File information
Created by
NathanSnuggleBucketsUploaded by
somethingelse666Virus scan
About this mod
A beta release for a simple disabling of the different evolution meshes - bio-electric, shadow, bone, atomic - so that you can enjoy their gameplay benefits with a more normal bull shark model always equipped
- Permissions and credits
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INSTALLATION
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Open zip and extract the pakchunk99-Maneater-WindowsNoEditor_NoSKINmod_P.pak file into your
"C:\Program Files (x86)\Steam\steamapps\common\Maneater\Maneater\Content\Paks\" folder
(or wherever you've installed Maneater, that's default steam, just make sure it's inside the maneater-content-paks folder next to the main Maneater-WindowsNoEditor pak file)
And uhhh you're done, launch game, works on mid saves (I had a 100% save I booted to test swapping the different evolution sets)
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This was achieved by extracting from the pak file and editing:
"\Maneater\Content\Evolutions\Bio-Electric_Set_Evolutions\Bio-Electric_Body_Evolution\EVO_Bio-Electric_Body.uasset & uexp"
"\Maneater\Content\Evolutions\Bio-Electric_Set_Evolutions\Bio-Electric_Fins_Evolution\EVO_Bio-Electric_Fins.uasset & uexp"
"\Maneater\Content\Evolutions\Bio-Electric_Set_Evolutions\Bio-Electric_Head_Evolution\EVO_Bio-Electric_Head.uasset & uexp"
"\Maneater\Content\Evolutions\Bio-Electric_Set_Evolutions\Bio-Electric_Tail_Evolution\EVO_Bio-Electric_Tail.uasset & uexp"
"\Maneater\Content\Evolutions\Bio-Electric_Set_Evolutions\Bio-Electric_Teeth_Evolution\EVO_Bio-Electric_Teeth.uasset & uexp"
"\Maneater\Content\Evolutions\Bone_Set_Evolutions\Bone_Body_Evolution\EVO_Bone_Body.uasset & uexp"
"\Maneater\Content\Evolutions\Shadow_Set_Evolutions\Shadow_Body_Evolution\EVO_Shadow_Body.uasset & uexp"
"\Maneater\Content\DLC\EVO\Atomic_Set\Atomic_Body\EVO_Atomic_Body.uasset & uexp"
etc you get the idea for body-fins-head-tail-teeth.
In those, with UAssetGUI, I simply deleted the "EquippedVFX - EvolutionVisualEffect" lines under the first major "ME_PlayerEvolution" section.
End result, game still uses your normal Bullshark mesh looking mostly like a normal shark, but mainly if you equip the body of an evolution or teeth will you see a visual difference, mostly the skin texture and maybe material of said skin, outside of that a relatively grounded shark.
If someone figures out a more elegant way to disable only skins & meshes visually of the shark while retaining the gameplay aspects of different evolutions (I think this doesn't impact gameplay, from my minimal testing so far)
Then feel free to use this as a jumppad for your own modding, maybe credit inspirations, but no hard feelings if you won't.
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Nathan/SnuggleBuckets
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