ME2 Gameplay tweaks by Arjed
Mass Effect 2 » Gameplay Effects and Changes
Added: 01/09/2017 - 12:43PM
Updated: 13/09/2017 - 11:19AM

4 Endorsements

1.1 Latest version

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Uploaded by ArJed


Last updated at 11:19, 13 Sep 2017 Uploaded at 12:43, 1 Sep 2017

Mass Effect trilogy is build on Unreal Engine 3 which base settings can be tweaked by editing game configuration files - .ini-s.

Coalesced. ini - main configuration file, where all game settings are stored. It is combined file of several ini-s (as it was in 1-st ME and other several UE3 games).
Location: Mass Effect 2\BioGame\Config\PC\Cooked\...
Configs for all types of gameplay settings are stored here;

Main goal of this tweaks for gameplay:
- Change in-game settings as you want;
- Fixes for several aspects of the game;
- Enable hidden options;
- Make gameplay  simpler/harder as you want;

^ Main game modifications: ^
+++ Disabled logo movies + shorter end credits;
When you pass ME2 for 2-nd, 3-d time and more - intro videos starts to be annoying a bit;

+++ Added options: Fly camera, Take screenshots, hide HUD, Show FPS;
- Fly camera [<F10> press on/off]; - allows you to fly across the level map and take beautiful screenshots;
- Take screenshots - [<F11>];
Screenshots will be stored in: 'C:\Users\<USER_NAME>\Documents\BioWare\Mass Effect 2\BIOGame\ScreenShots\...';
- Hide HUD [<F8> hold for hide]; - Hides HUD - interactive objects display on screen in and out of combat mode; In combat hides all elements ecxept quick access bar;
Hold [<F8>] & press [<F11>] to take creenshot without interactive objects display;
- Show FPS [<F12> press on/off]; - show fps counter;

+++ Crouching enabled  - Shepard now can crouch! And shoot while crouched. [<C> hold to crouch];

+++ Levitation enabled - [<Z> hold for levitate];
Shepard now can levitate! [when holding button] -  by using 30-45 degrees ground flat surface as launchpad;
Note: this is Unreal engine 3 default console option that allows limited player-fly ability with locked camera - use with caution! - don`t fly over map;

+++ Game speed acceleration option - [<MiddleMouseButton> press for 5x game speed increase];
Very handy for travel fast across the map + it also works with cutscenes;

+++ Armor locker menu
Opens armor locker menu in any location anytime.  [<Home> press to show menu];
Armor selection menu is appears as overlay over game menu (menu needs to be opened to put game on pause and interact with armor selection screen) - see screenshots;

+++ Make the Hammerhead fly - It actually fly! - able to very high jumps;

^ Player properties: ^
+++ Stamina & physical damage
- Increased damage you deal in melee combat;
- Increased: Combat stamina duration /Non-combat stamina duration; Combat stamina regen speed /Non-combat stamina regen speed;
Shepard now can run(storm) much longer;
- Leaning to cover disabled when you storming/sprinting close to objects;

+++ Health, Medkits
- Increased Shepard`s health (in amount of ~ 40% per each difficulty mode); 
{cover-base shooter game mechanic is ok, but ME1 veteran that cannot endure 5 - 10 pistol shots in full-body composite polymeric material armor with shields - is pathetic!};
- Red "veins" on the screen display (when your health is low) - reduced from ~10% to 5% warning; {this effect is creepy};
- Increased medigel capacity to 10 (without upgrades);

+++ Shields
- Increased Shepard`s shields capacity (in amount of ~ 60%); 
{^ Same point with shields};
- Enemy shields now rechargeable during combat + increased base shield capacity (in amount of ~ 10%);
{In ME1 enemy`s shields were  rechargeable - why this mechanic was removed in ME2?};
Lets make things right - enemy`s shields have ShieldRegenDelay = 4 sec; ShieldRechargeTime = 4 sec;
- Biotic & tech powers now can ignore shields;
{Lifting YMIRs in the air by biotic - is a lot of fun!};

^Galactic - Planet scanning:^
+++ Normandy fuel and probes
- Probes capacity increased to [50], (with Thane`s upgrade = [100]);
- Fuel capacity increased to [2000], (with Samara`s upgrade = [3000]);
- Fuel  consumption modifier decreased for: 1.0 = 1 point /second;

+++ Collect less resources from planets
Details in Readme;
{I've mined only rich planets and still I have plenty of minerals. There's too much of them to  encourage scanning more planets};
So goal of decreasing planets  resources capacity threshold is to keep galaxy exploration attitude;

+++ Planet scanning speed
{When you scan the planets probe scanner is a bit sloooow - with Miranda`s upgrade scanning process became faster but still not quite enough};
- Increased ScanReticleMoveSpeed & ScanPlanetRotationSpeed (up to ~ 40%);

^ME1 import bonuses:^
Credits: Level [1-49] from [20000] to [75000]; Level [50-59] from [30000] to [150000]; Level [1-49] from [50000] to [200000];
Resources: Level [1-49] from [2500] to [25000]; Level [50-59] from [5000] to [50000]; Level [1-49] from [10000] to [75000];
Paragon/Renegade points: from [190] to [400];
Details in Readme;
- Want to scan planets - decrease import bonuses values;
- Tired of planet scanning for hundreds of times - increase import bonuses values;

^Combat tweaks:^
- Disabled automatic weapon swapping when out of ammo;
- Ammo drop chance increased (up to 40%);

Detailed  descriptions are provided in Readme file;
Buttons can be remapped - see readme;

====================== INSTALLATION - first of all MAKE BKP ======================

Place 'Coalesced. ini'  to Mass Effect 2\BioGame\Config\PC\Cooked\... > override ? > yes.

When you create new character place downloaded file after saving game (game set all options by default after you create new character);

====================== EDIT ======================

ME2IniFixer  // This program will adapt changes you made in Coalesced. ini to game (by using proper UNIX format coding). Without this you`ll can`t launch the game properly //;
Place it to: Mass Effect 2\BioGame\Config\PC\Cooked\...
Each time you make changes and save the file - launch ME2IniFixer.
OR Mass Effect 2 Coalesced Editor

Download Notepad++ 6.9.1
DO NOT USE Word, Wordpad or notepad - this will screw up your game.
- go to your ME2 folder and open BioGame\Config\PC\Cooked\Coalesced.ini)
- in there right-click on Coalesced.ini and open with notepad++

// How to compare two files in Notepad++ ? //
- in Notepad++ add plugin 'Compare' (main panel > plugins> plugin manager > show plugin manager > find plugin 'Compare' > Install > (if program asks if you would like to update manager - yes, only once). Open two Coalesced ini-s> main panel > plugins> Compare > select one of two files 'set a first to compare' > switch to second file > plugins> Compare > compare > Now you can see differences between two files - they are highlighted)
- after you add changes you can save it and adapt file to make it compilable with the game by using ME2IniFixer (if you didn`t close notepad++ after applying changes by inifixer and switch to file again - notepad++ asks that the program added changes (adaptation) - 'This file has been modified by another program. Do you want to reload it? > yes')

====================== NOTES ======================

You can always edit gameplay properties as you want: with this this template or your default Coalesced. ini;

Suggestions for mod improvement are welcome!

====================== My Mass Effect trilogy mods ======================
ME2 Graphics tweaks
ME2 Weaponry tweaks

ME1 Graphics tweaks
ME1 Gameplay tweaks 

ME3 Graphics tweaks