Marvel's Spider-Man Remastered

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Created by

Mr Wolf

Uploaded by

DovaMan24

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About this mod

Update#3 Added test build of upcoming update to the files section.

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Changelogs
My Ko-fi:
https://ko-fi.com/silentwarrior


Update#2 Changelog:Refined main and custom secondary moveset, experiment with moves.

Example: hold attack - hold attack forward - attack stationary - attack - attack forward - hold attack stationary - attack - hold attack(Dashes don't mean pause between attacks, don't have to pause either hehehe).You have more direct control over Spiderman and game feels less arkham knight.

Added air-launcher back in the game(press ground pound button combination while on the ground).Also removed annoying auto launch to air after performing the air-launcher, no more trying to attack or dodge a attack coming from behind or upfront and getting automatically sucked into the air when you try to head in the opposite direction.You can web slam in peace after an attack now.

Added ability to triple cancel and multi cancel attacks,combo chains and cancel combo chains+combo strings into other moves seamlessly.

Reduced input timing in main and custom moveset to the fraction of a millisecond.Can half hold,hold quick or fast press or quick tap hold now.Combo away...

Increased follow through speed on the end of main and secondary moveset attacks as well as combo chains to simulate Spiderman's combat equilibrium or shall I say adrenaline.Punches and kicks now feel like punches and kicks following through before connecting, not slaps across the face.

Can now chain and cancel special attacks seamlessly into each other without waiting through that tiny awkward pause.For example you can swingkick,ground pound,web strike or webzip after dodge jumping or jumping off an enemy.if you got extra quick fingers you can ground pound and web slam and then swing kick.Can attack immediately after webstrike and air-launcher too. 

Better melee targeting(Spider of Tsushima) and smoother combat transitions.No slip away there to interfere when performing combos.

Reduced quad damage ability multiplier from 4 to 2(was way too overpowered)

More stuff on the way..........
Update#1 Updated moveset transitions and added input timing for super smooth combat and more precise control over moves.Also replaced move that was causing spiderman to perform a pattern of three of the same punch between a combo.Also pushed cameras back.

MAJOR UPDATE!!!!:Added full custom moveset which replaces air launcher(uppercut/launch kick) that can be freely chained inbetween the main moveset at any time!!!Also made further changes to rebalance the combat system to be more responsive.Stay tuned for further updates!!!!
Highly Recommend you try the new version with e3 combat and raimi combat together.

Load order:
Your combat animation Mod
SMPC Ultimate Combat beta


Personal mod I made that tweaks various gameplay features concerning combat to give combat a better flow and provide a different way to replay the game, also changes the gameplay cameras and combat cameras through the use of customized code.Combat changes include:More randomized basic attacks and attack combos.Ground pound from the beginning of a jump and at any height,faster web throw,enabled disabled web yank feature etc...Works with all animation mods.