Marvel's Midnight Suns
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Created by

Luiz Moratelli

Uploaded by

Luuizao

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About this mod

This mods equalizes the odds of card mods to decrease (by a lot) the grinding.

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This mods equalizes the odds of card mods in the following way:

Rarity0 from ~51.29% -> 25%
Rarity1 from ~30.77% -> 25%
Rarity2 from ~15.38% -> 25%
Rarity3 from ~02.56% -> 25%

In my tests I was able to get On KO Gain Concealment and Free with 3 or less rolls (The images are in Brazilian Portuguese, but they show this rolls).

The mods are divided in 4 categories: Rarity0, Rarity1, Rarity2, Rarity3 and 3 types: MultiTarget, NoDamage, SingleTarget.

MultiTarget
  • R0: AbilityMod_IncreaseDamage_Attack20, AbilityMod_IncreaseAreaRadius_50, AbilityMod_IncreaseLineWidth_25, GenericAbilityMod_ApplyWeaken1, GenericAbilityMod_AddEffect_25Chance_Vulnerable1, GenericAbilityMod_AddEffect_25Chance_Bleeding1, GenericAbilityMod_AddEffect_25Chance_Marked1, AbilityMod_Draw1, GenericAbilityMod_HealSelf_Attack100, AbilityMod_OnRedraw_AddHeroism1, GenericAbilityMod_OnRedraw_HealSelf_Attack50, GenericAbilityMod_OnRedraw_GainShielded
  • R1: AbilityMod_IncreaseChain1, AbilityMod_IncreaseHeroismGenerated1, GenericAbilityMod_AddEffect_50Chance_Bleeding1, GenericAbilityMod_AddEffect_50Chance_Marked1, GenericAbilityMod_AddEffect_50Chance_Vulnerable1, GenericAbilityMod_AddEffect_10Chance_Stun, GenericAbilityMod_OnRedraw_GainBlock_Attack100, GenericAbilityMod_OnRedraw_HealSelf_Attack100
  • R2: AbilityMod_IncreaseDamage_Attack33, AbilityMod_IncreaseAreaRadius_100, AbilityMod_IncreaseLineWidth_50, AbilityMod_AddHeroism2_AddTaunt_Multi, GenericAbilityMod_ApplyBleeding1, GenericAbilityMod_ApplyMarked1, GenericAbilityMod_ApplyVulnerable1, GenericAbilityMod_AddEffect_25Chance_Stun, AbilityMod_IfCasterFullHP_Damage_Attack25, AbilityMod_OnRedraw_AddMoves1
  • R3: AbilityMod_IncreaseDamage_Attack50, AbilityMod_OnKO_Draw1_Multitarget, AbilityMod_OnKO_Draw1_Chain, AbilityMod_OnKO_AddHeroism1_Multitarget


NoDamage
  • R0: AbilityMod_IncreaseHeroismGenerated1, AbilityMod_Draw1, AbilityMod_AddRedraws1, AbilityMod_OnRedraw_AddHeroism1, GenericAbilityMod_OnRedraw_HealSelf_Attack100, GenericAbilityMod_OnRedraw_GainBlock_Attack50, GenericAbilityMod_OnRedraw_GainShielded, GenericAbilityMod_OnRedraw_GainFast1, GenericAbilityMod_OnRedraw_CureSelf, GenericAbilityMod_Heal_Attack100, GenericAbilityMod_AddCure, GenericAbilityMod_AddBlock_Attack100, GenericAbilityMod_ApplyShielded1
  • R1: AbilityMod_Draw1_Caster, AbilityMod_DrawLastAttack1, AbilityMod_AddMoves1, GenericAbilityMod_OnRedraw_GainBlock_Attack100, GenericAbilityMod_ApplyFast2, GenericAbilityMod_ApplyStrengthen1, GenericAbilityMod_ApplyShielded2
  • R2: AbilityMod_IncreaseHeroismGenerated2, AbilityMod_Draw2, AbilityMod_AddRedraws2, GenericAbilityMod_GainCounter1, AbilityMod_OnRedraw_AddMoves1, GenericAbilityMod_OnRedraw_GainCounter1, GenericAbilityMod_ApplyCounter1, GenericAbilityMod_AddBlock_Attack200, GenericAbilityMod_ApplyStrengthen2
  • R3: AbilityModCollection_AddFreeWithKeyword, GenericAbilityMod_OnRedraw_GainConceal1, GenericAbilityMod_ApplyShielded3


SingleTarget
  • R0: AbilityMod_IncreaseDamage_Attack15, AbilityMod_OnKO_Draw1, GenericAbilityMod_OnKO_GainBlock_Attack50, AbilityMod_OnRedraw_AddHeroism1, GenericAbilityMod_OnRedraw_HealSelf_Attack50, GenericAbilityMod_ApplyWeaken1, GenericAbilityMod_ApplyBleeding1, GenericAbilityMod_AddEffect_10Chance_Stun, AbilityMod_IfTargetFullHP_Damage_Attack50, AbilityMod_IfTargetingCaster_Damage_Attack50
  • R1: AbilityMod_IncreaseDamage_Attack25, AbilityMod_AddHeroism1_AddTaunt, AbilityMod_OnKO_Draw1_Caster, GenericAbilityMod_OnKO_GainBlock_Attack100, AbilityMod_OnKO_AddRedraws1, GenericAbilityMod_OnKO_GainShielded, GenericAbilityMod_ApplyVulnerable1, GenericAbilityMod_OnRedraw_HealSelf_Attack100, GenericAbilityMod_OnRedraw_GainBlock_Attack50, AbilityMod_AddRedraws1, GenericAbilityMod_ApplyMarked1, AbilityMod_IfTargetFullHP_Damage_Attack100, AbilityMod_IfTargetStunned_Damage_Attack200, AbilityMod_IfTargetBlocking_Damage_Attack100, AbilityMod_IfTargetingCaster_Damage_Attack50, AbilityMod_IfCasterFullHP_Damage_Attack50
  • R2: AbilityMod_IncreaseDamage_Attack50, AbilityMod_DecreaseHeroismCost1, AbilityMod_IncreaseHeroismGenerated1, AbilityMod_OnKO_Draw2, GenericAbilityMod_OnKO_GainBlock_Attack100, AbilityMod_OnKO_AddHeroism2, AbilityMod_OnKO_AddMoves1, GenericAbilityMod_OnKO_GainStrengthen, GenericAbilityMod_OnKO_GainCounter, GenericAbilityMod_OnRedraw_GainShielded, GenericAbilityMod_GainBlock_Attack100, AbilityMod_Draw1, GenericAbilityMod_ApplyVulnerable2, GenericAbilityMod_ApplyBleeding2, GenericAbilityMod_ApplyMarked2, GenericAbilityMod_AddEffect_25Chance_Stun, AbilityMod_IfTargetNotFullHP_Damage_Attack100, AbilityMod_IfCasterFullHP_Damage_Attack100, GenericAbilityMod_AddLifesteal, AbilityMod_AddTargetedKnockback
  • R3: GenericAbilityMod_OnKO_GainConcealed, TacticalMod_FullQuick, TacticalMod_FullForceful


Some of the cards are impossible to get some Mods, and some Effects disables the roll of others.

Installation:
- Unzip the file
- Drop it in Steam\steamapps\common\Marvel's Midnight Suns\MidnightSuns\Content\Paks