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DropTheSquid

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DropTheSquid

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Remove the shared cooldown; each power has its own individual cooldown.

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I worked out which property you need to change to remove the shared cooldown that Mass Effect 2 uses. It should work either on vanilla or on top of other mods (It works on top of the controller mod for me; they both change the same file).

The easy way to install is to simply copy the file on top of the original in cookedPC. Obviously, you should back the original up first. This will break any other mods that rely on changes to the same file. The only one I know of is the controller mod, and I've uploaded a version that should be compatible with the controller mod. Thanks to Moonshine, Dybuk, and everyone else who worked to get that working. Dybuk has given me permission to upload part of their mod. 

The harder way if this ever needs to be updated or applied on top of another mod is to open sfxgame.pcc in me3explorer (create mods > package editor > load), then select the exports tab and search for default__sfxPower, change the usesSharedCooldown property to false, and save it. 

This affects all active powers, including your own, your squad's and enemies. The powers still have their individual cooldowns. You're a bit overpowered after this, so increasing the difficulty or at least the individual cooldowns might be warranted. Let me know if you come up with any good rebalancing tweaks. Have Fun! 
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