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Suicide Mission Overhaul Mod restores cut content, and introduces a new and dynamic survival mechanic into the conclusion of Mass Effect 2.
- 132.0MB
- 19
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Suicide Mission Overhaul Mod restores cut content, and introduces a new and dynamic survival mechanic into the conclusion of Mass Effect 2.
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Normandy Lighting Tweaks (NLT) introduces the post-processing effects from the remaster into the original, to a very subtle - but suprisingly effective - result.
- 846KB
- 11
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Normandy Lighting Tweaks (NLT) introduces the post-processing effects from the remaster into the original, to a very subtle - but suprisingly effective - result.
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Damage Numbers adds dynamic damage indicators to every hit - telling you exactly how much damage each attack dealt.
- 2.2MB
- 6
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Damage Numbers adds dynamic damage indicators to every hit - telling you exactly how much damage each attack dealt.
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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
- 617KB
- 45
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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
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My Custom Shepard ported into ME2 from LE.
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
- 34.3MB
- 20
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
- 2.7MB
- 56
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
- 2KB
- 6
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
- 2KB
- 14
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
- 3KB
- 3
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
- 7KB
- 8
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
- 2KB
- 7
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
- 2KB
- 34
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
- 2KB
- 33
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
- 21.1MB
- 5
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
- 5KB
- 22
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
- 2KB
- 66
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
- 2KB
- 10
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
- 2KB
- 13
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
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ME2 10x Time Speed Up Button ( useful for skipping )
10x Time Speed Button ( useful for skipping things ). Choose version with LeftAlt or MiddleMouseButton (hold button to 10x speed up time )
- 2KB
- 6
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ME2 10x Time Speed Up Button ( useful for skipping )
10x Time Speed Button ( useful for skipping things ). Choose version with LeftAlt or MiddleMouseButton (hold button to 10x speed up time )
Media
Explore all mediaNews & Updates
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Combat Evade Maneuvers: Necessary SFXGame edits
Some of the functions inside the SFXGame.pcc file need to be edited to ensure good interaction of the mod with the rest of the game. All of the edits described below are necessary and could not be applied from the level of a DLC mod. Without them, although the evade itself would still kind of work, its functionally and comfort would be severely impacted, far below the acceptable levels.
All SFXGame edits are mentioned here, with the full path name of edited function, as well as export IDs - you can go to export IDs using the Goto # button in Package Editor's main bar in the Legendary Explorer.
Please note that some basic knowledge of C-family programming languages is expected to apply the changes.
Please also note that in Unreal Script, variable declarations a... -
Combat Evade Maneuvers: Manual install
This article highlights the steps necessary to install the mod manually. Please note that manual installation is intended only for people who cannot use M3 - it needs not to be used when M3 install is appropriate. You will still need to use Legendary Explorer to apply some of the necessary edits, which has pretty much the same hardware requirements as the Mod Manager. Therefore, Linux users will need to use a Win7 or later Virtual Machine / PC, and copy the edited file back into their game later.
Unpack the 7zip from the Nexus download. Copy paste the DLC_MOD_AsariDash folder to Mass Effect 2\BioGame\DLC folder in case of OT, Mass Effect Legendary Edition\Game\ME2\BioGame\DLC in case of LE.
In case you mod the OT, you also need to install the binkw... -
Рассказывайте о найденых багах, которые были обнаружены вами и задавайте вопросы, если возникнут.
Let me know about some glitches and will ask me if have any questions.... -
With this mod, only 2 out of the 3 major ship upgrades can be purchased. Certain people don't like the idea, when reading the mod's description. But many changed their mind after playing the mod, and getting a better understanding of why I did it this way. In this article, I try to give some answers and explanations to the reasons I've been told why people don't like this particular design choice (when they haven't played with the mod).
But... it arbitrarily increases the risk during the approach?
No, it absolutely doesn't. What the ship upgrades do, and how they are installed, are two aspects that are deeply interconnected, and thus modified in concert. With the current system, there is a 50% of failure when an upgrade is not installed, and 10% for the upgrades th... -
Edited BioD_ProNor.pcc
Changes VO lines to match original ME2 intro dialogue.
