Morrowind ModTown 2015

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A little over a decade ago, in the bygone era of 2004, a group of modders came together to do something that had never been done before and has rarely been done since. They came from all walks of life, each with a different set of skills, and together they built a monument to a modding community for a game they all loved. That mod was ModTown 2004, and the game was Morrowind.
 
Today, over a decade later, we honor their legacy and seek to repeat history. Today, we're announcing ModTown 2015, a modding project for the community, by the community, celebrating the community! This is a project where everyone can participate, modders and non-modders alike, and create something amazing out of our combined efforts.
 
For a ModTown isn't just a celebration of modding, it's a celebration of our community and all that we can accomplish. A ModTown is a monument to our triumphs, a record of our collective creativity,  an epic tale of what we can build when we all collaborate and work together, and it's a time capsule, so that future generations of modders will look back and see a community that was thriving, that even after 13 years was still growing and creating amazing things.
 
Today, let us make history, let's come together, modders and non-modders alike, and let's build something truly beautiful to stand the test of time! Let's make ModTown 2015 a reality! And may this be only the first of many collaborative community projects in the future!
 
For alone we can accomplish mighty tasks, but together we can build entire worlds!
 
To get started, you can head over to the ModTown 2015 forums and start contributing right away!
 
Planned Features:
  • A large community where modders and non-modders alike can have their avatars and a sizable island beautifully created by Melchior Dahrk (ericthered1090)
  • A fully fleshed-out main quest involving the primary power in ModTown, the Community Consortium faction. The player will go through
  • some 16~20 quests, interacting with the modders of ModTown and their often peculiar and eccentric ways that occasionally make trouble for their NPC neighbors.
  • Branching Choices - Our main quest involves the ultimate expansion of ModTown, and the decisions the player makes will define ModTown's landscape.
  • An in-game newspaper that tracks the progress of the player as they complete quests and help out modders in ModTown.
  • Numerous side quests and other activities for the player to partake in.
  • 10~15 new dungeons to delve and explore
  • A city built on the foundations of creativity and collaboration with tons of stuff to check out
  • Plus anything else we can come up with!

Thanks for reading, and I hope you'll all take the time to contribute to ModTown, for this is a collaborative project in the truest sense of the term and anything and everything, from ideas to creative writing can be used! Think of what we can accomplish if we all work together, and this is only the beginning to hopefully many more community collaborative projects in the future!

- darkelfguy

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  1. Pendraia
    Pendraia
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    It's lovely to see that this has been continued. I have the original Modtown for 2004 and thought it would be nice to share the text that was included in it that described the beginnings.
    Modtown-
    A Morrowind Modding Community Project
    **************************************************
    On Janurary 8, 2004 Atreus posted the following on the Elder Scrolls Mod Forum:
    -}=>Modtown<={- A Community Idea (and a Souvenir=Remembrance) 
     
    This is an idea I've been thinking about... And would like to work on if there's interest from the community, since I hope this will be a community artifact. 
    Recently, there have been some old faces that have left and are leaving, which isn't new in itself since people come and go all the time, but has caused me to think about my own involvement with the game... I've been spending less time around myself. Funny that Morrowind is the sort of game that you think about your involvement with. 
    So here's what I've thought about - a modded town with anyone in the community who'd like to add one's house in it. What we would do is this; agree on a civic area and each of the modders mod a small house to go in the town, and then mod themself into the house. For instance, we could have Zuldazug's house where you can go in and talk to Zuldazug about his mods, where you can get them, what he's most proud of, his experiences modding etc... We could set a sort of submission deadline, like two weeks or so, allowing modders to whip up an exterior and an interior for their home/shop in mod town. 
    This, of course, is just for fun - that is, not a strictly serious mod. What I envision is more of a souvenir, a snapshot of the community at this moment. People like doing goodbye threads - this is sort of a way to 'memorialize' yourself as a modder, as someone who contributed to the community and enjoyed other's contributions. 
    In the end, we'll have a town with each of our 'houses' in it, each of our characters into it, and upload it to the summit with the title "Modtown 2004" or something... People could download it, stroll the streets, hear about great mods past and present, and enjoy some nostalgia. 
    So to recap, everyone will contribute their own small (or medium) house (which by necessity would need to be done with standard tiles in order to keep file size down) and living avatar, send it to one person (I could do it) who will put it into the growing town. If there's interest, we can start holding a discussion for town plans (including the division of lots), all done in MSPaint of course...  
    I think it would be fun. All the best, 
    Atreus 

    I hope you find this interesting.

    Pen
  2. ripplyauto33477
    ripplyauto33477
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    MY DEAR LORD!!!! this looks amazing. I have no skills in modding or anything you have mentioned in the video. I do however look forward to spending many hours playing in the world. You have my support and many others. good luck and have fun
  3. Adamast0r
    Adamast0r
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    I made a mod that I've been using for years but only had the idea of releasing it until recently. And i would love to integrate it here. Sorry for the spoils, but i need to know if i have a green light before fully committing to it. My mod is a Shadowscale mod, upright and highly inspired by how argonians look like in skyrim. Although this shows no creativity, don't be fooled, i excel when i put my heart and mind to it. And because im seeking to release it, i've been making new textures and tuning the UV's on my free time. It has gone a long way since my first version. So with all this said and spoiled, i'll be awaiting an answer. Really excited!
    1. darkelfguy
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      Certainly, you could integrate it as part of this project if you want! I know a few modders actually have a number of Shadowscale characters in their respective claims, and this could be quite useful!
  4. TheOutCastGamer
    TheOutCastGamer
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    i wanna join and i got a good idea if you don't mind me doing it
    1. darkelfguy
      darkelfguy
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      Certainly, everyone's welcome to join in on the project!
  5. ZZZ02
    ZZZ02
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    good luck with this project, I wish I could help but I am a total amateur at the CS though I am trying to learn and can only do basic placement of items, merchants, and very basic dialogue condition editing, nothing more.
    1. Zaldiir
      Zaldiir
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      Give it a go! You don't have to be pro to join this project. Just build something, and see where it leads. Think of it as a learning experience.
    2. ZZZ02
      ZZZ02
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      Okay, I am going to start with a mod I wanted to work on for a while now although very basic It should add a small bit of Oblivion flavor to vanilla Morrowind with zero compatibility issues. Don't want to get to too much details on this forum yet until I can at least get a balmora beta version out if you want to know more I can PM you the details. I will be busy this week until friday though so progress will be especially slow then but I will try to get at least one part per day right now I have four planned out a lot more need planning. The biggest problem, my lack of creativity and perfectionism.