Random question - I'm installing these as DLC mods because I don't use the Mod Manager, and I was just curious what the "GENESIS" folders are in the Miranda and TIM downloads? Do they correspond with the Genesis DLC? Should I install them in the DLC folder under BioGame? Are they required? Thanks for these beautiful mods btw!
I do recommend mod manager for this since it will know which to install (super automated), but I think if you have genesis dlc yes you want to add the contents of the genesis mod folder to the game dlc folder to prevent lock up on starting anew game.
That's a nice idea and all, unless of course mod manager won't let you install it. My installation is blocked since i have ALOT and other texture mods installed.
So it would be helpful to have a step-by-step guide on how to install this mod manually w/ Genesis DLC installed, since ME3Tweaks won't do it for me.
And btw, I have ZERO interest in uninstalling/reinstalling all the texture mods again. So please don't waste your time suggesting that. Thanks.
Fairly rude and VERY ignorant comment. This will be my only reply:
The video is the "step-by-step-guide" and it shows in step "1" that you need to install these mesh mods before textures.
Refusing to acknowledge the reality of what is needed to solve the problem and the reality of what has created the problem (user end), makes it so you are the source of your own frustration. Which must be...frustrating
I have ZERO interest in creating a new guide that doesn't address the reality and limitations of modding due to Unreal engine packaging and the safeguarding the modding tools implement to address this? Those "blocking" are added so that the unreal limitations don't hard lock the game if other mods installed and they prevent visual bugs and crashes etc...
In your super important time that shall not be wasted, feel free to code your own tools and research unreal engine and in you vast wisdom do better than what other people have already contributed.
The cabin I think is the scene in the video demoing the fix. If that's what you mean, it's probably a conflict. But you didn't list the mods you have installed that may be conflicting, so I don't know which it would be. maybe the Femshep Miranda romance mod, but I sent the author the updated mesh to make a compatibility patch so that should be available soon I would imagine?
Looks like ME2Recalibrated updated 1.1.2 update possibly conflicts and will overwrite Miranda in her Cabin and probably the romance scene based on the file name.
The only file I saw of overlap in all of those mods is this one "BioD_EndGm1_110ROMMirranda.pcc" which is in the Recalibrated update 1.1.2.
This is much harder because of the amount of other outfits she could be linked to and the slider for custom heads causes necks to be bigger or smaller.
This is only a mesh mod, it can work with that texture mod or any other Miranda re-textures. I only re-textured Miranda's Blur version which is fabric based, softer, with shallower hexagons, Cerberus pins and a few other minor differences. It's pretty different than the traditional look we are used to. Since the JimBobJeffers one is so well done I didn;t bother with the "vanilla look". The only thing "cleaner" in mine maybe the zipper and some metal pieces but it's pretty subjective? I may do a version just for practice/OCD completionism, but it's not top priority.
16 comments
That's a nice idea and all, unless of course mod manager won't let you install it. My installation is blocked since i have ALOT and other texture mods installed.
So it would be helpful to have a step-by-step guide on how to install this mod manually w/ Genesis DLC installed, since ME3Tweaks won't do it for me.
And btw, I have ZERO interest in uninstalling/reinstalling all the texture mods again. So please don't waste your time suggesting that. Thanks.
The video is the "step-by-step-guide" and it shows in step "1" that you need to install these mesh mods before textures.
Refusing to acknowledge the reality of what is needed to solve the problem and the reality of what has created the problem (user end), makes it so you are the source of your own frustration. Which must be...frustrating
I have ZERO interest in creating a new guide that doesn't address the reality and limitations of modding due to Unreal engine packaging and the safeguarding the modding tools implement to address this? Those "blocking" are added so that the unreal limitations don't hard lock the game if other mods installed and they prevent visual bugs and crashes etc...
In your super important time that shall not be wasted, feel free to code your own tools and research unreal engine and in you vast wisdom do better than what other people have already contributed.
Happy New Year!
ME2 Recalibrated
Joker wears Cerberus Fatigues
New Armor & Casual Outfits
Expanded Shepard Armory
Oriana looks like Miranda's twin
Shorter loadings
M2 Controller
No mini games
Remove shared cool down patch
Perhaps it's related to the armor or Oriana mod
The only file I saw of overlap in all of those mods is this one "BioD_EndGm1_110ROMMirranda.pcc" which is in the Recalibrated update 1.1.2.