Adjusted timings and keys to original.... -
Not Compatible
No Guns - A Challenge run mod.
ME2 Randomizer (may depend on randomizing options selected).
Custom Combat Drone Colors.
No Sniper Slo-Mo.
Anything that changes Shepard's base power loadout may cause issues (adding vanilla powers via console command should be fine, though).
Redundant / Obsolete
Remove Shared Cooldown mod (or the compatibility versions here or here). It's not really a problem if you have it installed, but Combolutions has options for shared or individual cooldowns, and will override any effect of this mod on Shepard and squadmates. So I would recommend not installing any version of the remove shared cooldown mod, as it will only end up affecting enemies (tho... -
Biotic Combos: Primers
Lifted targets
Prime intensity = 100%
This is the vanilla biotic prime, only applies to unprotected targets lifted by Singularity, Lift, Slam.
Only while they are being lifted by the power.
Reave
Prime intensity = 45-80%, depending on power rank.
Prime duration = 8 seconds.
Singularity
Prime intensity = 45-80%, depending on power rank.
Prime duration = 8 seconds.
Only vs. protected targets (with Armor, Shield, or Barrier). Otherwise they get the Lifted effect.
Warp
Prime intensity = 30-60%, depending on power rank.
Prime duration = 8 seconds.
Notes:
Powers that can both Prime and Detonate (W... -
How to fix the text limit in the Personalization Locker
This section will explain how to fix the text limit in the description box of the personalization locker yourself. For making a private compatibility patch, refer to the other section below.
Disclaimer
The following describes how to modify the files of Mass Effect 2 using Mod Development Tools. I take no responsibility for any damages that may occur in the process.
Please make a Backup of the files that are to be modified before doing so, either manually or through ME3Tweaks Mod Manager in its Backup & Restore Tab.
PROCEED AT YOUR OWN RISK
Firstly, download ME3Tweaks ME3Explorer (Stable) from the Tools Tab in Mod Manager.
Once ME3Explorer is open, go to Create Mods and open the Package Editor. <... -
Update 2.0 20/11/2020
With ReShade 4.8.2 DX9 got a lot of work put into it which fixed a lot of the previous ghosting issues that came with 4.7.0 meaning we can just leave it on the Copy Depth Buffer before clear operations, instead of constantly having to flick over to a different depth buffer loading.
Massively increased Ray Length and Occlusion intensity to make up for removal of MXAO, it gives a far more natural lighting as everything fades off far more gradually allowing light sources to blend.... -
Mount Priority: 530
DLC TLK ID: 1500000... -
Converting a Coalesced.ini mod to .me2mod
1. Open Mod Manager
2. Go to INI Editor Teb
3. Click Load other ini
4. navigate to the modded coaleced.ini
5. Click Create Mod from current changes
... -
Behind the scenes of A Lot Of Textures (ALOT)
BEHIND THE SCENES OF
A LOT OF TEXTURES (ALOT)
This article is intended as documentation for the making of ALOT and its evolution. It's there for those who want to know more about ALOT, textures and modding in general. It shows the work that went into making ALOT what it is today. I also talk about what ALOT means to me personally. There's a bit of everything. I hope it makes for an enjoyable read, there's pictures at least.
A Lot Of Textures (ALOT) is a mod seeking to give a visual upgrade to the entire Mass Effect trilogy (ME1, ME2, ME3). The three ALOTs, one for each game, contain in total over 40 GB of unparalleled high resolution goodness, with around 20,000 textures. It is also the largest modding project of its kind for any game. The result is a trilogy that i... -
Edit : Updated article here.
It's been almost 2 years since the initial release of ALOT for ME3, almost 1 year for ALOT for ME2. A lot (pun not intended) has changed since these days, and I think this kind of article will be an interesting read for those who want to know more about the ALOT project.
It also helps me put things into perspective. These years have been a hell of a ride !
I. Beginnings
In the beginning, there was me and my love for modding. When I got into playing the Mass Effect trilogy, I found that lots of texture mods had been made for the 3 games. The biggest problem was that they were scattered all over the Internet (Bioware Social Network, Nexus, ME3Explorer forums, mainly), which meant spending hours scouring foru...