Ad numbers trays: no, the issue is that in ME2, damage over time effects (like fire or physics) generate a new damage tick every single frame. In ME3, they are consolidated into bigger ticks happening once per half a second by default. The current release version does not have a function that merges ME2-style DoTs into ME3-style ones but it is WIP.
Unless you mean something like, the numbers do not disappear at all? Is it similar to the screenshots?
numbers disappear but they are too many. i would like to see only my damage
ok. i understand this is not priority since it's old game
something i didn't say is that i'm using original game, not legendary edition. i don't know if this changes something.
i'm also having problems to make 3 mods working at the same time since they all edit SFXgame file. Your mod works if installed last and the other mods still works but one of them not fully, so i don't know if the problem is the File or something else.
6 comments
i'm having a little problem with this mod.
i can see trails of something...it seems they that are many number 0 close to each other...following something (the source). i can't really explain it
i also chose to see damage from Shepard only but i can see numbers generated from everyone
Re2: no idea.
i tried to install just this mod but i couldn't make the settings i chose to work
In this state, even without trails, there are too many numbers on the screen.
Maybe you did this for ME3 and it works in ME2 too but it's not configurable?
Ad numbers trays: no, the issue is that in ME2, damage over time effects (like fire or physics) generate a new damage tick every single frame. In ME3, they are consolidated into bigger ticks happening once per half a second by default. The current release version does not have a function that merges ME2-style DoTs into ME3-style ones but it is WIP.
Unless you mean something like, the numbers do not disappear at all? Is it similar to the screenshots?
ok. i understand this is not priority since it's old game
something i didn't say is that i'm using original game, not legendary edition. i don't know if this changes something.
i'm also having problems to make 3 mods working at the same time since they all edit SFXgame file.
Your mod works if installed last and the other mods still works but one of them not fully, so i don't know if the problem is the File or something else.