0 of 0

File information

Last updated

Original upload

Created by

Psiae

Uploaded by

Psiae

Virus scan

Safe to use

Tags for this mod

About this mod

Apiary boost resource growth. 0.8.024 .. 0.8.029a

Requirements
Permissions and credits
Changelogs
Donations

Consider supporting to keep the mods updated.

If you have question, ask it in the community discord server: discord server

Brief Description

This mod will boost resource growth for the Bee-keeping tech. see Mod Details below for details.

This mod is easily compatible and can be safely removed anytime.

This mod is still work in progress.
- more resource will be added on next update

How To Install

  • Download RE-UE4SS and follow the installation guide.
  • Extract the downloaded Main File archive and drop the MLApiaryBoostResourceMod to the UE4SS Mods folder
  • The mod will be enabled automatically

How To Disable / re-Enable:
  • to disable the mod remove or rename the empty enabled.txt File in the mod folder
  • to enable the mod again bring back the enabled.txt File again or utilize the Mod Loader file

Be a responsible mod user
  • If you found a bug, please do not report it to the game developer without verifying that you can reproduce the bug on vanilla game, If you can't verify then it's better to not report at all, you may share it to the modding community instead.
  • Keep in mind that the game is still in early-access.
  • Always have backup save in case something goes wrong, I'd recommend to separate your vanilla save and your modded save.

Mod Details
  • Berry Growth boost
        - this mod will boost the growth of berry bushes in every player owned region that has at least 1 Apiary building.   
           
            - following the vanilla game, they will ripe between 70th until 170th day (11th March .. 29th June) inclusive,
                every 10 day interval, that is 11 times each year.

            - their grow-season is 60th until 180th day each year,
                this is what the tooltip shows you, first ripe is 10 day after start and last ripe is 10 day before end.

    - growth boost effect is 20% more berry, 1 more berry for each berry bush each interval, vanilla game is 5 berry. (40 -> 48, 80 -> 96).
    - 20% more boost (1 -> 2) if the Region have the "Forest Management" tech unlocked. (40 -> 56, 80 -> 112)

    - the growth logic is presumed and fully managed by the mod

            - check out this mod to see the day of the month

This mod is easily compatible and can be safely removed anytime.

Mod Technical Details

- Growth progress is basically saved by the game date. Interval counting work by simply checking the current game date on how many day has passed since the last record that starts when this mod is loaded, reset each save load.

- This mod periodically get the current date from the WeatherMaster object and is fine with multiple interval at once.

Suggestions
  • Suggestion are welcome, make a post/comment or DM me.

How To Uninstall
  • remove the mod Folder
    - also remove the mod declaration in the Mod Loader file If added previously