File information

Last updated

Original upload

Created by

Tajfun403

Uploaded by

Tajfun403

Virus scan

Safe to use

Tags for this mod

6 comments

  1. Iatechalk
    Iatechalk
    • member
    • 0 kudos
     I used this mod for LE too. so when i had to go back to OT for technical issues i was really happy to see that this mod has an OT version.
  2. TheInvoker
    TheInvoker
    • member
    • 1 kudos
    Probably you'll never see this, but who knows...
    i'm having a little problem with this mod.

    i can see trails of something...it seems they that are many number 0 close to each other...following something (the source). i can't really explain it

    i also chose to see damage from Shepard only but i can see numbers generated from everyone
    1. Tajfun403
      Tajfun403
      • premium
      • 61 kudos
      The mod shows what the in-game damage log relays more or less one to one. I have an update that will optimize the trails of zeroes, though.
      Re2: no idea.
    2. TheInvoker
      TheInvoker
      • member
      • 1 kudos
      I thought this mod could be in conflict with other mods i'm using and they also modify SFXgame even if they were all working.
      i tried to install just this mod but i couldn't make the settings i chose to work

      In this state, even without trails, there are too many numbers on the screen.

      Maybe you did this for ME3 and it works in ME2 too but it's not configurable?
    3. Tajfun403
      Tajfun403
      • premium
      • 61 kudos
      Ad options not working: it is a possibility I might've made a typo in the settings file that'd cause no options to be reflected in game (cause that happened to me already once when copy-pasting mods between OT and LE), will verify when I get a moment.

      Ad numbers trays: no, the issue is that in ME2, damage over time effects (like fire or physics) generate a new damage tick every single frame. In ME3, they are consolidated into bigger ticks happening once per half a second by default. The current release version does not have a function that merges ME2-style DoTs into ME3-style ones but it is WIP.

      Unless you mean something like, the numbers do not disappear at all? Is it similar to the screenshots?
    4. TheInvoker
      TheInvoker
      • member
      • 1 kudos
      numbers disappear but they are too many. i would like to see only my damage

      ok. i understand this is not priority since it's old game

      something i didn't say is that i'm using original game, not legendary edition. i don't know if this changes something.

      i'm also having problems to make 3 mods working at the same time since they all edit SFXgame file.
      Your mod works if installed last and the other mods still works but one of them not fully, so i don't know if the problem is the File or something else.